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Top 10 Examples of "babylonjs-gui in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'babylonjs-gui' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

create(scene: Scene): BabylonButton3D {
    this.button3D = new BabylonButton3D(this.props.name)

    // console.log("created button", this.props.name)

    let text: TextBlock | undefined = undefined
    let image: BabylonImage | undefined = undefined

    if (this.props.imageUrl) {
      image = new BabylonImage(`${this.props.name}-image`, this.props.imageUrl)
    }

    if (this.props.text) {
      text = new TextBlock()

      text.text = this.props.text
      if (this.props.fontColor) {
        text.color = this.props.fontColor.toHexString()
      } else {
        text.color = "white" // default in BabylonJS
      }

      if (this.props.fontSize) {
        text.fontSize = this.props.fontSize
      } else {
        text.fontSize = 24 // default in BabylonJS
      }
    }

    if (text && image) {
create(scene: Scene): BabylonButton3D {
    this.button3D = new BabylonButton3D(this.props.name)

    // console.log("created button", this.props.name)

    let text: TextBlock | undefined = undefined
    let image: BabylonImage | undefined = undefined

    if (this.props.imageUrl) {
      image = new BabylonImage(`${this.props.name}-image`, this.props.imageUrl)
    }

    if (this.props.text) {
      text = new TextBlock()

      text.text = this.props.text
      if (this.props.fontColor) {
        text.color = this.props.fontColor.toHexString()
create(scene: Scene): BabylonCylinderPanel {
    this.cylinderPanel = new BabylonCylinderPanel()

    if (this.props.margin) {
      // console.log("setting cylinder panel margin")
      this.cylinderPanel.margin = this.props.margin
    }

    if (this.props.orientation) {
      this.cylinderPanel.orientation = this.props.orientation
    }

    if (this.props.radius) {
      this.cylinderPanel.radius = this.props.radius
    }

    return this.cylinderPanel
  }
create(scene: Scene): BabylonButton3D {
    this.button3D = new BabylonButton3D(this.props.name)

    // console.log("created button", this.props.name)

    let text: TextBlock | undefined = undefined
    let image: BabylonImage | undefined = undefined

    if (this.props.imageUrl) {
      image = new BabylonImage(`${this.props.name}-image`, this.props.imageUrl)
    }

    if (this.props.text) {
      text = new TextBlock()

      text.text = this.props.text
      if (this.props.fontColor) {
        text.color = this.props.fontColor.toHexString()
      } else {
        text.color = "white" // default in BabylonJS
      }

      if (this.props.fontSize) {
        text.fontSize = this.props.fontSize
      } else {
        text.fontSize = 24 // default in BabylonJS
create(scene: Scene): TextBlock {
    // allow newline char, but should force users to use text={'line1.\nline2.'} to override.
    let text = this.props.text.replace(/(\\n)+/g, "\n")
    this.textBlock = new TextBlock(this.props.name, text)

    // this belongs in control props handler
    if (this.props.color) {
      this.textBlock.color = this.props.color
    }

    // TODO: move all of these to props handler
    if (this.props.fontSize) {
      this.textBlock.fontSize = this.props.fontSize
    }

    if (this.props.fontStyle) {
      this.textBlock.fontStyle = this.props.fontStyle
    }

    if (this.props.fontFamily) {
// PBR GUI
        const label = new Rectangle(str);
        label.background = 'black'
        label.height = height;
        label.alpha = 0.5;
        label.width = width;
        label.cornerRadius = 20;
        label.thickness = 1;
        label.linkOffsetY = 30;
        label.top = '0%';
        label.zIndex = 5;
        label.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
        label.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
        gui.addControl(label);

        const text = new TextBlock();
        text.text = str;
        text.color = 'white';
        label.addControl(text);
    
        if (!lines) {
            label.linkWithMesh(mesh);
            return label;
        }

        var line = new Line();
        line.alpha = 0.5;
        line.lineWidth = 5;
        line.dash = [5, 10];
        gui.addControl(line);
        line.linkWithMesh(mesh);
        line.connectedControl = label;
public static CreateLabel (gui: AdvancedDynamicTexture, mesh: Mesh, str: string, lines: boolean, width: string, height: string): Rectangle {
        // PBR GUI
        const label = new Rectangle(str);
        label.background = 'black'
        label.height = height;
        label.alpha = 0.5;
        label.width = width;
        label.cornerRadius = 20;
        label.thickness = 1;
        label.linkOffsetY = 30;
        label.top = '0%';
        label.zIndex = 5;
        label.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
        label.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
        gui.addControl(label);

        const text = new TextBlock();
        text.text = str;
        text.color = 'white';
        label.addControl(text);
    
        if (!lines) {
            label.linkWithMesh(mesh);
            return label;
        }

        var line = new Line();
        line.alpha = 0.5;
        line.lineWidth = 5;
camera.attachControl(canvas, true);

    var grassMaterial = new BABYLON.StandardMaterial("grass", scene);
    var grassTexture = new GrassProceduralTexture("textgrass", 256, scene);
    grassMaterial.ambientTexture = grassTexture;
    grassMaterial.diffuseTexture= grassTexture;

    // Create Ground
    var ground = BABYLON.Mesh.CreatePlane("ground", 25.0, scene);
    ground.position = new BABYLON.Vector3(0, -5, 0);
    ground.rotation = new BABYLON.Vector3(Math.PI / 2, 0, 0);

    ground.material = grassMaterial;
 
    // Create the 3D UI manager
    var manager = new GUI.GUI3DManager(scene);
    // Create a horizontal stack panel
    var panel = new GUI.StackPanel3D();
    panel.margin = 0.02;
    manager.addControl(panel);
    startGameButton(panel);
    addLabelToScene();
    // Enable VR
    var helper = scene.createDefaultVRExperience({createDeviceOrientationCamera: false});
	helper.enableInteractions();

    return scene;
}
text.text = this.props.text
      if (this.props.fontColor) {
        text.color = this.props.fontColor.toHexString()
      } else {
        text.color = "white" // default in BabylonJS
      }

      if (this.props.fontSize) {
        text.fontSize = this.props.fontSize
      } else {
        text.fontSize = 24 // default in BabylonJS
      }
    }

    if (text && image) {
      let stackPanel = new StackPanel()
      stackPanel.background = "#CCCCCC"
      stackPanel.isVertical = true
      stackPanel.height = "256px" // should be = 512 / contentScaleRatio

      image.paddingTop = "10px"

      if (this.props.imageWidth) {
        image.width = this.props.imageWidth
      } else {
        image.width = "180px"
      }
      if (this.props.imageHeight) {
        image.height = this.props.imageHeight
      } else {
        image.height = "180px"
      }
public static CreateLabel (gui: AdvancedDynamicTexture, mesh: Mesh, str: string, lines: boolean, width: string, height: string): Rectangle {
        // PBR GUI
        const label = new Rectangle(str);
        label.background = 'black'
        label.height = height;
        label.alpha = 0.5;
        label.width = width;
        label.cornerRadius = 20;
        label.thickness = 1;
        label.linkOffsetY = 30;
        label.top = '0%';
        label.zIndex = 5;
        label.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
        label.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
        gui.addControl(label);

        const text = new TextBlock();
        text.text = str;
        text.color = 'white';
        label.addControl(text);
    
        if (!lines) {
            label.linkWithMesh(mesh);
            return label;
        }

        var line = new Line();
        line.alpha = 0.5;
        line.lineWidth = 5;
        line.dash = [5, 10];

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