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Top 10 Examples of "roughjs in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'roughjs' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

initRoughObjects() {
    this.roughSvg = document.getElementById(this.roughId);
    this.rcAxis = rough.svg(this.roughSvg,
      {options: {
        strokeWidth: this.axisStrokeWidth,
        roughness: this.axisRoughness,
      },
      });
    this.rc = rough.svg(this.roughSvg, {
      options: {
        // fill: this.color,
        stroke: this.stroke === 'none' ? undefined : this.stroke,
        strokeWidth: this.strokeWidth,
        roughness: this.roughness,
        bowing: this.bowing,
        fillStyle: this.fillStyle,
      },
    });
  }
initRoughObjects() {
    this.roughSvg = document.getElementById(this.roughId);
    this.rcAxis = rough.svg(this.roughSvg,
      {options: {
        strokeWidth: this.axisStrokeWidth,
        roughness: this.axisRoughness,
      },
      });
    this.rc = rough.svg(this.roughSvg, {
      options: {
        // fill: this.color,
        stroke: this.stroke === 'none' ? undefined : this.stroke,
        strokeWidth: this.innerStrokeWidth,
        roughness: this.roughness,
        bowing: this.bowing,
        fillStyle: this.fillStyle,
      },
    });
  }
componentDidMount() {
    const width = this.props.diameter + 5; // pad by 5 to account for Rough stroke
    const height = this.props.diameter + 5; // pad by 5 to account for Rough stroke
    const x = width / 2;
    const y = height / 2;

    this.canvas = document.querySelector('#' + this.canvasId);
    this.canvas.width = width;
    this.canvas.height = height;
    this.ctx = this.canvas.getContext('2d');
    this.rough = Rough.canvas(this.canvas);
    this.rough.circle(x, y, this.props.diameter, this.props.options);

    if (this.props.animate) {
      this.interval = setInterval(() => {
        this.ctx.clearRect(0, 0, width, height);
        this.rough.circle(x, y, this.props.diameter, this.props.options);
      }, 100);
    }
  }
function main() {
  const textarea = document.querySelector('#textarea')!;
  const canvas = document.querySelector('#canvas')!;
  const rc = rough.canvas(canvas);
  const nameInput = document.querySelector('#name')!;
  const canvasContainer = document.querySelector('#canvas-container')!;
  const draw = rafThrottle(() => drawDiagram(textarea.value, rc, canvas, canvasContainer));

  document.querySelector('#save')!.onclick = () => {
    // TODO: choose resolution?
    canvas.toBlob(blob => {
      const url = URL.createObjectURL(blob);
      const anchor = document.createElement('a');
      anchor.setAttribute('download', nameInput.value);
      anchor.href = url;
      setTimeout(() => {
        URL.revokeObjectURL(url);
      }, 1000);
      anchor.click();
    }, 'image/png');
draw: function() {
		var me = this;
		var vm = me._view;
		var spanGaps = vm.spanGaps;
		var points = me._children.slice(); // clone array
		var lastDrawnIndex = -1;
		var index, current, previous, currentVM;
		var canvas = rough.canvas(me._chart.canvas);
		var path = '';

		// If we are looping, adding the first point again
		if (me._loop && points.length) {
			points.push(points[0]);
		}

		// Stroke Line
		lastDrawnIndex = -1;

		for (index = 0; index < points.length; ++index) {
			current = points[index];
			previous = Chart.helpers.previousItem(points, index);
			currentVM = current._view;

			// First point moves to it's starting position no matter what
_init(config) {
    this.gen = new RoughGenerator(config, this.layer.frame);
  }
React.useEffect(() => {
    setValue({
      root: ref.current,
      rough: roughjs.svg(ref.current, props.config),
    })
  }, [ref.current, config])
  return (
initRoughObjects() {
    this.roughSvg = document.getElementById(this.roughId);
    this.rcAxis = rough.svg(this.roughSvg,
      {options: {
        strokeWidth: this.axisStrokeWidth,
        roughness: this.axisRoughness,
      },
      });
    this.rc = rough.svg(this.roughSvg, {
      options: {
        fill: this.color,
        stroke: this.stroke === 'none' ? undefined : this.stroke,
        strokeWidth: this.innerStrokeWidth,
        roughness: this.roughness,
        bowing: this.bowing,
        fillStyle: this.fillStyle,
      },
    });
  }
initRoughObjects() {
    this.roughSvg = document.getElementById(this.roughId);
    this.rcAxis = rough.svg(this.roughSvg,
      {options: {
        strokeWidth: this.axisStrokeWidth,
        roughness: this.axisRoughness,
      },
      });
    this.rc = rough.svg(this.roughSvg, {
      options: {
        fill: this.color,
        stroke: this.stroke === 'none' ? undefined : this.stroke,
        strokeWidth: this.innerStrokeWidth,
        roughness: this.roughness,
        bowing: this.bowing,
        fillStyle: this.fillStyle,
      },
    });
  }
initRoughObjects() {
    this.roughSvg = document.getElementById(this.roughId);
    this.rcAxis = rough.svg(this.roughSvg,
      {options: {
        strokeWidth: this.axisStrokeWidth,
        roughness: this.axisRoughness,
      },
      });
    this.rc = rough.svg(this.roughSvg, {
      options: {
        fill: this.color,
        stroke: this.stroke === 'none' ? undefined : this.stroke,
        strokeWidth: this.innerStrokeWidth,
        roughness: this.roughness,
        bowing: this.bowing,
        fillStyle: this.fillStyle,
      },
    });
  }

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