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Top 10 Examples of "bser in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'bser' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

_reply(sock, id, type, data) {
    debug('request finished', type);

    try {
      data = toJSON(data);
    } catch (e) {
      console.error('SocketServer exception:', e);
    }

    sock.write(bser.dumpToBuffer({
      id,
      type,
      data,
    }));

    // Debounce the kill timer to make sure all the bytes are sent through
    // the socket and the client has time to fully finish and disconnect.
    this._dieEventually();
  }
function makeSock(sockname) {
    // bunser will decode the watchman BSER protocol for us
    self.bunser = new bser.BunserBuf();
    // For each decoded line:
    self.bunser.on('value', function(obj) {
      // Figure out if this is a unliteral response or if it is the
      // response portion of a request-response sequence.  At the time
      // of writing, there are only two possible unilateral responses.
      var unilateral = false;
      for (var i = 0; i < unilateralTags.length; i++) {
        var tag = unilateralTags[i];
        if (tag in obj) {
          unilateral = tag;
        }
      }

      if (unilateral) {
        self.emit(unilateral, obj);
      } else if (self.currentCommand) {
_reply(sock, id, type, data) {
    debug('request finished', type);

    data = toJSON(data);

    sock.write(bser.dumpToBuffer({
      id,
      type,
      data,
    }));

    // Debounce the kill timer to make sure all the bytes are sent through
    // the socket and the client has time to fully finish and disconnect.
    this._dieEventually();
    this._jobs--;
  }
Client.prototype.sendNextCommand = function() {
  if (this.currentCommand) {
    // There's a command pending response, don't send this new one yet
    return;
  }

  this.currentCommand = this.commands.shift();
  if (!this.currentCommand) {
    // No further commands are queued
    return;
  }

  this.socket.write(bser.dumpToBuffer(this.currentCommand.cmd));
}
console.error('uncaught error', error.stack);
          setImmediate(() => process.exit(1));
        });
        resolve(this);
      });
      this._sock.on('error', (e) => {
        e.message = `Error connecting to server on ${sockPath} ` +
                    `with error: ${e.message}`;
        e.message += getServerLogs();

        reject(e);
      });
    });

    this._resolvers = Object.create(null);
    const bunser = new bser.BunserBuf();
    this._sock.on('data', (buf) => bunser.append(buf));
    bunser.on('value', (message) => this._handleMessage(message));

    this._sock.on('close', () => {
      if (!this._closing) {
        const terminate = (result) => {
          const sockPathExists = fs.existsSync(sockPath);
          throw new Error(
            'Server closed unexpectedly.\n' +
            'Server ping connection attempt result: ' + result + '\n' +
            'Socket path: `' + sockPath + '` ' +
            (sockPathExists ? ' exists.' : 'doesn\'t exist') + '\n' +
            getServerLogs()
          );
        };
debug('uncaught error', error.stack);
          setImmediate(() => process.exit(1));
        });
        resolve(this);
      });
      this._sock.on('error', (e) => {
        e.message = `Error connecting to server on ${sockPath} ` +
                    `with error: ${e.message}`;
        e.message += getServerLogs();

        reject(e);
      });
    });

    this._resolvers = Object.create(null);
    const bunser = new bser.BunserBuf();
    this._sock.on('data', (buf) => bunser.append(buf));
    bunser.on('value', (message) => this._handleMessage(message));

    this._sock.on('close', () => {
      if (!this._closing) {
        const terminate = (result) => {
          const sockPathExists = fs.existsSync(sockPath);
          throw new Error(
            'Server closed unexpectedly.\n' +
            'Server ping connection attempt result: ' + result + '\n' +
            'Socket path: `' + sockPath + '` ' +
            (sockPathExists ? ' exists.' : 'doesn\'t exist') + '\n' +
            getServerLogs()
          );
        };
_send(message) {
    message.id = uid();
    this._sock.write(bser.dumpToBuffer(message));
    return new Promise((resolve, reject) => {
      this._resolvers[message.id] = {resolve, reject};
    });
  }
_send(message) {
    message.id = uid();
    this._sock.write(bser.dumpToBuffer(message));
    return new Promise((resolve, reject) => {
      this._resolvers[message.id] = {resolve, reject};
    });
  }
_handleConnection(sock) {
    debug('connection to server', process.pid);

    const bunser = new bser.BunserBuf();
    sock.on('data', (buf) => bunser.append(buf));
    bunser.on('value', (m) => this._handleMessage(sock, m));
    bunser.on('error', (e) => {
      e.message = 'Unhandled error from the bser buffer. ' +
                  'Either error on encoding or message handling: \n' +
                  e.message;
      throw e;
    });
  }
_handleConnection(sock) {
    debug('connection to server', process.pid);
    this._numConnections++;
    sock.on('close', () => this._numConnections--);

    const bunser = new bser.BunserBuf();
    sock.on('data', (buf) => bunser.append(buf));
    bunser.on('value', (m) => this._handleMessage(sock, m));
    bunser.on('error', (e) => {
      e.message = 'Unhandled error from the bser buffer. ' +
                  'Either error on encoding or message handling: \n' +
                  e.message;
      throw e;
    });
  }

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