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Top 10 Examples of "proton-engine in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'proton-engine' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

// Behaviour
      var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "cross");
      emitter.addBehaviour(crossZoneBehaviour);
      this.repulsion = new Proton.Repulsion({
        x: canvas.width / 2,
        y: canvas.height / 2 - 100
      }, 3, 300);

      this.attraction = new Proton.Attraction({
        x: canvas.width / 2,
        y: canvas.height / 2
      }, 3, 200);
      emitter.addBehaviour(this.attraction, this.repulsion);
      emitter.addBehaviour(new Proton.Color("random"));
      emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));

      emitter.emit("once");
      this.proton.addEmitter(emitter);
      this.proton.addRenderer(this.createRenderer(canvas));
      this.crossZoneBehaviour = crossZoneBehaviour;
    }
  }, {
// Behaviour
    const crossZoneBehaviour = new Proton.CrossZone(
      new Proton.RectZone(0, 0, canvas.width, canvas.height),
      "cross"
    );
    emitter.addBehaviour(crossZoneBehaviour);
    this.repulsion = new Proton.Repulsion(
      {
        x: canvas.width / 2,
        y: canvas.height / 2 - 100
      },
      3,
      300
    );

    this.attraction = new Proton.Attraction(
      {
        x: canvas.width / 2,
        y: canvas.height / 2
      },
      3,
      200
    );
    emitter.addBehaviour(this.attraction, this.repulsion);
    emitter.addBehaviour(new Proton.Color("random"));
    emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));

    emitter.emit("once");
    this.proton.addEmitter(emitter);
    this.proton.addRenderer(this.createRenderer(canvas));
    this.crossZoneBehaviour = crossZoneBehaviour;
  }
// Behaviour
    const crossZoneBehaviour = new Proton.CrossZone(
      new Proton.RectZone(0, 0, canvas.width, canvas.height),
      "cross"
    );
    emitter.addBehaviour(crossZoneBehaviour);
    this.repulsion = new Proton.Repulsion(
      {
        x: canvas.width / 2,
        y: canvas.height / 2 - 100
      },
      3,
      300
    );

    this.attraction = new Proton.Attraction(
      {
        x: canvas.width / 2,
        y: canvas.height / 2
      },
      3,
      200
    );
    emitter.addBehaviour(this.attraction, this.repulsion);
    emitter.addBehaviour(new Proton.Color("random"));
    emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));

    emitter.emit("once");
    this.proton.addEmitter(emitter);
    this.proton.addRenderer(this.createRenderer(canvas));
    this.crossZoneBehaviour = crossZoneBehaviour;
  }
// Initialize
      emitter.addInitialize(new Proton.Mass(1));
      emitter.addInitialize(new Proton.Radius(8));
      emitter.addInitialize(new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar"));
      emitter.addInitialize(new Proton.Position(new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)));

      // Behaviour
      var crossZoneBehaviour = new Proton.CrossZone(new Proton.RectZone(0, 0, canvas.width, canvas.height), "cross");
      emitter.addBehaviour(crossZoneBehaviour);
      this.repulsion = new Proton.Repulsion({
        x: canvas.width / 2,
        y: canvas.height / 2 - 100
      }, 3, 300);

      this.attraction = new Proton.Attraction({
        x: canvas.width / 2,
        y: canvas.height / 2
      }, 3, 200);
      emitter.addBehaviour(this.attraction, this.repulsion);
      emitter.addBehaviour(new Proton.Color("random"));
      emitter.addBehaviour(new Proton.RandomDrift(20, 15, 0.15));

      emitter.emit("once");
      this.proton.addEmitter(emitter);
      this.proton.addRenderer(this.createRenderer(canvas));
      this.crossZoneBehaviour = crossZoneBehaviour;
    }
  }, {
createProton(canvas, width, height) {
    this.proton = new Proton();

    const emitter = new Proton.Emitter();
    emitter.damping = 0.008;
    emitter.rate = new Proton.Rate(150);

    // Initialize
    emitter.addInitialize(new Proton.Mass(1));
    emitter.addInitialize(new Proton.Radius(8));
    emitter.addInitialize(
      new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
    );
    emitter.addInitialize(
      new Proton.Position(
        new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
      )
    );

    // Behaviour
    const crossZoneBehaviour = new Proton.CrossZone(
      new Proton.RectZone(0, 0, canvas.width, canvas.height),
      "cross"
    );
    emitter.addBehaviour(crossZoneBehaviour);
    this.repulsion = new Proton.Repulsion(
var pos = void 0;
            if (position === "all" || position === "screen") {
                pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height));
            } else if ((typeof position === "undefined" ? "undefined" : _typeof(position)) === "object") {
                pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height));
            } else {
                emitter.p.x = canvas.width / 2;
                emitter.p.y = canvas.height / 2;
            }

            emitter.addInitialize(pos);

            /// behaviour
            var alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
            var scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
            var colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);

            emitter.addBehaviour(alphaB);
            emitter.addBehaviour(scaleB);
            if (!body) emitter.addBehaviour(colorB);

            if (rotate) {
                if (rotate[0] === true || rotate[0] === "rotate") {
                    emitter.addBehaviour(new Proton.Rotate());
                } else {
                    emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
                }
            }

            var zone = new Proton.RectZone(0, 0, canvas.width, canvas.height);
            var crossZoneBehaviour = new Proton.CrossZone(zone, cross);
            emitter.addBehaviour(crossZoneBehaviour);
let pos;
        if (position === "all" || position === "screen") {
            pos = new Proton.Position(new Proton.RectZone(0, 0, canvas.width, canvas.height))
        } else if (typeof position === "object") {
            pos = new Proton.Position(new Proton.RectZone(position.x, position.y, position.width, position.height))
        } else {
            emitter.p.x = canvas.width / 2;
            emitter.p.y = canvas.height / 2;
        }

        emitter.addInitialize(pos);

        /// behaviour
        const alphaB = alpha ? new Proton.Alpha(alpha[0], alpha[1]) : new Proton.Alpha(0, 1);
        const scaleB = scale ? new Proton.Scale(scale[0], scale[1]) : new Proton.Scale(1, 0.2);
        const colorB = color ? new Proton.Color(color[0], color[1]) : new Proton.Color(this.colors);

        emitter.addBehaviour(alphaB);
        emitter.addBehaviour(scaleB);
        if(!body) emitter.addBehaviour(colorB);

        if(rotate){
            if(rotate[0]===true||rotate[0]==="rotate"){
                emitter.addBehaviour(new Proton.Rotate());
            }else{
                emitter.addBehaviour(new Proton.Rotate(rotate[0], rotate[1]));
            }
        }

        const zone = new Proton.RectZone(0, 0, canvas.width, canvas.height)
        const crossZoneBehaviour = new Proton.CrossZone(zone, cross);
        emitter.addBehaviour(crossZoneBehaviour);
createProton(canvas, width, height) {
    this.proton = new Proton();

    const emitter = new Proton.Emitter();
    emitter.damping = 0.008;
    emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 150);

    // Initialize
    emitter.addInitialize(new Proton.Mass(1));
    emitter.addInitialize(new Proton.Radius(8));
    emitter.addInitialize(
      new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
    );
    emitter.addInitialize(
      new Proton.Position(
        new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
      )
    );

    // Behaviour
    const crossZoneBehaviour = new Proton.CrossZone(
      new Proton.RectZone(0, 0, canvas.width, canvas.height),
createProton(canvas, width, height) {
    this.proton = new Proton();

    const emitter = new Proton.Emitter();
    emitter.damping = 0.008;
    emitter.rate = new Proton.Rate(150);

    // Initialize
    emitter.addInitialize(new Proton.Mass(1));
    emitter.addInitialize(new Proton.Radius(8));
    emitter.addInitialize(
      new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
    );
    emitter.addInitialize(
      new Proton.Position(
        new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
      )
    );

    // Behaviour
createProton(canvas, width, height) {
    this.proton = new Proton();

    const emitter = new Proton.Emitter();
    emitter.damping = 0.008;
    emitter.rate = new Proton.Rate(this.props.num ? this.props.num : 150);

    // Initialize
    emitter.addInitialize(new Proton.Mass(1));
    emitter.addInitialize(new Proton.Radius(8));
    emitter.addInitialize(
      new Proton.V(new Proton.Span(0.1, 0.5), new Proton.Span(0, 360), "polar")
    );
    emitter.addInitialize(
      new Proton.Position(
        new Proton.CircleZone(canvas.width / 2, canvas.height / 2, 100)
      )
    );

    // Behaviour

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