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Top 5 Examples of "unix-dgram in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'unix-dgram' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

BrogueInterface.prototype.attachChildEvents = function () {

    var self = this;

    try { fs.unlinkSync(this.getChildWorkingDir() + "/" + CLIENT_SOCKET); } catch (e) { /* swallow */ }

    this.brogueClientSocket = unixdgram.createSocket('unix_dgram');
    this.brogueClientSocket.on('message', function(data, rinfo) {

        //Callback when receiving data on the socket from brogue

        self.lastActiveTime = new Date().getTime();

        var remainderLength = self.dataRemainder.length;

        //console.log("d: " + data.length);

        //fill the data buffer with the remainder from last time and the new data
        self.dataAccumulator = new Buffer(data.length + remainderLength);
        self.dataToSend = new Buffer(data.length + remainderLength);
        self.dataRemainder.copy(self.dataAccumulator);
        data.copy(self.dataAccumulator, remainderLength, 0);
//            this.relay_id, true, cb);
        //    } else {
        //        recho("#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"MAC\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:/tmp/dnsmasq_event_socket",
        //            _Socket_Relay_Path + ".virtual", true, cb);
        //    }
        //});


        if (Node.fs.existsSync(this.relay_path) && Node.fs.unlinkSync(this.relay_path));
        if (Node.fs.existsSync(sock) && Node.fs.unlinkSync(sock));
        var d = "#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"Mac\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:" + sock;
        Node.fs.writeFileSync(this.relay_path, d);
        info("Relay Generated at " + this.relay_path);
        Node.fs.chmodSync(this.relay_path, 777); //woo
        info("Relay getting +0777 - wooo");
        var client = unix.createSocket('unix_dgram', this._onrawdata); //well well
        this._socketclient = client;
        client.bind(sock);
        Node.fs.chmodSync(sock, 777); //woo
        client.on('error', (err) => {
            error("DNSMASQ ERROR");
            error(err);
        });
        info("DNSMASQ Event Hook Online");

        //jobs.push((cb) => {
        //    warn("*WORKAROUND* NON-CLOSING FD DURING VM_FUSE SESSION - line 264");
        //    cb();
        //});

        //jobs.push((cb) => {
        //    rcp(_Socket_Relay_Path + ".virtual", _Socket_Relay_Path, cb);
//            this.relay_id, true, cb);
        //    } else {
        //        recho("#!/bin/bash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"MAC\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:/tmp/dnsmasq_event_socket",
        //            _Socket_Relay_Path + ".virtual", true, cb);
        //    }
        //});


        if (fs.existsSync(this.relay_path) && fs.unlinkSync(this.relay_path));
        if (fs.existsSync(sock) && fs.unlinkSync(sock));
        var d = "#!/bin/ash\necho \"{ \\\"Action\\\":\\\"$1\\\", \\\"Lease\\\": { \\\"Mac\\\":\\\"$2\\\", \\\"Address\\\":\\\"$3\\\", \\\"Hostname\\\":\\\"$4\\\", \\\"VendorClass\\\":\\\"$DNSMASQ_VENDOR_CLASS\\\", \\\"Interface\\\":\\\"$DNSMASQ_INTERFACE\\\" }}\" | socat - UNIX-SENDTO:" + sock;
        fs.writeFileSync(this.relay_path, d);
        info("Relay Generated at " + this.relay_path);
        fs.chmodSync(this.relay_path, 777); //woo
        info("Relay getting +0777 - wooo");
        var client = unix.createSocket('unix_dgram', this._onrawdata); //well well
        this._socketclient = client;
        client.bind(sock);
        fs.chmodSync(sock, 777); //woo
        client.on('error', (err) => {
            error("DNSMASQ ERROR");
            error(err);
        });
        info("DNSMASQ Event Hook Online");

        //jobs.push((cb) => {
        //    warn("*WORKAROUND* NON-CLOSING FD DURING VM_FUSE SESSION - line 264");
        //    cb();
        //});

        //jobs.push((cb) => {
        //    rcp(_Socket_Relay_Path + ".virtual", _Socket_Relay_Path, cb);
module.exports = function(state) {
	if (!process.env.NOTIFY_SOCKET) {
		return;
	}

	if (!unix) {
		return;
	}

	var message = Buffer(state + '\n');
	var client = unix.createSocket('unix_dgram');
	client.on('error', console.error);
	client.send(message, 0, message.length, process.env.NOTIFY_SOCKET);
	client.close();
}
BrogueInterface.prototype.start = function (data, mode) {

    //Support reconnect

    //Test if we can send to server socket, if so, no need to spawn a new process, just attach
    //This may happen on first connect after server restart, for example

    this.createBrogueDirectoryIfRequired();

    var sendBuf = new Buffer(5);
    sendBuf[0] = SCREEN_REFRESH;

    this.brogueSocket = unixdgram.createSocket('unix_dgram');

    var self = this;
    //Note: relies on synchronous callback
    this.brogueSocket.send(sendBuf, 0, 5, this.getChildWorkingDir() + "/" + SERVER_SOCKET, function (err) {

        if (err) {
            //If the game doesn't exist, and we are trying to play or watch a recording (not observe),
            //Create a new game
            if (mode != brogueMode.OBSERVE) {
                self.newBrogueProcess(data, mode);
            }
            else {
                throw new Error("Trying to observe game that does not exist.");
            }
        }
        //Okay to connect through socket to running process

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