Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-native-sound' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
_playMusic () {
const self = this
if (!this.music) {
this.music = new Sound('Ecstasy.mp3', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error)
} else { // loaded successfully
console.log('duration in seconds: ' + self.music._duration +
'number of channels: ' + self.music._numberOfChannels)
// 无线循环播放
self.music.setNumberOfLoops(-1).play()
}
})
} else {
this.music.play()
}
}
// @flow
import Sound from 'react-native-sound'
import { OPEN_AB_ALERT } from '../../src/constants/ActionConstants'
import type { Action } from '../modules/ReduxTypes.js'
import { DISPLAY_TRANSACTION_ALERT } from '../modules/UI/components/TransactionAlert/actions'
const AUDIO_RECEUVED_FILE = 'audio_received.mp3'
const AUDIO_SEND_FILE = 'audio_sent.mp3'
Sound.setCategory('Ambient')
const audioReceived = new Sound(AUDIO_RECEUVED_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.warn(`failed to load the sound ${AUDIO_RECEUVED_FILE}`, error)
})
const audioSent = new Sound(AUDIO_SEND_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.error(`failed to load the sound ${AUDIO_SEND_FILE}`, error)
})
const playCb = audioName => success => {
if (success) {
console.info(`successfully finished playing ${audioName}`)
} else {
console.warn(`playback ${audioName} failed due to audio decoding errors `)
}
}
export default () => (next: Function) => (action: Action) => {
}), () => {
// 第一次播放时还没有whoosh对象,需要判断
if (this.whoosh.release) { this.whoosh.release() };
this.whoosh = new Sound(this.state.uri, Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error);
return;
}
this.whoosh.setVolume(1);
this.whoosh.setNumberOfLoops(-1);
// 播放完成后的回调,当Loops为无限时不会触发
this.whoosh.play((success) => {
if (success) {
store.dispatch(controlPlay(store.getState().songOrder + 1));
} else {
this.whoosh.reset();
}
});
this.setState({ playing: true })
});
["chord_nice", "chord_prompt", "right_answer", "wrong_answer"].forEach((s) => {
// Load the sound file from the app bundle
// Have to add mp3 files to project and restart simulator
sounds[s] = new Sound(`${s}.mp3`, Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log("failed to load the sound", error);
}
});
});
play = async () => {
if (!this.state.loaded) {
try {
await this.load();
} catch (error) {
console.log(error);
}
}
this.setState({ paused: false });
Sound.setCategory('Playback');
this.sound.play(success => {
if (success) {
console.log('successfully finished playing');
} else {
console.log('playback failed due to audio decoding errors');
}
this.setState({ paused: true });
// this.sound.release();
});
};
// @flow
import Sound from 'react-native-sound'
import { OPEN_AB_ALERT } from '../../src/constants/ActionConstants'
import type { Action } from '../modules/ReduxTypes.js'
import { DISPLAY_TRANSACTION_ALERT } from '../modules/UI/components/TransactionAlert/actions'
const AUDIO_RECEUVED_FILE = 'audio_received.mp3'
const AUDIO_SEND_FILE = 'audio_sent.mp3'
Sound.setCategory('Ambient')
const audioReceived = new Sound(AUDIO_RECEUVED_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.warn(`failed to load the sound ${AUDIO_RECEUVED_FILE}`, error)
})
const audioSent = new Sound(AUDIO_SEND_FILE, Sound.MAIN_BUNDLE, error => {
if (error) console.error(`failed to load the sound ${AUDIO_SEND_FILE}`, error)
})
const playCb = audioName => success => {
if (success) {
console.info(`successfully finished playing ${audioName}`)
} else {
console.warn(`playback ${audioName} failed due to audio decoding errors `)
}
}
return;
}
setTestState(testInfo, component, 'playing');
// Run optional pre-play callback
testInfo.onPrepared && testInfo.onPrepared(sound, component);
sound.play(() => {
// Success counts as getting to the end
setTestState(testInfo, component, 'win');
// Release when it's done so we're not using up resources
sound.release();
});
};
// If the audio is a 'require' then the second parameter must be the callback.
if (testInfo.isRequire) {
const sound = new Sound(testInfo.url, error => callback(error, sound));
} else {
const sound = new Sound(testInfo.url, testInfo.basePath, error => callback(error, sound));
}
}
constructor (props) {
super(props)
this.backPress = this.handleBackPress.bind(this)
this.soundBoxDown = new Sound('box_down.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundBoxUp = new Sound('box_up.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconChoose = new Sound('icon_choose.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconFocus = new Sound('icon_focus.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundShortTouchLike = new Sound('short_press_like.mp3', Sound.MAIN_BUNDLE, (error) => { })
// Slow down speed animation here (1 = default)
this.timeDilation = this.props.navigation.state.params.speed
// If duration touch longer than it, mean long touch
this.durationLongPress = 250
// Variables to check
// 0 = nothing, 1 = like, 2 = love, 3 = haha, 4 = wow, 5 = sad, 6 = angry
this.isTouchBtn = false
this.isLongTouch = false
this.isLiked = false
this.whichIconUserChoose = 0
this.currentIconFocus = 0
this.previousIconFocus = 0
constructor (props) {
super(props)
this.backPress = this.handleBackPress.bind(this)
this.soundBoxDown = new Sound('box_down.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundBoxUp = new Sound('box_up.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconChoose = new Sound('icon_choose.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundIconFocus = new Sound('icon_focus.mp3', Sound.MAIN_BUNDLE, (error) => { })
this.soundShortTouchLike = new Sound('short_press_like.mp3', Sound.MAIN_BUNDLE, (error) => { })
// Slow down speed animation here (1 = default)
this.timeDilation = this.props.navigation.state.params.speed
// If duration touch longer than it, mean long touch
this.durationLongPress = 250
// Variables to check
// 0 = nothing, 1 = like, 2 = love, 3 = haha, 4 = wow, 5 = sad, 6 = angry
this.isTouchBtn = false
this.isLongTouch = false
// TailOrder
import {
voidLine,
sendOrder,
printOrder,
cancelOrder,
tailOrderLine,
changeOrderTable,
getOrder,
orderItemToReceiptItem,
} from "../../services/tailorder";
import { currentLanguage } from "../../translations/CurrentLanguage";
const Sound = require("react-native-sound");
Sound.setCategory("Playback");
const beep = new Sound("beep.mp3", Sound.MAIN_BUNDLE);
import translation from "../.././translations/translation";
import LocalizedStrings from "react-native-localization";
let strings = new LocalizedStrings(translation);
@inject(
"itemStore",
"customerStore",
"receiptStore",
"discountStore",
"categoryStore",
"paymentStore",
"printerStore",
"shiftStore",
"attendantStore",
"stateStore",
)