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Top 3 Examples of "detect-gpu in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'detect-gpu' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

function init() {

  GPUTier = getGPUTier({
     mobileBenchmarkPercentages: [10, 40, 30, 20], // (Default) [TIER_0, TIER_1, TIER_2, TIER_3]
     desktopBenchmarkPercentages: [10, 40, 30, 20], // (Default) [TIER_0, TIER_1, TIER_2, TIER_3]
   });

   //console.log(GPUTier);
  const log = 'devicePixelRatio=' + window.devicePixelRatio + ', applied: ' + getBestPixelRatio() + ' tier=' + GPUTier.tier + ' type=' + GPUTier.type;

  document.querySelector('.log').innerHTML = log;

  realToCSSPixels = getBestPixelRatio();
  fps = getBestFPS();
  interval = 1000 / fps;

  stats = new Stats();
  stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom
  document.body.appendChild(stats.domElement);
import { getGPUTier } from 'detect-gpu';

const tier = getGPUTier({
  mobileBenchmarkPercentages: [10, 40, 30, 20], // (Default) [TIER_0, TIER_1, TIER_2, TIER_3]
  desktopBenchmarkPercentages: [10, 40, 30, 20], // (Default) [TIER_0, TIER_1, TIER_2, TIER_3]
  // forceRendererString: 'Apple A11 GPU', // (Development) Force a certain renderer string
  // forceMobile: true, // (Development) Force the use of mobile benchmarking scores
});

// const dpr = Math.min(1.5, window.devicePixelRatio || 1);
const dpr = Math.min(1.5, window.devicePixelRatio || 1);

const settings = {
  tier,
  dpr,
  fxaa: dpr <= 1,
};

console.log(`⚙️ settings`, settings);
// initialize the controls-state
    if (options.controls) {
      const controlsState = State(options.controls)
      this.controls = options.hideControls ? controlsState : wrapGUI(controlsState)
      if (options.closeControls) {
        const controlsElement = document.querySelector('[class*="controlPanel"]')

        controlsElement.style.display = 'none'
        const controlsButton = document.querySelector('[class*="controlPanel"] button')
        controlsButton.click()
        controlsElement.style.display = 'block'
      }
    }

    // detect the gpu info
    const gpu = getGPUTier({ glContext: this.renderer.getContext() })
    this.gpu = {
      name: gpu.type,
      tier: Number(gpu.tier.slice(-1)),
      isMobile: gpu.tier.toLowerCase().includes('mobile'),
    }
  }

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