Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'circular-json' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
function saveGameToDb(roomToSave) {
if (roomToSave.gameStarted === true && roomToSave.finished !== true) {
if (roomToSave.savedGameRecordId === undefined) {
savedGameObj.create({ room: JSON.stringify(roomToSave) }, (err, savedGame) => {
if (err) {
console.log(err);
} else {
rooms[rooms.indexOf(roomToSave)].savedGameRecordId = savedGame.id;
// console.log("Successfully created this save game");
}
});
} else {
savedGameObj.findByIdAndUpdate(roomToSave.savedGameRecordId, { room: JSON.stringify(roomToSave) }, (err, savedGame) => {
// console.log("Successfully saved this game");
});
}
}
}
function deleteSaveGameFromDb(room) {
function saveGameToDb(roomToSave) {
if (roomToSave.gameStarted === true && roomToSave.finished !== true) {
if (roomToSave.savedGameRecordId === undefined) {
savedGameObj.create({ room: JSON.stringify(roomToSave) }, (err, savedGame) => {
if (err) {
console.log(err);
} else {
rooms[rooms.indexOf(roomToSave)].savedGameRecordId = savedGame.id;
// console.log("Successfully created this save game");
}
});
} else {
savedGameObj.findByIdAndUpdate(roomToSave.savedGameRecordId, { room: JSON.stringify(roomToSave) }, (err, savedGame) => {
// console.log("Successfully saved this game");
});
}
}
}
function deleteSaveGameFromDb(room) {
Trivia.exportGame = (file) => {
// Copy the data so we don't modify the actual game object.
var json = JSON.parse(JSON.stringify(game));
// Remove the timeout so the game can be exported.
Object.keys(json).forEach((key) => {
if(typeof json[key].timeout !== "undefined") {
delete json[key].timeout;
delete json[key].message;
}
// If there is no guild ID, the game is a DM game.
// DM games are re-assigned to make sure they show up last.
// This ensures that the first key is always a non-DM game if possible.
if(typeof json[key].guildId === "undefined") {
var replace = json[key];
delete json[key];
json[key] = replace;
}
const logPromise = (file: string, key: string, args: any[], resolvedValue: any) => {
const template = `${file} %s(${token}).then(${token})`;
console.log(template, key, stringifyArgs(args), circularJSON.stringify(resolvedValue));
};
static send(topic: string, data?: any) {
/**
* If the websocket is dead, return
*/
if (ws.readyState !== ws.OPEN) return
try {
let json = CircularJSON.stringify({
t: topic,
d: data,
})
if (injectify.info.compression) {
json = '#' + pako.deflate(json, {to: 'string'})
}
ws.send(json)
} catch (e) {
if (injectify.debug) console.error(e)
injectify.error(e.stack)
}
}
function encode (data) {
data =
typeof data === 'object'
? CircularJSON.stringify(data, null, 2)
: data.toString()
return data
.replace(/&/g, '&')
.replace(//g, '>')
}
function toValue(value: any): { json: string } {
return { json: stringify(value, null, null, true) };
}
common.stringify = function (obj, callback) {
callback = callback || function () {
};
return callback(null, stringify.stringify(obj));
};
.add('CircularJSON', () => CircularJSON.stringify(obj))
.add('json-stringify-safe', () => stringify(obj))
global.CJSONString = function(obj): string {
return cjson.stringify(obj);
}