Cloud Defense Logo

Products

Solutions

Company

Book A Live Demo

Top 10 Examples of "react-native-reanimated in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-native-reanimated' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

} else {
    }
  }, [layout])

  const onClose = useRef(() => {
    console.tron.debug('close')
  })
  const bottomSheetRef = useRef(null)
  const callbackNode = useRef(new Animated.Value(1))
  const callbackNode1 = useRef(new Animated.Value(1))
  Animated.useCode(
    Animated.onChange(
      callbackNode.current,
      Animated.block([
        Animated.cond(
          Animated.greaterOrEq(callbackNode.current, 1),
          Animated.set(
            callbackNode1.current,
            Animated.add(Animated.multiply(-10, callbackNode.current)),
          ),
          /* Animated.call([], () => {
           *   onClose.current && onClose.current();
           * }), */
        ),
      ]),
    ),
    [onClose],
  )
  const bs = useRef(null)
  const newLocal = {
    inputRange: [0.9, 1],
    outputRange: [0, 1],
const onClose = useRef(() => {
    console.tron.debug('close')
  })
  const bottomSheetRef = useRef(null)
  const callbackNode = useRef(new Animated.Value(1))
  const callbackNode1 = useRef(new Animated.Value(1))
  Animated.useCode(
    Animated.onChange(
      callbackNode.current,
      Animated.block([
        Animated.cond(
          Animated.greaterOrEq(callbackNode.current, 1),
          Animated.set(
            callbackNode1.current,
            Animated.add(Animated.multiply(-10, callbackNode.current)),
          ),
          /* Animated.call([], () => {
           *   onClose.current && onClose.current();
           * }), */
        ),
      ]),
    ),
    [onClose],
  )
  const bs = useRef(null)
  const newLocal = {
    inputRange: [0.9, 1],
    outputRange: [0, 1],
    extrapolate: 'clamp',
  }
  return (
setLayoutWihEffects(name.nothing)
      }, 0)
      setTimeout(() => {
        setLayoutWihEffects(name.addButtonVisible)
      }, 100)
    } else {
    }
  }, [layout])

  const onClose = useRef(() => {
    console.tron.debug('close')
  })
  const bottomSheetRef = useRef(null)
  const callbackNode = useRef(new Animated.Value(1))
  const callbackNode1 = useRef(new Animated.Value(1))
  Animated.useCode(
    Animated.onChange(
      callbackNode.current,
      Animated.block([
        Animated.cond(
          Animated.greaterOrEq(callbackNode.current, 1),
          Animated.set(
            callbackNode1.current,
            Animated.add(Animated.multiply(-10, callbackNode.current)),
          ),
          /* Animated.call([], () => {
           *   onClose.current && onClose.current();
           * }), */
        ),
      ]),
    ),
    [onClose],
const NAVBAR_HEIGHT = 56;
const INITIAL_LAYOUT = {
  height: 0,
  width: Dimensions.get('window').width,
};

@observer
export default class WeekTabView extends React.Component {

  // tslint:disable max-line-length
  private tabBar: any;
  private tabBarUpdated: boolean = false;
  private panX = new Animated.Value(0);
  private scrollY = new Reanimated.Value(0);
  private scrollEndDragVelocity = new Reanimated.Value(10000000);
  private snapOffset = new Reanimated.Value(0);
  private clock = new Reanimated.Clock();
  private diffClampNode = Reanimated.diffClamp(Reanimated.add(this.scrollY, this.snapOffset), 0, NAVBAR_HEIGHT);
  private inverseDiffClampNode = Reanimated.multiply(this.diffClampNode, -1);
  private snapPoint = Reanimated.cond(Reanimated.lessThan(this.diffClampNode, NAVBAR_HEIGHT / 2), 0, -NAVBAR_HEIGHT);
  private animatedNavBarTranslateY = Reanimated.cond(
    Reanimated.neq(this.scrollEndDragVelocity, 10000000),
    runScrollEndSpring({
      diffClampNode: this.diffClampNode,
      clock: this.clock,
      from: this.inverseDiffClampNode,
      velocity: 0,
      toValue: this.snapPoint,
      scrollEndDragVelocity: this.scrollEndDragVelocity,
      snapOffset: this.snapOffset,
      height: NAVBAR_HEIGHT,
this.state = {
      isFocused: props.autoFocus,
      value: props.value,
    };
  }

  componentDidUpdate(prevProps) {
    const { value } = this.props;

    if (value !== prevProps.value) {
      // eslint-disable-next-line react/no-did-update-set-state
      this.setState({ value });
    }
  }

  animation = new Animated.Value(0);

  format = string => (this.props.format ? this.props.format(string) : string);

  onBlur = (...props) => {
    Animated.timing(this.animation, {
      duration: 1,
      easing: Easing.linear,
      toValue: 0,
    }).start();

    this.setState({ isFocused: false });

    if (this.props.onBlur) this.props.onBlur(...props);
  };

  onChange = event => {
function generateTweenAnimation(
  props: TweenAnimationProps,
): Animation {
  const animationState = new A.Value(
    AnimationState.START_POINT,
  );
  const keys = Object.keys(props.from);
  const masterValue = new A.Value(0);
  const inputRange: [number, number] = [0, 1];

  const values: ReanimatedValues = keys.reduce(
    (acc, current) => {
      const from = props.from[current];
      const to = props.to[current];

      // if we are interpolating colors
      if (isRGB(from) && isRGB(to)) {
        acc[current] = bInterpolateColor(masterValue, {
          inputRange,
          outputRange: [from, to],
        });
        // currently only numbers are allowed
      } else if (isNumber(from) && isNumber(to)) {
        acc[current] = interpolate(masterValue, {
duration,
    toValue: new A.Value(0),
    easing: easing || Easing.inOut(Easing.ease),
  };

  return A.block([
    // stop opposite clock before running our animation
    // to set last (previous) position as a current one
    oppositeClock
      ? A.cond(
        A.clockRunning(oppositeClock),
        A.stopClock(oppositeClock),
      )
      : 0,
    // run our animation clock
    A.cond(
      A.clockRunning(clock),
      // do nothing if our clock is already running
      0,
      // otherwise pre set all the values
      [
        // If the clock isn't running we reset all the animation params and start the clock
        A.set(state.finished, 0),
        A.set(state.time, 0),
        A.set(state.position, value),
        A.set(state.frameTime, 0),
        A.set(config.toValue, dest),
        A.startClock(clock),
      ],
    ),
    // we run the step here that is going to update position
    A.timing(clock, state, config),
() =>
      // when the active state changes
      Animated.cond(Animated.neq(lastIsActive, tabIsActive), [
        Animated.set(lastIsActive, tabIsActive),
        Animated.cond(
          tabIsActive,
          [
            // the tab just became active so we might need to adjust the scroll offset to avoid unwanted
            // white space before allowing the scroll offset to affect the header position
            Animated.cond(
              Animated.greaterThan(Animated.multiply(-1, headerOffsetY), scrollOffsetY),
              Animated.call([headerOffsetY], ([y]) => {
                if (!flatListRef.current) {
                  throw new Error(
                    "Please make sure that tab content is wrapped with a StickyTabPageFlatList or a StickyTabPageScrollView"
                  )
                }
                flatListRef.current.getNode().scrollToOffset({ offset: -y, animated: false })
                lockHeaderPosition.setValue(0)
              }),
              Animated.set(lockHeaderPosition, 0)
const nearTheTop = Animated.lessOrEq(scrollOffsetY, headerHeight)

      // this is the code which actually performs the update to headerOffsetY, according to which direction
      // the scrolling is going
      const updateHeaderOffset = Animated.cond(
        Animated.greaterThan(scrollDiff, 0),
        [
          // y offset got bigger so scrolling down (content travels up the screen)
          // move the header up (hide it) unconditionally
          Animated.set(headerOffsetY, Animated.max(-headerHeight, Animated.sub(headerOffsetY, scrollDiff))),
        ],
        [
          // y offset got smaller so scrolling up (content travels down the screen)
          // if velocity is high enough or we're already moving the header up or we're near the top of the scroll view
          // then move the header down (show it)
          Animated.cond(Animated.or(upwardVelocityBreached, headerIsNotFullyUp, nearTheTop), [
            Animated.set(headerOffsetY, Animated.min(0, Animated.sub(headerOffsetY, scrollDiff))),
          ]),
        ]
      )

      // we don't want to manipulate the header position while bouncing at the top or the bottom of the scroll view
      // cause it feels weeeird
      const notBouncingAtTheTop = Animated.greaterThan(scrollOffsetY, 0)
      const notBouncingAtTheBottom = Animated.lessThan(scrollOffsetY, Animated.sub(contentHeight, layoutHeight))

      const updateHeaderOffsetWhenNotBouncingOrLocked = Animated.cond(
        Animated.and(notBouncingAtTheTop, notBouncingAtTheBottom, Animated.not(lockHeaderPosition)),
        updateHeaderOffset,
        // deref scroll diff to prevent diff buildup when ignoring changes
        scrollDiff
      )

Is your System Free of Underlying Vulnerabilities?
Find Out Now