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Top 10 Examples of "scrollmagic in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'scrollmagic' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

Template.returnedCurrencies.onRendered( function () {	
	// init controller
	this.controller = new scrollmagic.Controller();
  var templ = Template.instance()
	// build scene
	 var scene = new scrollmagic.Scene({triggerElement: "#loader", triggerHook: "onEnter"})
					.addTo(templ.controller)
					.on("enter", function (e) {
             templ.limit.set(templ.limit.get()+templ.increment)
             scene.update()
          })
          
//  console.log(Currencies.findOne())
//Meteor.call('updateMarketCap');
});
componentDidMount() {
    // How to retrieve variables from scss in Javascript
    console.log(styles['break-medium'])
    console.log(styles['break-large'])
    console.log(styles['break-xlarge'])
    console.log(styles['nav-menu-break'])

    this.animation = new TimelineMax({ paused: true })
      .fromTo(this.node, 5, { opacity: 0 }, { opacity: 1 })
    this.animation.play()

    this.scrollAnim = new TimelineMax({ paused: true })
      .fromTo(this.title, 5, { opacity: 0, y: 50 }, { opacity: 1, y: 0 })

    this.scene = new Scene({ triggerElement: this.title, triggerHook: 0.4 })
    this.scene.indicatorName = 'Test'
    this.scene.on('enter', () => this.scrollAnim.play())

    if (process.env.NODE_ENV === 'development') {
      this.scene.addIndicators({ name: this.scene.indicatorName })
    }

    this.scene.addTo(this.context.scrollmagic)
  }
slides.each( (dat,i,n) => {
      let wrappernode = n[i];
      let stagenode = d3.select(wrappernode).select('.slide');
      let stageheight = stagenode.node().offsetHeight;
      // we carefully set the duration so that the scenes tile exactly, with 
      // no gaps or overlaps.
      let duration = wrappernode.offsetHeight - stageheight;
      if (i === n.length-1) {
        duration += 500; // XXX hack
      } else {
        let nextstage = d3.select(n[i+1]).select('.slide').node();
        duration += nextstage.offsetHeight;
      }
      let slide_scene = new ScrollMagic.Scene({
        triggerElement: wrappernode,
        triggerHook: isMobile() ? 'onEnter' : 'onLeave',
        offset: isMobile() ? stageheight : 0,
        duration: duration,
      })
        //.addIndicators({name: 'inner'+i})
        .on('enter', (e) => {
          let slug = dat.slug;
          console.assert(slug, "No slug set for this stage");
          let cb = dat.onEnter ?
            () => dat.onEnter(this.comp, e.scrollDirection === 'FORWARD')
          : () => null;
          if (this.comp.slug != slug) {
            vblog(`Quickchanging. Slide slug = ${slug}, current graphic slug = ${this.comp.slug}`);
            this.comp.quickChange(slug).then(cb);
          } else {
Template.returnedCurrencies.onRendered( function () {	
	// init controller
	this.controller = new scrollmagic.Controller();
  var templ = Template.instance()
	// build scene
	 var scene = new scrollmagic.Scene({triggerElement: "#loader", triggerHook: "onEnter"})
					.addTo(templ.controller)
					.on("enter", function (e) {
             templ.limit.set(templ.limit.get()+templ.increment)
             scene.update()
          })
          
//  console.log(Currencies.findOne())
//Meteor.call('updateMarketCap');
});
Template.returnedCurrencies.onRendered(function () {

  //show the menu if its hidden, sometimes it doesn't show when logging in so let's force it
  $('body').addClass('sidebar-md-show')

  // init controller
  this.controller = new scrollmagic.Controller();
  var templ = Template.instance()
  // build scene
  var scene = new scrollmagic.Scene({
      triggerElement: "#loader",
      triggerHook: "onEnter"
    })
    .addTo(templ.controller)
  //tries to stop subscription from incrementing on initial load when list is empty bypassing fast-render in process since subscription has changed and one from fast-render is no good
  this.autorun((comp) => {
    if (this.currenciesSub.ready() && this.currenciesShown.get()) {
      // console.log("running", this.currenciesShown.get())
      scene.on("enter", function (e) {
        // console.log("incrementing")
        if (!templ.everythingLoaded.get()) {
          templ.limit.set(templ.limit.get() + templ.increment)
          scene.update()
toggleElement = get(this, 'toggleElement'),
        $toggleElement = $(toggleElement),
        toggleClasses = get(this, 'toggleClasses'),
        toggleClassesOff = get(this, 'toggleClassesOff');

    // NOTE: ScrollMagic.Scene().setClassToggle is currently BROKEN!
    //
    // This will not work when multiple classes are added:
    // return new ScrollMagic.Scene(opts).setClassToggle(toggleElementId, toggleClasses);
    //
    // The following issue is related:
    // https://github.com/janpaepke/ScrollMagic/issues/313
    //
    // The workaround uses scene enter and leave events to achieve the same goal.

    let scene = new ScrollMagic.Scene(opts);

    scene.on(`enter.${this.elementId}-toggle`, () => {
      $toggleElement.addClass(toggleClasses);
      if (toggleClassesOff) {
        $toggleElement.removeClass(toggleClassesOff);
      }
    });

    scene.on(`leave.${this.elementId}-toggle`, function(){
      $toggleElement.removeClass(toggleClasses);
      if (toggleClassesOff) {
        $toggleElement.addClass(toggleClassesOff);
      }
    });

    return scene;
setScene() {
    let viewportHeight = window.innerHeight;
    // TODO: use setpin instead?
    let outerscene = new ScrollMagic.Scene({
      triggerElement: this.rootsel,
      triggerHook: 'onLeave',
      duration: Math.max(1, this.root.node().offsetHeight - viewportHeight),
    })
      .on('enter', () => this.toggleFixed(true, false))
      .on('leave', e => this.toggleFixed(false, e.scrollDirection === 'FORWARD'))
      //.addIndicators()
      .addTo(this.controller);

    let slides = this.prose.selectAll('.slide-wrapper');
    slides.each( (dat,i,n) => {
      let wrappernode = n[i];
      let stagenode = d3.select(wrappernode).select('.slide');
      let stageheight = stagenode.node().offsetHeight;
      // we carefully set the duration so that the scenes tile exactly, with 
      // no gaps or overlaps.
import ScrollMagic from 'scrollmagic';
// Need to import this here to use indicates in scenes created elsewhere
import 'scrollmagic/scrollmagic/uncompressed/plugins/debug.addIndicators.js'

// Single global SM controller shared across graphics
const controller = new ScrollMagic.Controller();

export default controller;
setScene() {
    let scene = new ScrollMagic.Scene({
        triggerElement: this.rootsel,
        triggerHook: 'onLeave',
        offset: -200,
    })
      .on('enter', () => {
        this.updateToDrop(0);
        //console.log('enter the accordion');
      })
      .on('leave', () => {
        this.updateToDrop(ndrops);
        //console.log('leave the accordion');
      })
      .addTo(this.controller);
  }
setupIntermediateScenes() {
    for (let n=0; n <= STAGES.length-1; n++) {
      let sel = '.stage' + n;
      let kwargs;
      if (isMobile()) {
        let h = d3.select(sel).node().offsetHeight;
        kwargs = {triggerHook: 'onEnter',
          duration: window.innerHeight/2,
        };
      } else {
        kwargs = {triggerHook: 'onCenter'};
      }
      kwargs.triggerElement = sel;
      let scene = new ScrollMagic.Scene(kwargs);

      scene.on('enter', () => {
        this.chart.step(n);
        d3.select(sel).classed('active', true);
      })
      .on('leave', () => {
        if (!kwargs.duration) {
          this.chart.step(Math.max(0, n-1));
        }
        d3.select(sel).classed('active', false);
      });

      scene.addTo(this.controller);
    }

  }

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