Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'paper' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
function contoursdivide(contours1, spliter, operation) {
let path1 = new paper.CompoundPath(contours1);
let path2 = new paper.Path({
segments: [
[spliter[0].x, spliter[0].y],
[spliter[1].x, spliter[1].y]
],
closed: false
});
let intersections = path1.getIntersections(path2); // 分割
intersections.forEach(function (ins) {
console.log(ins.getPoint());
let result = ins.split();
// console.log(result);
});
let a = 0;
path1.children.forEach(function (path) {
ngOnInit() {
console.clear();
this.mainService.getMain().takeWhile(() => this.subscribe).subscribe(main => this.main = main);
// Init paperjs
this.scope = new PaperScope();
this.project = new Project(this.canvasElement.nativeElement);
this.httpManager.get('https://aamks.inf.sgsp.edu.pl/api/riskScenario/getAnims/' + this.main.currentProject.id + '/' + this.main.currentRiskScenario.id).then((result: Result) => {
this.chooseVisArray = JSON.parse(result.data['anims']);
this.chooseVis = this.chooseVisArray[0];
//this.notifierService.notify(result.meta.status, result.meta.details[0]);
});
this.httpManager.get('https://aamks.inf.sgsp.edu.pl/api/riskScenario/getStatic/' + this.main.currentProject.id + '/' + this.main.currentRiskScenario.id).then((result: Result) => {
this.dstatic = JSON.parse(result.data['static'])
this.showStaticImage(this.chooseVis);
});
// Initializing
this.project.view.onMouseDrag = (event) => {
let offset = new Point(this.staticGeoms.position.x + event.delta.x, this.staticGeoms.position.y + event.delta.y)
// // create geometry
for(let i = 0; i < entity.vertices.length; i++) {
if(entity.vertices[i].bulge) {
//TODO: Figure out what to do with the bugle value
bulge = entity.vertices[i].bulge;
startPoint = entity.vertices[i];
endPoint = (i + 1 < entity.vertices.length) ? entity.vertices[i + 1] : geometry.vertices[0];
console.log("Start Point:", startPoint);
console.log("End Point:", endPoint);
} else {
let vertex = entity.vertices[i];
let nextvertex = entity.vertices[(i + 1 < entity.vertices.length) ? i + 1 : 0];
let point = new paper.Point(vertex.x * 1000, vertex.y * 1000); //Need to convert everything to microns
let nextpoint = new paper.Point(nextvertex.x * 1000, nextvertex.y * 1000);
// console.log("Vertex:", point, nextpoint);
let line = new paper.Path.Line(point, nextpoint);
path.addChild(line);
}
}
}
function drawLine(entity) {
//Create a path
let basepath = new paper.Path();
basepath.origin = "LINE";
let bulge, bugleGeometry;
let startPoint, endPoint;
// // create geometry
for(let i = 0; i < entity.vertices.length; i++) {
// console.log("Point:", i , entity.vertices[i]);
if(entity.vertices[i].bulge) {
console.log("Drawing arc segment to incorporate bulge values");
//TODO: Figure out what to do with the bugle value
bulge = entity.vertices[i].bulge;
startPoint = entity.vertices[i];
if(i < entity.vertices.length-1){
endPoint = entity.vertices[i+1];
}else{
function addFillLines() {
// Set start & destination based on input angle
// Divide the length of the bound ellipse into 1 part per angle
const amt = boundPath.length / 360;
// Set source position to calculate iterations and create dest vector.
let pos = amt * (settings.angle);
// The actual line used to find the intersections
// Ensure line is far longer than the diagonal of the object
const line = new Path({
segments: [
new Point(0, 0),
new Point(fillPath.bounds.width + fillPath.bounds.height, 0),
],
position: boundPath.getPointAt(pos),
rotation: settings.angle - 90,
});
// Find destination position on other side of circle
pos = settings.angle + 180; if (pos > 360) pos -= 360;
const len = Math.min(boundPath.length, pos * amt);
const destination = boundPath.getPointAt(len);
if (!destination) {
console.table({
bplen: boundPath.length, pos, amt, ang: settings.angle,
cncserver.binder.bindTo('controller.setup', base.id, () => {
const { settings: { bot } } = cncserver;
console.log(bot);
// Setup the project with the max cavas size in mm.
base.size = new Size(bot.maxAreaMM.width, bot.maxAreaMM.height);
// Setup the actual printable work space as a rectangle.
base.workspace = new Rectangle({
from: [bot.workAreaMM.left, bot.workAreaMM.top],
to: [bot.workAreaMM.right, bot.workAreaMM.bottom],
});
base.project = new Project(base.size);
// Setup layers: temp, working
// Whatever the last layer added was, will be default.
base.layers = {
import: new Layer(),
temp: new Layer(),
preview: new Layer(),
};
componentDidMount(){
paper.setup(this.refCanvas);
this.project = paper.View._viewsById[this.refCanvas.id]._project;
this.view = paper.View._viewsById[this.refCanvas.id];
var { font, message, category, screenWidth, backgroundMode, size, fontSize, letterSpacing, baseline } = this.props;
// console.log (fontSize + "," + baseline);
this.createGlyphPath(font, message, size, backgroundMode, fontSize, letterSpacing, baseline, screenWidth, category);
this.project.activate();
this.view.draw();
}
componentWillReceiveProps(nextProps) {
if (!_.isEqual(nextProps.change, this.props.change)) {
// if we've got a new update, render it
if (this.vizState.histRendering) console.error(nextProps.change);
renderUpdate(this.vizState, nextProps.change, this.nativeCanvas);
} else if (!_.isEqual(nextProps.initialBook, this.props.initialBook)) {
// currency has changed; reset all internal state and re-initialize component
console.log('Reinitializing component state with new initial book...');
this.initState(nextProps);
console.log('re-rendering canvas...');
renderInitial(this.vizState, this.nativeCanvas);
// initialize the PaperJS environment on the internal canvas
this.vizState.paperscope = new paper.PaperScope();
this.vizState.paperscope.setup(this.paperCanvas);
initPaperCanvas(this.vizState);
// clear old trades from previous currency and reset zoom to default for the new currency
this.vizState.trades = [];
resetZoom(this.vizState);
// Work around strange bug in Paper.JS causing canvas scaling to increase every time that
// the visualization updates for a new currency
const pixelRatio = this.vizState.paperscope.project._view._pixelRatio;
const ctx = this.vizState.paperscope.project._view._context;
ctx.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
}
}
fillUtil.connect((path, settingsOverride) => {
settings = { ...settings, ...settingsOverride };
fillPath = path;
viewBounds = fillUtil.project.view.bounds;
exportGroup = new Group();
// Init boundpath and traversal line
// The path drawn around the object the line traverses
boundPath = new Path.Ellipse({
center: path.position,
size: [path.bounds.width * 2, path.bounds.height * 2],
});
// Init canvas boundary line to intersect if beyond the printable area.
canvasBounds = new Path.Rectangle({
from: [0, 0],
to: [viewBounds.width, viewBounds.height],
});
while (dynamicLineFillNext()) {
// console.log('*');
}
fillUtil.finish(exportGroup);
});
componentDidMount(){
paper.setup(this.refCanvas);
this.project = paper.View._viewsById[this.refCanvas.id]._project;
this.view = paper.View._viewsById[this.refCanvas.id];
var { font, message, category, screenWidth, backgroundMode, size, fontSize, letterSpacing, baseline } = this.props;
// console.log (fontSize + "," + baseline);
this.createGlyphPath(font, message, size, backgroundMode, fontSize, letterSpacing, baseline, screenWidth, category);
this.project.activate();
this.view.draw();
}