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BrogueInterface.prototype.attachChildEvents = function () {
var self = this;
try { fs.unlinkSync(this.getChildWorkingDir() + "/" + CLIENT_SOCKET); } catch (e) { /* swallow */ }
this.brogueClientSocket = unixdgram.createSocket('unix_dgram');
this.brogueClientSocket.on('message', function(data, rinfo) {
//Callback when receiving data on the socket from brogue
self.lastActiveTime = new Date().getTime();
var remainderLength = self.dataRemainder.length;
//console.log("d: " + data.length);
//fill the data buffer with the remainder from last time and the new data
self.dataAccumulator = new Buffer(data.length + remainderLength);
self.dataToSend = new Buffer(data.length + remainderLength);
self.dataRemainder.copy(self.dataAccumulator);
data.copy(self.dataAccumulator, remainderLength, 0);
// this.relay_id, true, cb);
// } else {
// recho("#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"MAC\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:/tmp/dnsmasq_event_socket",
// _Socket_Relay_Path + ".virtual", true, cb);
// }
//});
if (Node.fs.existsSync(this.relay_path) && Node.fs.unlinkSync(this.relay_path));
if (Node.fs.existsSync(sock) && Node.fs.unlinkSync(sock));
var d = "#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"Mac\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:" + sock;
Node.fs.writeFileSync(this.relay_path, d);
info("Relay Generated at " + this.relay_path);
Node.fs.chmodSync(this.relay_path, 777); //woo
info("Relay getting +0777 - wooo");
var client = unix.createSocket('unix_dgram', this._onrawdata); //well well
this._socketclient = client;
client.bind(sock);
Node.fs.chmodSync(sock, 777); //woo
client.on('error', (err) => {
error("DNSMASQ ERROR");
error(err);
});
info("DNSMASQ Event Hook Online");
//jobs.push((cb) => {
// warn("*WORKAROUND* NON-CLOSING FD DURING VM_FUSE SESSION - line 264");
// cb();
//});
//jobs.push((cb) => {
// rcp(_Socket_Relay_Path + ".virtual", _Socket_Relay_Path, cb);
// this.relay_id, true, cb);
// } else {
// recho("#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"MAC\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:/tmp/dnsmasq_event_socket",
// _Socket_Relay_Path + ".virtual", true, cb);
// }
//});
if (fs.existsSync(this.relay_path) && fs.unlinkSync(this.relay_path));
if (fs.existsSync(sock) && fs.unlinkSync(sock));
var d = "#!/bin/ash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"Mac\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:" + sock;
fs.writeFileSync(this.relay_path, d);
info("Relay Generated at " + this.relay_path);
fs.chmodSync(this.relay_path, 777); //woo
info("Relay getting +0777 - wooo");
var client = unix.createSocket('unix_dgram', this._onrawdata); //well well
this._socketclient = client;
client.bind(sock);
fs.chmodSync(sock, 777); //woo
client.on('error', (err) => {
error("DNSMASQ ERROR");
error(err);
});
info("DNSMASQ Event Hook Online");
//jobs.push((cb) => {
// warn("*WORKAROUND* NON-CLOSING FD DURING VM_FUSE SESSION - line 264");
// cb();
//});
//jobs.push((cb) => {
// rcp(_Socket_Relay_Path + ".virtual", _Socket_Relay_Path, cb);
module.exports = function(state) {
if (!process.env.NOTIFY_SOCKET) {
return;
}
if (!unix) {
return;
}
var message = Buffer(state + '\n');
var client = unix.createSocket('unix_dgram');
client.on('error', console.error);
client.send(message, 0, message.length, process.env.NOTIFY_SOCKET);
client.close();
}
BrogueInterface.prototype.start = function (data, mode) {
//Support reconnect
//Test if we can send to server socket, if so, no need to spawn a new process, just attach
//This may happen on first connect after server restart, for example
this.createBrogueDirectoryIfRequired();
var sendBuf = new Buffer(5);
sendBuf[0] = SCREEN_REFRESH;
this.brogueSocket = unixdgram.createSocket('unix_dgram');
var self = this;
//Note: relies on synchronous callback
this.brogueSocket.send(sendBuf, 0, 5, this.getChildWorkingDir() + "/" + SERVER_SOCKET, function (err) {
if (err) {
//If the game doesn't exist, and we are trying to play or watch a recording (not observe),
//Create a new game
if (mode != brogueMode.OBSERVE) {
self.newBrogueProcess(data, mode);
}
else {
throw new Error("Trying to observe game that does not exist.");
}
}
//Okay to connect through socket to running process