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Top 10 Examples of "colyseus in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'colyseus' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

(async () => {
    for (let i = 0; i < numClients; i++) {
        const client = new Client(endpoint);

        const options = (typeof(scripting.requestJoinOptions) === "function")
            ? await scripting.requestJoinOptions.call(client, i)
            : {};

        client.joinOrCreate(roomName, options).then(room => {
            connections.push(room);

            // display serialization method in the UI
            const serializerIdText = (headerBox.children[2] as blessed.Widgets.TextElement);
            serializerIdText.content = `{yellow-fg}serialization method:{/yellow-fg} ${room.serializerId}`;

            room.connection.ws.addEventListener('message', (event) => {
                bytesReceived += new Uint8Array(event.data).length;
            });
const app = express();
app.use(cors());

//
// DO NOT COPY THIS BLOCK ON YOUR ENVIRONMENT
// development only
//
const webpack = require("webpack");
const webpackDevMiddleware = require("webpack-dev-middleware");
const webpackConfig = require("../webpack.config");
app.use(webpackDevMiddleware(webpack(webpackConfig({ })), { }));

// Create HTTP & WebSocket servers
const server = http.createServer(app);
const gameServer = new Server({
    server,
    // presence: new RedisPresence()
});

// Register ChatRoom as "chat"
gameServer.register("chat", ChatRoom);

app.use("/colyseus", monitor(gameServer));

gameServer.listen(port);

console.log(`Listening on ws://${ endpoint }:${ port }`)
import { DemoRoom } from "./DemoRoom";

import socialRoutes from "@colyseus/social/express";
import { FossilDeltaTestRoom } from "./FossilDeltaTestRoom";

const PORT = Number(process.env.PORT || 2567);

const app = express();

/**
 * CORS should be used during development only.
 * Please remove CORS on production, unless you're hosting the server and client on different domains.
 */
app.use(cors());

const gameServer = new Server({
  server: http.createServer(app),
  pingInterval: 0,
});

// Register DemoRoom as "demo"
gameServer.define("demo", DemoRoom);
gameServer.define("fossildelta", FossilDeltaTestRoom);

app.use("/", socialRoutes);

app.get("/something", function (req, res) {
  console.log("something!", process.pid);
  res.send("Hey!");
});

// Listen on specified PORT number
const http = require("http");
const express = require("express");

const colyseus = require("colyseus");
const DemoRoom = require('./demo_room');

const PORT = process.env.PORT || 2567;

const app = new express();
const gameServer = new colyseus.Server({
  server: http.createServer(app)
});

// Register DemoRoom as "chat"
gameServer.register("demo", DemoRoom);

app.get("/something", function (req, res) {
  console.log("something!", process.pid);
  res.send("Hey!");
});

// Listen on specified PORT number
gameServer.listen(PORT);

console.log("Running on ws://localhost:" + PORT);
import * as serveIndex from 'serve-index';
import { createServer } from 'http';
import { Server } from 'colyseus';
import { monitor } from '@colyseus/monitor';

// Import demo room handlers
import { GameRoom as ExampleRoom } from "./Games/Example/GameRoom";
import { GameRoom as ExampleBodiesRoom } from './Games/ExampleBodies/GameRoom';
import { GameRoom as BattleGroundRoom } from './Games/BattleGround/GameRoom';


const port = Number(process.env.PORT || 2567);
const app = express();

// Attach WebSocket Server on HTTP Server.
const gameServer = new Server({
  server: createServer(app)
});

gameServer.register("ExampleRoom", ExampleRoom);

gameServer.register("ExampleBodiesRoom", ExampleBodiesRoom);
gameServer.register("BattleGroundRoom", BattleGroundRoom);

app.use('/', express.static(path.join(__dirname, "static")));
app.use('/', serveIndex(path.join(__dirname, "static"), {'icons': true}))

// (optional) attach web monitoring panel
app.use('/colyseus', monitor(gameServer));

gameServer.onShutdown(function(){
  console.log(`game server is going down.`);
var Room = require('colyseus').Room;
var State = require('../modules/state').state;
var DataLink = require('../modules/datalink');
var share = require('../../shared/constants');

class GameRoom extends Room
{

    onInit(options)
    {
        this.setState(new State());
    }

    onAuth(options)
    {
        if(options.isNewUser){
            // the last 3 values are for the default role_id = 1, status = 1 and state = 1:
var Room = require('colyseus').Room

class ChatRoom extends Room {

  constructor (options) {
    super(options)

    // this.useTimeline()

    this.setPatchRate(1000 / 192);

    this.setState({ messages: [] })

    // Call game simulation at 60fps (16.6ms)
    this.setSimulationInterval( this.tick.bind(this), 1000 / 60 )

    console.log("ChatRoom created!", options)
var Room = require('colyseus').Room

class ChatRoom extends Room {

  constructor (options) {
    options.updateInterval = 1000
    super(options, { messages: [] })
    console.log("ChatRoom created!", options)
  }

  onJoin (client) {
    this.sendState(client)
    console.log("ChatRoom:", client.id, "connected")
  }

  onLeave (client) {
    // console.log("ChatRoom:", client.id, "disconnected")
this.column = column;
    this.row = row;

    this.xPos = column * cellSize;
    this.yPos = row * cellSize;


    this.walls = [true, true, true, true]; // 0 = top, 1 = right, 2 = bottom, 3 = left
    this.visited = false; // Whether the cell has been traversed or not
}




const Room = require("colyseus").Room;

export class MazeRoom extends Room {
    // this room supports only 4 clients connected

    onInit (options) {
      this.maxClients = 2;
      this.maze = new Maze(23, 35);
      this.maze.createMaze();

      console.log("BasicRoom created!", options);

      this.broadcast(this.maze);
    }

    onJoin (client) {
        this.broadcast(`${ client.sessionId } joined.`);
api.get("/", async (req: express.Request, res: express.Response) => {
        try {
            const rooms: any[] = await matchMaker.query({});

            res.json(rooms.map(room => {
                const data = room.toJSON();

                // additional data
                data.locked = room.locked || false;
                data.private = room.private;

                data.elapsedTime = Date.now() - new Date(room.createdAt).getTime();
                return data;
            }));
        } catch (e) {
            const message = e.message;
            console.error(message);
            res.status(500);
            res.json({ message });

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