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}
new ProfilerRun({
vm,
warmUpTime,
maxRecordedTime
}).run();
// Instantiate the renderer and connect it to the VM.
const canvas = document.getElementById('scratch-stage');
const renderer = new ScratchRender(canvas);
Scratch.renderer = renderer;
vm.attachRenderer(renderer);
const audioEngine = new AudioEngine();
vm.attachAudioEngine(audioEngine);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
// Feed mouse events as VM I/O events.
document.addEventListener('mousemove', e => {
const rect = canvas.getBoundingClientRect();
const coordinates = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
canvasWidth: rect.width,
canvasHeight: rect.height
};
Scratch.vm.postIOData('mouse', coordinates);
});
canvas.addEventListener('mousedown', e => {
const rect = canvas.getBoundingClientRect();
const data = {
case 'image/jpeg': {
costumeFormat = storage.DataFormat.JPG;
assetType = storage.AssetType.ImageBitmap;
break;
}
case 'image/png': {
costumeFormat = storage.DataFormat.PNG;
assetType = storage.AssetType.ImageBitmap;
break;
}
default:
log.warn(`Encountered unexpected file type: ${fileType}`);
return;
}
const bitmapAdapter = new BitmapAdapter();
const addCostumeFromBuffer = function (dataBuffer) {
const vmCostume = createVMAsset(
storage,
costumeName,
assetType,
costumeFormat,
dataBuffer
);
handleCostume(vmCostume);
};
if (costumeFormat === storage.DataFormat.SVG) {
// Must pass in file data as a Uint8Array,
// passing in an array buffer causes the sprite/costume
// thumbnails to not display because the data URI for the costume
// is invalid
new ProfilerRun({
vm,
warmUpTime,
maxRecordedTime
}).run();
// Instantiate the renderer and connect it to the VM.
const canvas = document.getElementById('scratch-stage');
const renderer = new ScratchRender(canvas);
Scratch.renderer = renderer;
vm.attachRenderer(renderer);
const audioEngine = new AudioEngine();
vm.attachAudioEngine(audioEngine);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
// Feed mouse events as VM I/O events.
document.addEventListener('mousemove', e => {
const rect = canvas.getBoundingClientRect();
const coordinates = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
canvasWidth: rect.width,
canvasHeight: rect.height
};
Scratch.vm.postIOData('mouse', coordinates);
});
canvas.addEventListener('mousedown', e => {
const rect = canvas.getBoundingClientRect();
const data = {
isDown: true,
return function (asset) {
if (cachedAssetId === asset.assetId) {
return cachedUrl;
}
cachedAssetId = asset.assetId;
// If the SVG refers to fonts, they must be inlined in order to display correctly in the img tag.
// Avoid parsing the SVG when possible, since it's expensive.
if (asset.assetType === storage.AssetType.ImageVector) {
const svgString = asset.decodeText();
if (svgString.match(HAS_FONT_REGEXP)) {
const svgText = inlineSvgFonts(svgString);
cachedUrl = `data:image/svg+xml;utf8,${encodeURIComponent(svgText)}`;
} else {
cachedUrl = asset.encodeDataURI();
}
} else {
cachedUrl = asset.encodeDataURI();
}
return cachedUrl;
};
}());
// Export svg
const guideLayers = hideGuideLayers(true /* includeRaster */);
const bounds = paper.project.activeLayer.drawnBounds;
const svg = paper.project.exportSVG({
bounds: 'content',
matrix: new paper.Matrix().translate(-bounds.x, -bounds.y)
});
showGuideLayers(guideLayers);
// Get rid of anti-aliasing
// @todo get crisp text https://github.com/LLK/scratch-paint/issues/508
svg.setAttribute('shape-rendering', 'crispEdges');
let svgString = (new XMLSerializer()).serializeToString(svg);
svgString = inlineSvgFonts(svgString);
// Put anti-aliased SVG into image, and dump image back into canvas
const img = new Image();
img.onload = () => {
if (img.width && img.height) {
getRaster().drawImage(
img,
new paper.Point(Math.floor(bounds.topLeft.x), Math.floor(bounds.topLeft.y)));
}
paper.project.activeLayer.removeChildren();
onUpdateImage(false /* skipSnapshot */, Formats.BITMAP /* formatOverride */);
};
img.onerror = () => {
// Fallback if browser does not support SVG data URIs in images.
// The problem with rasterize is that it will anti-alias.
const raster = paper.project.activeLayer.rasterize(72, false /* insert */);
dragOffset: null,
dragId: null,
colorInfo: null,
question: null,
sprites: null,
stageURL: null
};
if (this.props.vm.renderer) {
this.renderer = this.props.vm.renderer;
this.canvas = this.renderer.canvas;
} else {
this.canvas = document.createElement('canvas');
this.renderer = new Renderer(this.canvas);
this.props.vm.attachRenderer(this.renderer);
}
this.props.vm.attachV2SVGAdapter(new V2SVGAdapter());
this.props.vm.attachV2BitmapAdapter(new V2BitmapAdapter());
this.props.vm.setVideoProvider(new VideoProvider());
this.props.vm.on('LOADED_PROJECT', () => {
console.log('LOADED PROJECT');
requestAnimationFrame(this.step.bind(this));
});
}
componentDidMount () {
dragId: null,
colorInfo: null,
question: null,
sprites: null,
stageURL: null
};
if (this.props.vm.renderer) {
this.renderer = this.props.vm.renderer;
this.canvas = this.renderer.canvas;
} else {
this.canvas = document.createElement('canvas');
this.renderer = new Renderer(this.canvas);
this.props.vm.attachRenderer(this.renderer);
}
this.props.vm.attachV2SVGAdapter(new V2SVGAdapter());
this.props.vm.attachV2BitmapAdapter(new V2BitmapAdapter());
this.props.vm.setVideoProvider(new VideoProvider());
this.props.vm.on('LOADED_PROJECT', () => {
console.log('LOADED PROJECT');
requestAnimationFrame(this.step.bind(this));
});
}
componentDidMount () {
constructor (id, renderer) {
super(id);
/** @type {RenderWebGL} */
this._renderer = renderer;
/** @type {SvgRenderer} */
this._svgRenderer = new SvgRenderer();
/** @type {Array} */
this._scaledMIPs = [];
/** @type {number} */
this._largestMIPScale = 0;
/**
* Ratio of the size of the SVG and the max size of the WebGL texture
* @type {Number}
*/
this._maxTextureScale = 1;
}
constructor () {
this.svgRenderer = new SvgRenderer();
this.svgTextWrapper = new SVGTextWrapper(this.makeSvgTextElement);
this._textSizeCache = {};
}