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Top 10 Examples of "math in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'math' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

TEST_CASES.forEach(testCase => {
    const {azimuth, altitude} = getSolarPosition(testCase.timestamp, LATITUDE, LONGITUDE);
    // azimuth is measured from south to west, azimuth + 180 is converting to north to east
    const azimuthInDegree = 180 + (azimuth * 180) / Math.PI;
    const altitudeInDegree = (altitude * 180) / Math.PI;

    console.log(azimuthInDegree, testCase.azimuth, altitudeInDegree, testCase.altitude);

    t.ok(equals(azimuthInDegree, testCase.azimuth), 'Azimuth angle should match.');
    t.ok(equals(altitudeInDegree, testCase.altitude), 'Altitude angle should match.');
  });
TEST_CASES.forEach(testCase => {
    const {azimuth, altitude} = getSolarPosition(testCase.timestamp, LATITUDE, LONGITUDE);
    // azimuth is measured from south to west, azimuth + 180 is converting to north to east
    const azimuthInDegree = 180 + (azimuth * 180) / Math.PI;
    const altitudeInDegree = (altitude * 180) / Math.PI;

    console.log(azimuthInDegree, testCase.azimuth, altitudeInDegree, testCase.altitude);

    t.ok(equals(azimuthInDegree, testCase.azimuth), 'Azimuth angle should match.');
    t.ok(equals(altitudeInDegree, testCase.altitude), 'Altitude angle should match.');
  });
function getProjectionMatrix({width, height, near, far}) {
  // Make sure Matrix4.ortho doesn't crash on 0 width/height
  width = width || 1;
  height = height || 1;

  return new Matrix4().ortho({
    left: -width / 2,
    right: width / 2,
    bottom: height / 2,
    top: -height / 2,
    near,
    far
  });
}
constructor(props = {}) {
    const {id} = props;

    this.id = id || uid(this.constructor.name);

    this.display = true; // whether to display the object at all
    this.position = new Vector3();
    this.rotation = new Vector3();
    this.scale = new Vector3(1, 1, 1);
    this.matrix = new Matrix4();
    this.userData = {};

    this.props = {};
    this._setScenegraphNodeProps(props);
  }
constructor(props = {}) {
    const {id} = props;

    this.id = id || uid(this.constructor.name);

    this.display = true; // whether to display the object at all
    this.position = new Vector3();
    this.rotation = new Vector3();
    this.scale = new Vector3(1, 1, 1);
    this.matrix = new Matrix4();
    this.userData = {};

    this.props = {};
    this._setScenegraphNodeProps(props);
  }
constructor(props = {}) {
    const {id} = props;

    this.id = id || uid(this.constructor.name);

    this.display = true; // whether to display the object at all
    this.position = new Vector3();
    this.rotation = new Vector3();
    this.scale = new Vector3(1, 1, 1);
    this.matrix = new Matrix4();
    this.userData = {};

    this.props = {};
    this._setScenegraphNodeProps(props);
  }
constructor(props = {}) {
    const {id} = props;

    this.id = id || uid(this.constructor.name);

    this.display = true; // whether to display the object at all
    this.position = new Vector3();
    this.rotation = new Vector3();
    this.scale = new Vector3(1, 1, 1);
    this.matrix = new Matrix4();
    this.userData = {};

    this.props = {};
    this._setScenegraphNodeProps(props);
  }
equals(viewport) {
    if (!(viewport instanceof Viewport)) {
      return false;
    }

    return (
      viewport.width === this.width &&
      viewport.height === this.height &&
      equals(viewport.projectionMatrix, this.projectionMatrix) &&
      equals(viewport.viewMatrix, this.viewMatrix)
    );
    // TODO - check distance scales?
  }
getDirectionalUniforms(directional) {
    const {color, direction} = directional;

    // Normalize lighting direction vector
    const dir = new Vector3(direction.x, direction.y, direction.z)
      .normalize()
      .scale(-1, -1, -1);

    return {
      directionalColor: [color.r, color.g, color.b],
      lightingDirection: [dir.x, dir.y, dir.z]
    };
  }
test('Matrix4.toFloat32Array', t => {
  t.equals(typeof Matrix4.prototype.toFloat32Array, 'function');
  const m = new Matrix4();
  m.identity();
  t.equals(m.toFloat32Array().BYTES_PER_ELEMENT, 4);
  t.end();
});

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