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Top 10 Examples of "react-three-fiber in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-three-fiber' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

function Box({ position, rotation, onDrag, onDragStop }) {
  const { size, viewport } = useThree();
  const [dragging, setDragging] = useState(false);
  const aspect = size.width / viewport.width;
  const bodyRef = React.useRef();

  const fn = React.useCallback(
    body => {
      body.addShape(new CANNON.Box(new CANNON.Vec3(1, 1, 1)));
      body.position.set(...position);
      body.angularVelocity.set(...rotation);

      bodyRef.current = body;
    },
    [position, rotation]
  );

  // Register box as a physics body with mass
function Main() {
  const { size, setDefaultCamera } = useThree()
  const [ref, camera] = useResource()

  // #15929 (https://github.com/mrdoob/three.js/issues/15929)
  // The camera needs to be updated every frame
  // We give this frame a priority so that automatic rendering will be switched off right away
  useFrame(() => camera.updateMatrixWorld())
  useLayoutEffect(() => void setDefaultCamera(ref.current), [])

  return (
    <>
function Content() {
  const { camera } = useThree()
  console.log(camera)
  const scene = useRef()
  useFrame(({ gl }) => void ((gl.autoClear = true), gl.render(scene.current, camera)), 10)
  return (
    
      
        
        
      
    
  )
}
function Background({ color }) {
  const { size, viewport } = useThree()
  console.log(viewport)
  return (
    
      
      
    
  )
}
function Image({ url1, position = [0, 0, 0], ...props }) {
  const { invalidate, size, viewport } = useThree()
  const texture = useMemo(() => {
    const texture = loader.load(url1, invalidate)
    texture.minFilter = THREE.LinearFilter
    return texture
  }, [url1])

  const [{ xy }, setXY] = useSpring(() => ({ xy: [0, 0] }))
  const [active, set] = useState(false)
  const animatedProps = useSpring({ rotation: [0, 0, active ? Math.PI / 4 : 0] })
  const hover = useCallback(e => {
    e.stopPropagation()
    console.log('hover', e.object.uuid)
  }, [])
  const unhover = useCallback(e => console.log('unhover', e.object.uuid), [])
  const move = useCallback(e => {
    event.stopPropagation()
function Controls({ children }) {
  const { camera, invalidate, intersect } = useThree()
  const api = useState(true)
  const ref = useRef()
  useEffect(() => {
    const handler = ref.current.addEventListener('change', invalidate)
    return () => ref.current.removeEventListener('change', handler)
  }, [])

  //useEffect(() => setTimeout(() => console.log(intersect()), 3000), [])

  return (
    <>
      
      {children}
    
  )
}
function Content() {
  const { size, setDefaultCamera } = useThree()
  const camera = useRef()
  const controls = useRef()

  useEffect(() => void setDefaultCamera(camera.current), [])
  useFrame(() => {
    if (controls.current) controls.current.update()
    if (camera.current) camera.current.updateMatrixWorld()
  }, 1000)

  return (
    <>
function Text({ children, position, opacity, color = 'white', fontSize = 410 }) {
  const {
    camera,
    size: { width, height },
    viewport: { width: viewportWidth, height: viewportHeight },
  } = useThree()
  const scale = viewportWidth > viewportHeight ? viewportWidth : viewportHeight
  const canvas = useMemo(() => {
    const canvas = document.createElement('canvas')
    canvas.width = canvas.height = 2048
    const context = canvas.getContext('2d')
    context.font = `bold ${fontSize}px -apple-system, BlinkMacSystemFont, avenir next, avenir, helvetica neue, helvetica, ubuntu, roboto, noto, segoe ui, arial, sans-serif`
    context.textAlign = 'center'
    context.textBaseline = 'middle'
    context.fillStyle = color
    context.fillText(children, 1024, 1024 - 410 / 2)
    return canvas
  }, [children, width, height])
  return (
    
      
         (s.needsUpdate = true)} />
function Text({ children, position, opacity, color = 'white', fontSize = 410 }) {
  const {
    size: { width, height },
    viewport: { width: viewportWidth, height: viewportHeight }
  } = useThree()
  const scale = viewportWidth > viewportHeight ? viewportWidth : viewportHeight
  const canvas = useMemo(
    () => {
      const canvas = document.createElement('canvas')
      canvas.width = canvas.height = 2048
      const context = canvas.getContext('2d')
      context.font = `${fontSize}vmin -apple-system, BlinkMacSystemFont, avenir next, avenir, helvetica neue, helvetica, ubuntu, roboto, noto, segoe ui, arial, sans-serif`
      context.textAlign = 'center'
      context.textBaseline = 'middle'
      context.fillStyle = color
      context.fillText(children, 1024, 1024 - 410 / 2)
      return canvas
    },
    [children, width, height]
  )
  return (
function Effect({ down }) {
  const composer = useRef()
  const { scene, gl, size, camera } = useThree()
  const aspect = useMemo(() => new THREE.Vector2(size.width, size.height), [size])
  useEffect(() => void composer.current.setSize(size.width, size.height), [size])
  useFrame(() => composer.current.render(), 1)
  return (
    
      
      
      
      
      
    
  )
}

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