Cloud Defense Logo

Products

Solutions

Company

Book A Live Demo

Top 10 Examples of "gl-vec3 in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'gl-vec3' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

function subdivideMeshes (mesh) {
    const planeNormal = rand.onSphere(1)
    const planePt = rand.insideSphere(5)
    const [mesh1, mesh2] = clipMeshWithPlane(mesh, planeNormal, planePt)
    const offset1 = vec3.scale([], planeNormal, settings.offset)
    const offset2 = vec3.scale([], planeNormal, -settings.offset)
    // const rotation = mat4.fromRotation([], rand.range(0, Math.PI * 0.5), planeNormal)
    return [
      mesh1.map(points => points.map(pt => vec3.add([], pt, offset1))),
      mesh2.map(points => points.map(pt => vec3.add([], pt, offset2)))
      // mesh1.map(points => points.map(pt => vec3.transformMat4([], pt, rotation))),
      // mesh2
    ]
  }
function subdivideMeshes (mesh) {
    const planeNormal = rand.onSphere(1)
    const planePt = rand.insideSphere(5)
    const [mesh1, mesh2] = clipMeshWithPlane(mesh, planeNormal, planePt)
    const offset1 = vec3.scale([], planeNormal, settings.offset)
    const offset2 = vec3.scale([], planeNormal, -settings.offset)
    // const rotation = mat4.fromRotation([], rand.range(0, Math.PI * 0.5), planeNormal)
    return [
      mesh1.map(points => points.map(pt => vec3.add([], pt, offset1))),
      mesh2.map(points => points.map(pt => vec3.add([], pt, offset2)))
      // mesh1.map(points => points.map(pt => vec3.transformMat4([], pt, rotation))),
      // mesh2
    ]
  }
function getLinePlaneIntersection (line, planeNormal, pointOnPlane) {
  const [p0, p1] = line
  const dir = vec3.subtract([], p1, p0)
  const t = vec3.dot(vec3.subtract([], pointOnPlane, p0), planeNormal) / vec3.dot(dir, planeNormal)
  return t >= 0 && t <= 1 ? vec3.add([], vec3.scale([], dir, t), p0) : null
}
function getLinePlaneIntersection (line, planeNormal, pointOnPlane) {
  const [p0, p1] = line
  const dir = vec3.subtract([], p1, p0)
  const t = vec3.dot(vec3.subtract([], pointOnPlane, p0), planeNormal) / vec3.dot(dir, planeNormal)
  return t >= 0 && t <= 1 ? vec3.add([], vec3.scale([], dir, t), p0) : null
}
function getLinePlaneIntersection (line, planeNormal, pointOnPlane) {
  const [p0, p1] = line
  const dir = vec3.subtract([], p1, p0)
  const t = vec3.dot(vec3.subtract([], pointOnPlane, p0), planeNormal) / vec3.dot(dir, planeNormal)
  return t >= 0 && t <= 1 ? vec3.add([], vec3.scale([], dir, t), p0) : null
}
function getLinePlaneIntersection (line, planeNormal, pointOnPlane) {
  const [p0, p1] = line
  const dir = vec3.subtract([], p1, p0)
  const t = vec3.dot(vec3.subtract([], pointOnPlane, p0), planeNormal) / vec3.dot(dir, planeNormal)
  return t >= 0 && t <= 1 ? vec3.add([], vec3.scale([], dir, t), p0) : null
}
function getLinePlaneIntersection (line, planeNormal, pointOnPlane) {
  const [p0, p1] = line
  const dir = vec3.subtract([], p1, p0)
  const t = vec3.dot(vec3.subtract([], pointOnPlane, p0), planeNormal) / vec3.dot(dir, planeNormal)
  return t >= 0 && t <= 1 ? vec3.add([], vec3.scale([], dir, t), p0) : null
}
function tick () {
    let velocity = vec3.subtract([], curPosition, lastPosition)
    const delta = vec3.subtract([], destination, curPosition)
    const acceleration = vec3.scale([], delta, 0.001)
    velocity = vec3.add(velocity, acceleration, velocity)
    if (vec3.length(velocity) > 0.005) {
      velocity = vec3.normalize(velocity, velocity)
      velocity = vec3.scale(velocity, velocity, 0.005)
    }
    const nextPosition = vec3.add([], velocity, curPosition)
    lastPosition = curPosition
    curPosition = nextPosition
    return curPosition
  }
}
function normalise(vec) {
  const out = [];

  vec3.normalize(out, vec);

  return out;
}
function normalise(vec) {
  var out = [];

  vec3.normalize(out, vec);

  return out;
}

Is your System Free of Underlying Vulnerabilities?
Find Out Now