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style={{
position: "relative",
width: "100%",
height: "100%"
}}
>
{isOver && !canDrop && this.renderOverlay("red")}
{!isOver && canDrop && this.renderOverlay("yellow")}
{isOver && canDrop && this.renderOverlay("green")}
);
}
}
const DndBoardSquare = DropTarget(
"boardsquare",
boardSquareTarget,
boardSquareCollect
)(BoardSquare);
(DndBoardSquare.DecoratedComponent: typeof BoardSquare);
// $ExpectError: Missing required prop
(: React.Element);
(: React.Element);
// $ExpectError: Invalid required prop
(: React.Element);
(: React.Element);
import React, { useReducer } from "react";
import { DragDropContext } from "react-dnd";
import HTML5Backend from "react-dnd-html5-backend";
import Button from "./Button";
import GraphView from "./GraphView";
const updater = (current, by) => Math.max(current + by, 0);
// This is really just to demonstrate there's no global state, and that you can
// have multiple graph views
export default DragDropContext(HTML5Backend)(() => {
const [numGraphViews, incrementGraphViewBy] = useReducer(updater, 1);
return (
<>
<button> incrementGraphViewBy(1)} title="Add Graph View" />
</button><button> incrementGraphViewBy(-1)}
title="Remove Graph View"
/>
{Array.from({ length: numGraphViews }, (_, i) => (
))}
);
});
</button>
static defaultProps: CustomDragLayerProps = {
isDragging: false,
title: ""
};
render() {
const { title, isDragging } = this.props;
if (!isDragging) {
return null;
}
return <div>this.props.title</div>;
}
}
const DndCustomDragLayer = DragLayer(dragLayerCollect)(CustomDragLayer);
(DndCustomDragLayer.DecoratedComponent: typeof CustomDragLayer);
// Test Drag Drop Context
// ----------------------------------------------------------------------
type BoardProps = {
width: number,
height: number
};
class Board extends React.Component {
static defaultProps: BoardProps = {
width: 400,
height: 400
};
// console.log(source.boardFeatureId, boardFeatureId);
if (source.id !== id) {
props.moveCard(source, {
index: props.index,
sprintId: props.sprintId,
projectId: props.projectId,
});
}
return props;
},
},
connect => ({
connectDropTarget: connect.dropTarget(),
}),
)(
DragSource(
'card',
{
beginDrag: props => ({
id: props.issue.id,
issue: props.issue,
index: props.index,
sprintId: props.sprintId,
projectId: props.projectId,
}),
endDrag(props, monitor) {
const source = monitor.getItem();
const didDrop = monitor.didDrop();
const result = monitor.getDropResult();
if (result) {
const {
dropType, teamProjectId, sprintId, index,
style={{ background: isOver ? 'rgb(240,240,240)' : 'white', position: 'relative' }}
>
<div style="{{">
{storys && storys.map((story, index) => )}
{!StoryMapStore.isFullScreen && }
</div>
);
}
}
StoryColumn.propTypes = {
};
export default DropTarget(
'story',
{
drop: props => ({ epic: props.epic, feature: props.feature, version: props.version }),
},
(connect, monitor) => ({
connectDropTarget: connect.dropTarget(),
isOver: monitor.isOver(),
// canDrop: monitor.canDrop(), //去掉可以优化性能
}),
)(StoryColumn);
export const DragSource = ({ namespace, ...props }) => {
const DragComponent = ReactDNDDragSource(
namespace,
{
// eslint-disable-next-line no-unused-vars
beginDrag({ children, isDragging, connectDragComponent, ...ownProps }) {
// We return the rest of the props as the ID of the element being dragged.
return ownProps;
},
},
connect => ({
connectDragComponent: connect.dragSource(),
}),
)(({ children, connectDragComponent }) => children(connectDragComponent));
return React.createElement(DragComponent, props, props.children);
};
DragSource.propTypes = {
DropTarget,
DragDropContext
} from 'react-dnd';
import FlipMove from 'react-flip-move';
import Toggle from './Toggle.jsx';
import tiles from '../data/tiles.js';
const BOARD_WIDTH = 11;
const BOARD_HEIGHT = 7;
const SQUARE_SIZE = 56;
const TILE_OFFSET = 3;
const NUM_SQUARES = BOARD_WIDTH * BOARD_HEIGHT;
@DragDropContext(HTML5Backend)
class Scrabble extends Component {
constructor(props) {
super(props);
this.state = { tiles }
this.updateDroppedTilePosition = this.updateDroppedTilePosition.bind(this);
this.resetTiles = this.resetTiles.bind(this);
}
updateDroppedTilePosition({x, y}, tile) {
// Normally, this would be done through a Redux action, but because this
// is such a contrived example, I'm just passing the action down through
// the child.
// Create a copy of the state, find the newly-dropped tile.
let stateTiles = this.state.tiles.slice();
>
{/* TODO: Ian 2018-06-28 All main page modals will go here */}
)
}
export default DragDropContext(MouseBackEnd)(ProtocolEditor)
function Draggable({ content, updateContent, currentView, component: Component, id, deleteComponent, index, moveCard, theme }) {
const ref = useRef(null)
const [, drop] = useDrop({
accept: 'COMPONENT',
hover(item, monitor) {
if (!ref.current) {
return
}
const dragIndex = item.index
const hoverIndex = index
// Don't replace items with themselves
if (dragIndex === hoverIndex) {
return
}
// Determine rectangle on screen
const hoverBoundingRect = ref.current.getBoundingClientRect()
// Get vertical middle
const hoverMiddleY =
(hoverBoundingRect.bottom - hoverBoundingRect.top) / 2
// entire lifetime of the component
const reference = useRef(null);
const [{isDragging}, drag] = useDrag({
item: {id: props.id,
name: props.name,
order: props.order,
type: ItemTypes.TWOD,
url: props.url},
canDrag: () => props.editMode,
collect: (monitor) => ({
isDragging: !!monitor.isDragging()
})
});
const [, drop] = useDrop({
accept: [ItemTypes.TWOD, ItemTypes.OBJ, ItemTypes.GLTF],
canDrop: () => props.editMode,
hover(item) {
if (item.order !== props.order){
props.onHover(item, props);
}
}
});
// Initialize drag and drop reference component
drag(drop(reference))
// Background-image over img tag to be able to use background-size/position
const imageElement = (
<div style="{{backgroundImage:" name="{props.name}"></div>