Cloud Defense Logo

Products

Solutions

Company

Book A Live Demo

Top 10 Examples of "makerjs in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'makerjs' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

const far_point = m.point.fromAngleOnCircle((angle_a + angle_b) / 2 + sign * 90, circ)

        const ca = furthest(cas, far_point)
        const cb = furthest(cbs, far_point)

        const arc = new m.models.BezierCurve([ca, center, cb])
        const remove = {
            paths: {
                a: line(ca, far_point),
                b: line(far_point, cb),
                c: line(cb, ca)
            }
        }
        const add = {
            models: {
                arc: new m.models.BezierCurve([ca, center, cb])
            },
            paths: {
                line: line(ca, cb)
            }
        }
        target = subtract(target, remove)
        target = combine(target, add)
    } else {
        
        // similarly to above, got to make sure the piece we want to combine
        // has some intersection with the target or it won't "stick"
        const inner_point = m.point.fromAngleOnCircle((angle_a + angle_b) / 2 - sign * 90, circ)

        const ca = furthest(cas, inner_point)
        const cb = furthest(cbs, inner_point)
/// 
var makerjs = require('makerjs');
var arc = makerjs.paths.Arc;
var line = makerjs.paths.Line;
var point = makerjs.point;
var PolygonStackBoxInside = (function () {
    function PolygonStackBoxInside(angle, radius, holeRadius, rimThickness) {
        var rim = Math.min(rimThickness, holeRadius);
        var a2 = angle * 2;
        var innerFilletCenter = point.rotate([radius + 2 * holeRadius + rim, 0], 90 + angle, [radius, 0]);
        var innerFilletTop = new arc(innerFilletCenter, holeRadius, 270 + angle, angle);
        var innerFilletTopPoints = point.fromArc(innerFilletTop);
        var innerFilletBottomPoint = [innerFilletTopPoints[1][0], -innerFilletTopPoints[1][1]];
        this.paths = {
            innerFilletTop: innerFilletTop,
            innerFilletBottom: makerjs.path.mirror(innerFilletTop, false, true),
            innerLine: new line(innerFilletTopPoints[1], point.rotate(innerFilletBottomPoint, a2, [0, 0])),
            innerFillet: new arc([radius, 0], holeRadius + rim, 90 + angle, 270 - angle)
        };
    }
const fix_corner_raw = (a, mirrored_a, b, mirrored_b, outer, target) => {

    const center = m.path.intersection(a, b).intersectionPoints[0]
    const angle_a = m.angle.ofLineInDegrees(a) + (mirrored_a ? 180 : 0)
    const angle_b = m.angle.ofLineInDegrees(b) + (mirrored_b ? 180 : 0)
    const angle = angle_b - angle_a
    let radius = Math.tan(m.angle.toRadians(Math.abs(angle) / 2)) * corner_radius
    const sign = radius > 0 ? 1 : -1
    radius = Math.abs(radius)
    const circ = circle(center, radius)
    const cas = m.path.intersection(a, circ).intersectionPoints
    const cbs = m.path.intersection(b, circ).intersectionPoints
    
    // there can be multiple intersections, so we want the points
    // furthest from the control (either inner or outer) point
    const furthest = (arr, control) => {
        let max
        let max_dist = 0
const fix_corner_raw = (a, mirrored_a, b, mirrored_b, outer, target) => {

    const center = m.path.intersection(a, b).intersectionPoints[0]
    const angle_a = m.angle.ofLineInDegrees(a) + (mirrored_a ? 180 : 0)
    const angle_b = m.angle.ofLineInDegrees(b) + (mirrored_b ? 180 : 0)
    const angle = angle_b - angle_a
    let radius = Math.tan(m.angle.toRadians(Math.abs(angle) / 2)) * corner_radius
    const sign = radius > 0 ? 1 : -1
    radius = Math.abs(radius)
    const circ = circle(center, radius)
    const cas = m.path.intersection(a, circ).intersectionPoints
    const cbs = m.path.intersection(b, circ).intersectionPoints
    
    // there can be multiple intersections, so we want the points
    // furthest from the control (either inner or outer) point
    const furthest = (arr, control) => {
        let max
        let max_dist = 0

        for (const point of arr) {
            const d = m.measure.pointDistance(point, control)
            if (d > max_dist) {
                max_dist = d
                max = point
            }
        }

        return max
const patch = (expand = 0) => {
    const originated = m.model.originate(half(pos_hole()))

    let lt = get_line(originated, ['inner', 'top',    't']).end
    let lm = get_line(originated, ['inner', 'bottom', 'r']).end
    let lb = get_line(originated, ['thumb', 'outer',  't']).end

    if (expand) {
        lt = m.point.add(lt, [0,  expand])
        lb = m.point.add(lb, [0, -expand])
    }

    // hacked right side --> won't matter, as it'll be mirrored anyway
    rt = [lt[0] + 30, lt[1]]
    rb = [lb[0] + 30, lb[1]]

    return {
        paths: {
            a: line(lt, rt),
            b: line(rt, rb),
            c: line(rb, lb),
            d: line(lb, lm),
            e: line(lm, lt)
        }
    }
pixel_path.forEach(function (p) {

        var previous_point = points[points.length - 1];
        var point_to_add;

        if (moveHorizontal) {
            point_to_add = [p, 0];
        } else {
            point_to_add = [0, p];
        }
        var e = makerjs.point.add(previous_point, point_to_add);
        points.push(e);

        // flip direction each time
        moveHorizontal = !moveHorizontal;
    });
/// 
var makerjs = require('makerjs');
var arc = makerjs.paths.Arc;
var line = makerjs.paths.Line;
var point = makerjs.point;
var PolygonRimboxInside = (function () {
    function PolygonRimboxInside(angle, radius, holeRadius, rimThickness) {
        var rim = Math.min(rimThickness, holeRadius);
        var innerFilletCenter = point.rotate([radius + 2 * holeRadius + rim, 0], 90 + angle, [radius, 0]);
        var innerFilletTop = new arc(innerFilletCenter, holeRadius, 270 + angle, angle);
        var innerFilletTopPoints = point.fromArc(innerFilletTop);
        var innerFilletBottomPoint = [innerFilletTopPoints[1][0], -innerFilletTopPoints[1][1]];
        this.paths = {
            innerFilletTop: innerFilletTop,
            innerFilletBottom: makerjs.path.mirror(innerFilletTop, false, true),
            innerLine: new line(innerFilletTopPoints[1], point.rotate(innerFilletBottomPoint, angle * 2, [0, 0])),
            innerFillet: new arc([radius, 0], holeRadius + rim, 90 + angle, 270 - angle)
        };
    }
    return PolygonRimboxInside;
})();
/// 
var makerjs = require('makerjs');
var arc = makerjs.paths.Arc;
var line = makerjs.paths.Line;
var point = makerjs.point;
var PolygonStackBoxInside = (function () {
    function PolygonStackBoxInside(angle, radius, holeRadius, rimThickness) {
        var rim = Math.min(rimThickness, holeRadius);
        var a2 = angle * 2;
        var innerFilletCenter = point.rotate([radius + 2 * holeRadius + rim, 0], 90 + angle, [radius, 0]);
        var innerFilletTop = new arc(innerFilletCenter, holeRadius, 270 + angle, angle);
        var innerFilletTopPoints = point.fromArc(innerFilletTop);
        var innerFilletBottomPoint = [innerFilletTopPoints[1][0], -innerFilletTopPoints[1][1]];
        this.paths = {
            innerFilletTop: innerFilletTop,
            innerFilletBottom: makerjs.path.mirror(innerFilletTop, false, true),
            innerLine: new line(innerFilletTopPoints[1], point.rotate(innerFilletBottomPoint, a2, [0, 0])),
            innerFillet: new arc([radius, 0], holeRadius + rim, 90 + angle, 270 - angle)
        };
    }
    return PolygonStackBoxInside;
let l  = [_left, _bottom + fence_corner]
    let lt = [_left, _top - fence_corner]
    let t  = [_left + fence_corner, _top]
    let tr = [_right - fence_corner, _top]
    let r  = [_right, _top - fence_corner]
    let rb = [_right, _bottom + fence_corner]
    let b  = [_right - fence_corner, _bottom]
    let bl = [_left + fence_corner, _bottom]

    // simplify the "below the wing" region
    if (col == 'ring' && key == 'bottom') {
        bl = m.point.add(bl, [0, -1])
        b = m.point.add(b, [30, -1])
        rb = m.point.add(rb, [30, -1])
    } else if (col == 'pinky' && key == 'bottom') {
        rb = m.point.add(rb, [10, 10])

    // elongate the diagonal to reach the top of the next key
    } else if (col == 'middle' && key == 'top') {
        r = m.point.add(r, [5, -5])

    // skip the mini step on the inner col + handle top middle connection
    } else if (col == 'inner' && key == 'top') {
        t = m.point.add(t, [0, 2])
        tr = m.point.add(tr, [30, 2])
        r = m.point.add(r, [30, 2])

    // handle bottom middle connection
    } else if (col == 'thumb' && key == 'outer') {
        tr = m.point.add(tr, [0, 30])
        r = m.point.add(r, [0, 30])
    }
const patch = (expand = 0) => {
    const originated = m.model.originate(half(pos_hole()))

    let lt = get_line(originated, ['inner', 'top',    't']).end
    let lm = get_line(originated, ['inner', 'bottom', 'r']).end
    let lb = get_line(originated, ['thumb', 'outer',  't']).end

    if (expand) {
        lt = m.point.add(lt, [0,  expand])
        lb = m.point.add(lb, [0, -expand])
    }

    // hacked right side --> won't matter, as it'll be mirrored anyway
    rt = [lt[0] + 30, lt[1]]
    rb = [lb[0] + 30, lb[1]]

    return {
        paths: {
            a: line(lt, rt),
            b: line(rt, rb),
            c: line(rb, lb),
            d: line(lb, lm),
            e: line(lm, lt)
        }
    }
}

Is your System Free of Underlying Vulnerabilities?
Find Out Now