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Top 9 Examples of "blob in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'blob' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

//Make the blobs
  let numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150,
      speed = 2,
      direction = 1;

  //An array to store all the blob monsters
  blobs = [];

  //Make as many blobs as there are `numberOfBlobs`
  for (let i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    let blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added
    let x = spacing * i + xOffset;

    //Give the blob a random y position
    let y = randomInt(0, app.stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Set the blob's vertical velocity. `direction` will be either `1` or
    //`-1`. `1` means the enemy will move down and `-1` means the blob will
    //move up. Multiplying `direction` by `speed` determines the blob's
//Make the exit door
  door = new Sprite(id["door.png"]); 
  door.position.set(32, 0);
  stage.addChild(door);

  //Make the blobs
  let numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150;

  //Make as many blobs as there are `numberOfBlobs`
  for (let i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    let blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added.
    let x = spacing * i + xOffset;

    //Give the blob a random y position
    //(`randomInt` is a custom function - see below)
    let y = randomInt(0, stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Add the blob sprite to the stage
    stage.addChild(blob);
//Make the exit door
  door = new Sprite(id["door.png"]);
  door.position.set(32, 0);
  stage.addChild(door);

  //Make the blobs
  var numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150;

  //Make as many blobs as there are `numberOfBlobs`
  for (var i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    var blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added.
    var x = spacing * i + xOffset;

    //Give the blob a random y position
    //(`randomInt` is a custom function - see below)
    var y = randomInt(0, stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Add the blob sprite to the stage
    stage.addChild(blob);
//Make the blobs
  var numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150,
      speed = 2,
      direction = 1;

  //An array to store all the blob monsters
  blobs = [];

  //Make as many blobs as there are `numberOfBlobs`
  for (var i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    var blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added
    var x = spacing * i + xOffset;

    //Give the blob a random y position
    var y = randomInt(0, stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Set the blob's vertical velocity. `direction` will be either `1` or
    //`-1`. `1` means the enemy will move down and `-1` means the blob will
    //move up. Multiplying `direction` by `speed` determines the blob's
//Make the exit door
  door = new Sprite(id["door.png"]); 
  door.position.set(32, 0);
  app.stage.addChild(door);

  //Make the blobs
  let numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150;

  //Make as many blobs as there are `numberOfBlobs`
  for (let i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    let blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added.
    let x = spacing * i + xOffset;

    //Give the blob a random y position
    //(`randomInt` is a custom function - see below)
    let y = randomInt(0, app.stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Add the blob sprite to the stage
    app.stage.addChild(blob);
//Make the blobs
  let numberOfBlobs = 6,
      spacing = 48,
      xOffset = 150,
      speed = 2,
      direction = 1;

  //An array to store all the blob monsters
  blobs = [];

  //Make as many blobs as there are `numberOfBlobs`
  for (let i = 0; i < numberOfBlobs; i++) {

    //Make a blob
    let blob = new Sprite(id["blob.png"]);

    //Space each blob horizontally according to the `spacing` value.
    //`xOffset` determines the point from the left of the screen
    //at which the first blob should be added
    let x = spacing * i + xOffset;

    //Give the blob a random y position
    let y = randomInt(0, stage.height - blob.height);

    //Set the blob's position
    blob.x = x;
    blob.y = y;

    //Set the blob's vertical velocity. `direction` will be either `1` or
    //`-1`. `1` means the enemy will move down and `-1` means the blob will
    //move up. Multiplying `direction` by `speed` determines the blob's
Object.keys(this.state.files).forEach((key) => {
      const file = this.state.files[key]
      formData.append(key, new Blob([file], { type: file.type }), file.name || 'file')
    })
_downloadTxtFile = () => {
    const { minerPaymentTxSlate } = this.props
    const element = document.createElement('a')
    const file = new Blob([minerPaymentTxSlate], { type: 'text/plain' })
    element.href = URL.createObjectURL(file)
    const date = new Date()
    const timestamp = Math.floor(date.getTime() / 1000)
    element.download = `txSlate-${timestamp}.txt`
    element.click()
  }
onFeed( err, data ) {
		this.setState( {
			disabled: false
		} );

		if ( ! err && ! data.success ) {
			err = new Error( this.translate( 'Error exporting Reader feed' ) );
		}

		if ( err ) {
			this.props.onError( err );
		} else {
			const blob = new Blob( [ data.opml ], { type: 'text/xml;charset=utf-8' } );
			saveAs( blob, this.props.saveAs );
			this.props.onExport( this.props.saveAs );
		}
	},

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