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render3D: function (element, layer, scene) {
let loader = new Three.TextureLoader();
let whitePaintTextureRepeatFactor = 1 / 20; // In a 100x100 area i want to repeat this texture 5x5 times
let newWidth = convert(element.properties.get('width').get('length'))
.from(element.properties.get('width').get('unit'))
.to(scene.unit);
let newDepth = convert(element.properties.get('depth').get('length'))
.from(element.properties.get('depth').get('unit'))
.to(scene.unit);
let newHeight = convert(element.properties.get('height').get('length'))
.from(element.properties.get('height').get('unit'))
.to(scene.unit);
let newAltitude = convert(element.properties.get('altitude').get('length'))
.from(element.properties.get('altitude').get('unit'))
.to(scene.unit);
let stair = new Three.Object3D();
// compute step dimensions with Blondel formula
let a = (63 * newHeight) / (newDepth + 2 * newHeight);
let p = 63 - 2 * a;
let onLoadItem = (object) => {
let newWidth = convert(width.length).from(width.unit).to(scene.unit);
let newHeight = convert(height.length).from(height.unit).to(scene.unit);
let newDepth = convert(depth.length).from(depth.unit).to(scene.unit);
object.scale.set(newWidth / width.length, newHeight / height.length, newDepth / depth.length);
let box = new BoxHelper(object, 0x99c3fb);
box.material.linewidth = 2;
box.material.depthTest = false;
box.renderOrder = 1000;
box.visible = element.selected;
object.add(box);
// Normalize the origin of this item
let boundingBox = new Box3().setFromObject(object);
let center = [
(boundingBox.max.x - boundingBox.min.x) / 2 + boundingBox.min.x,
(boundingBox.max.y - boundingBox.min.y) / 2 + boundingBox.min.y,
convert(distance, toUnit) {
const fromUnitIdentifier = this.getUnitConversionIdentifier(distance.unit);
const toUnitIdentifier = this.getUnitConversionIdentifier(toUnit);
const convertedValue = convert(distance.value).from(fromUnitIdentifier).to(toUnitIdentifier);
switch (toUnit) {
case DistanceUnit.KILOMETER: {
// Note divided by 1000 because convert library does not have kilometers, so using meters
return {
value: convertedValue / 1000,
unit: DistanceUnit.KILOMETER,
};
}
case DistanceUnit.MILE: {
return {
value: convertedValue,
unit: DistanceUnit.MILE,
};
}
handleConversion = () => {
if(this.state.flow === 'L2R') {
this.setState({
secondInput: convert(this.state.firstInput).from(this.state.firstQuantity).to(this.state.secondQuantity)
})
}
else if(this.state.flow === 'R2L') {
this.setState({
firstInput: convert(this.state.secondInput).from(this.state.secondQuantity).to(this.state.firstQuantity)
})
}
}
handleDistanceTypeChange = ({ target }) => {
const { distance } = this.state;
const distanceType = target.value;
const convertedDistance = convert(distance).from(distanceType).to('cm');
this.setState({ distanceType, convertedDistance },
() => {
this.handleBaseChange();
});
}
var update = function update(lengthInput, unitInput) {
var newLength = toFixedFloat(lengthInput);
var merged = value.merge({
length: unitInput !== UNIT_CENTIMETER ? convert(newLength).from(unitInput).to(UNIT_CENTIMETER) : newLength,
_length: lengthInput,
_unit: unitInput
});
if (hook) {
return hook(merged, sourceElement, internalState, state).then(function (val) {
return onUpdate(val);
});
}
return onUpdate(merged);
};
let endAt = MathUtils.toFixedFloat(lineLength - (lineLength * offset) - halfWidthLength, PRECISION);
let offsetUnit = attributesFormData.getIn(['offsetB', '_unit']);
let offsetB = new Map({
length: endAt,
_length: convert(endAt).from(this.context.catalog.unit).to(offsetUnit),
_unit: offsetUnit
});
attributesFormData = attributesFormData.set('offsetB', offsetB).set('offset', offset);
let offsetAttribute = new Map({
length: MathUtils.toFixedFloat(lengthValue, PRECISION),
_unit: value.get('_unit'),
_length: MathUtils.toFixedFloat(convert(lengthValue).from(this.context.catalog.unit).to(value.get('_unit')), PRECISION)
});
attributesFormData = attributesFormData.set(attributeName, offsetAttribute);
break;
}
case 'offsetB':
{
let line = this.props.layer.lines.get(this.props.element.line);
let orderedVertices = GeometryUtils.orderVertices([
this.props.layer.vertices.get(line.vertices.get(0)),
this.props.layer.vertices.get(line.vertices.get(1))
]);
let [ {x: x0, y: y0}, {x: x1, y: y1} ] = orderedVertices;
var lengthValue = value.get('length');
lengthValue = Math.max(lengthValue, 0);
lengthValue = Math.min(lengthValue, lineLength - widthLength);
var xp = (lengthValue + halfWidthLength) * Math.cos(alpha) + x0;
var yp = (lengthValue + halfWidthLength) * Math.sin(alpha) + y0;
var offset = GeometryUtils.pointPositionOnLineSegment(x0, y0, x1, y1, xp, yp);
var endAt = MathUtils.toFixedFloat(lineLength - lineLength * offset - halfWidthLength, PRECISION);
var offsetUnit = attributesFormData.getIn(['offsetB', '_unit']);
var offsetB = new Map({
length: endAt,
_length: convert(endAt).from(this.context.catalog.unit).to(offsetUnit),
_unit: offsetUnit
});
attributesFormData = attributesFormData.set('offsetB', offsetB).set('offset', offset);
var offsetAttribute = new Map({
length: MathUtils.toFixedFloat(lengthValue, PRECISION),
_unit: value.get('_unit'),
_length: MathUtils.toFixedFloat(convert(lengthValue).from(this.context.catalog.unit).to(value.get('_unit')), PRECISION)
});
attributesFormData = attributesFormData.set(attributeName, offsetAttribute);
break;
}
case 'offsetB':
attributesFormData = attributesFormData.withMutations(function (attr) {
attr.set(attributeName, attr.get(attributeName).merge(value));
var newDistance = GeometryUtils.verticesDistance(attr.get('vertexOne'), attr.get('vertexTwo'));
attr.mergeIn(['lineLength'], attr.get('lineLength').merge({
'length': newDistance,
'_length': convert(newDistance).from(_this2.context.catalog.unit).to(attr.get('lineLength').get('_unit'))
}));
});
break;
var startAt = MathUtils.toFixedFloat(_lineLength * _offset - _halfWidthLength, PRECISION);
var _offsetUnit = attributesFormData.getIn(['offsetA', '_unit']);
var offsetA = new Map({
length: startAt,
_length: convert(startAt).from(this.context.catalog.unit).to(_offsetUnit),
_unit: _offsetUnit
});
attributesFormData = attributesFormData.set('offsetA', offsetA).set('offset', _offset);
var _offsetAttribute = new Map({
length: MathUtils.toFixedFloat(_lengthValue, PRECISION),
_unit: value.get('_unit'),
_length: MathUtils.toFixedFloat(convert(_lengthValue).from(this.context.catalog.unit).to(value.get('_unit')), PRECISION)
});
attributesFormData = attributesFormData.set(attributeName, _offsetAttribute);
break;
}
default:
{
attributesFormData = attributesFormData.set(attributeName, value);
break;
}
};
break;
}
default:
break;