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import * as lib from './index.js'
import chalk from 'chalk';
import * as eth from 'ethereum-go-ipc';
import defined from 'defined';
import getDefaultIPCPath from './getIpcPath.js';
if (process.argv.slice(2).includes('--help')) {
console.log('Usage: [number of blocks for confirmation] [number of mining thread] [Eth IPC Path]');
console.log('If you leave Eth IPC Path blank, it will use the default IPC address for your system')
process.exit(1);
}
const txConfirmation = typeof process.argv[2] !== 'undefined' ? parseInt(process.argv[2]) : undefined;
const mineCores = typeof process.argv[3] !== 'undefined' ? parseInt(process.argv[3]) : undefined;
const ipcAddress = defined(process.argv[4], getDefaultIPCPath());
eth.setGethSocket(ipcAddress);
const web3 = eth.web3Provider();
new lib.mine_when_need(eth, web3, txConfirmation, mineCores);
console.log(chalk.green('Start succeeded. Press Control+C to stop'));
const match = String(e[prop]).match(/rgb\((.*)\)/)
return !match ? null : match[1]
.split(', ')
.map(parseFloat)
.map((n) => n/255)
}
Object.assign(directionalLightColor, rgb('Light') || [])
Object.assign(materialEmissive, rgb('Emissive') || [])
Object.assign(materialColor, rgb('Color') || [])
materialLineSegments = Boolean(coalesce(
e['LinesMesh'],
materialLineSegments))
materialOpacity = Number(coalesce(
e['Opacity'],
materialOpacity))
})
mesh(state, ({}, args) => {
material({
color: [1, 1, 1, 1.0],
opacity: coalesce(state.opacity, 1)
}, () => {
lines({
visible: coalesce(state.segments, true),
thickness: 0.0125,
scale: [1.00125, 1.00125, 1.00125]
})
})
})
}
static pluck(scope, property, key, ...defaultValues) {
let value = undefined
if (scope && null != scope[property]) {
value = null != key ? scope[property][key] : scope[property]
}
return DynamicValue.primitive(coalesce(value, ...defaultValues))
}
mask({}, {
opacity = coalesce(initialState.opacity, 1),
transparent = coalesce(
initialState.transparent,
initialState.blend.enable,
kDefaultMaterialDepthState.enable,
false),
} = {}) {
if (opacity < 1.0 || transparent) {
return true
} else {
return coalesce(initialState.depth.mask, kDefaultMaterialDepthState.mask)
}
}
}
const mapStateToProps = (state, props) => {
const query = queryString.parse(props.location.search);
const pageSize = defined(query.pageSize, '10');
const lastPage = Math.ceil(
getLearningPathSearchTotalCount(state) / parseInt(pageSize, 10),
);
return Object.assign(
{},
{
lastPage,
learningPaths: getLearningPathSearchResult(state),
},
);
};
const mapStateToProps = (state, props) => ({
initialValues: {
title: props.learningPath.title,
description: props.learningPath.description,
duration: convertedDuration(props.learningPath.duration),
tags: props.learningPath.tags,
coverPhotoMetaUrl: props.learningPath.coverPhoto
? props.learningPath.coverPhoto.metaUrl
: '',
license:
props.learningPath.copyright && props.learningPath.copyright.license
? defined(props.learningPath.copyright.license, '')
: '',
contributors:
props.learningPath.copyright && props.learningPath.copyright.contributors
? props.learningPath.copyright.contributors
: [],
},
formValues:
state.form[formName] && state.form[formName].values
? state.form[formName].values
: {},
});
this.position = ({}, args = {}) => {
args = args || {}
const position = coalesce(args.position, initialPosition)
if (position instanceof Vector) {
return [ ...position ]
} else if (Array.isArray(position)) {
return [ ...position ]
} else if (null != position) {
try { return [ ...position ] }
catch(e) { return [ position, position, position ] }
}
}
constructor({
preprocessor = undefined,
middleware = [],
precision = kDefaultShaderLibPrecision,
version = kDefaultShaderLibVersion,
defines = {},
glsl,
} = {}) {
this.cache = new DynamicValue(this)
this.store = new DynamicValue(this)
this.version = coalesce(version || kDefaultShaderLibVersion)
this.precision = coalesce(precision, kDefaultShaderLibPrecision)
this.middleware = coalesce(middleware, [])
this.preprocessor = coalesce(preprocessor, new ShaderLibPreprocessor(this))
this.preprocessor.define(defines)
this.add({ ...libglsl, ...glsl })
}
this.primitive = ({}, {
primitive = null,
wireframe = false,
} = {}) => {
if ('string' == typeof primitive) {
return primitive
} else if (wireframe) {
return coalesce(
initialState.wireframePrimitive,
kDefaultMeshWireframePrimitive)
} else if ('string' == typeof initialState.primitive) {
return initialState.primitive
} else {
return kDefaultMeshPrimitive
}
}