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Top 10 Examples of "babylonjs-loaders in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'babylonjs-loaders' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

private _getLoaderDefaultsAsync(): Promise {
        if (GLTFTab._LoaderDefaults) {
            return Promise.resolve(GLTFTab._LoaderDefaults);
        }

        const defaults: ILoaderDefaults = {
            extensions: {}
        };

        const engine = new NullEngine();
        const scene = new Scene(engine);

        const loader = new GLTFFileLoader();
        GLTFTab._EnumeratePublic(loader, (key, value) => {
            defaults[key] = value;
        });

        loader.onExtensionLoadedObservable.add(extension => {
            const extensionDefaults: any = {};
            GLTFTab._EnumeratePublic(extension, (key, value) => {
                extensionDefaults[key] = value;
            });
            defaults.extensions[extension.name] = extensionDefaults;
        });

        const data = '{ "asset": { "version": "2.0" } }';
        return loader.importMeshAsync([], scene, data, "").then(() => {
            scene.dispose();
            engine.dispose();
constructor(tabbar: TabBar, inspector: Inspector) {
        super(tabbar, 'GLTF');

        this._inspector = inspector;
        this._panel = Helpers.CreateDiv('tab-panel') as HTMLDivElement;
        this._actions = Helpers.CreateDiv('gltf-actions', this._panel) as HTMLDivElement;
        this._actions.addEventListener('click', event => {
            this._closeDetailsPanel();
        });

        if (SceneLoader && GLTFFileLoader && GLTF2.GLTFLoader) {
            this._addImport();
        }

        if (GLTF2Export) {
            this._addExport();
        }
    }
public static get IsSupported(): boolean {
        return !!(SceneLoader && GLTFFileLoader && GLTF2.GLTFLoader) || !!GLTF2Export;
    }
extensionStates["MSFT_sRGBFactors"] = extensionStates["MSFT_sRGBFactors"] || { enabled: true };
        extensionStates["MSFT_audio_emitter"] = extensionStates["MSFT_audio_emitter"] || { enabled: true };
        extensionStates["KHR_draco_mesh_compression"] = extensionStates["KHR_draco_mesh_compression"] || { enabled: true };
        extensionStates["KHR_materials_pbrSpecularGlossiness"] = extensionStates["KHR_materials_pbrSpecularGlossiness"] || { enabled: true };
        extensionStates["KHR_materials_clearcoat"] = extensionStates["KHR_materials_clearcoat"] || { enabled: true };
        extensionStates["KHR_materials_sheen"] = extensionStates["KHR_materials_sheen"] || { enabled: true };
        extensionStates["KHR_materials_specular"] = extensionStates["KHR_materials_specular"] || { enabled: true };
        extensionStates["KHR_materials_unlit"] = extensionStates["KHR_materials_unlit"] || { enabled: true };
        extensionStates["KHR_lights_punctual"] = extensionStates["KHR_lights_punctual"] || { enabled: true };
        extensionStates["KHR_texture_transform"] = extensionStates["KHR_texture_transform"] || { enabled: true };
        extensionStates["EXT_lights_image_based"] = extensionStates["EXT_lights_image_based"] || { enabled: true };

        const loaderState = this.props.globalState.glTFLoaderDefaults;

        if (loaderState["animationStartMode"] === undefined) {
            loaderState["animationStartMode"] = GLTFLoaderAnimationStartMode.FIRST;
        }
        loaderState["capturePerformanceCounters"] = loaderState["capturePerformanceCounters"] || false;
        loaderState["compileMaterials"] = loaderState["compileMaterials"] || false;
        loaderState["compileShadowGenerators"] = loaderState["compileShadowGenerators"] || false;
        loaderState["coordinateSystemMode"] = loaderState["coordinateSystemMode"] || GLTFLoaderCoordinateSystemMode.AUTO;
        loaderState["loggingEnabled"] = loaderState["loggingEnabled"] || false;
        loaderState["transparencyAsCoverage"] = loaderState["transparencyAsCoverage"] || false;
        loaderState["useClipPlane"] = loaderState["useClipPlane"] || false;
        loaderState["validate"] = loaderState["validate"] || true;
    }
render() {
        const extensionStates = this.props.globalState.glTFLoaderExtensionDefaults;
        const loaderState = this.props.globalState.glTFLoaderDefaults;

        var animationStartMode = [
            { label: "None", value: GLTFLoaderAnimationStartMode.NONE },
            { label: "First", value: GLTFLoaderAnimationStartMode.FIRST },
            { label: "ALL", value: GLTFLoaderAnimationStartMode.ALL }
        ];

        var coordinateSystemMode = [
            { label: "Auto", value: GLTFLoaderCoordinateSystemMode.AUTO },
            { label: "Right handed", value: GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED }
        ];

        return (
            <div>
                
                    
                    
                    
                    
                    
</div>
render() {
        const extensionStates = this.props.globalState.glTFLoaderExtensionDefaults;
        const loaderState = this.props.globalState.glTFLoaderDefaults;

        var animationStartMode = [
            { label: "None", value: GLTFLoaderAnimationStartMode.NONE },
            { label: "First", value: GLTFLoaderAnimationStartMode.FIRST },
            { label: "ALL", value: GLTFLoaderAnimationStartMode.ALL }
        ];

        var coordinateSystemMode = [
            { label: "Auto", value: GLTFLoaderCoordinateSystemMode.AUTO },
            { label: "Right handed", value: GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED }
        ];

        return (
            <div>
                
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
</div>
extensionStates["KHR_materials_sheen"] = extensionStates["KHR_materials_sheen"] || { enabled: true };
        extensionStates["KHR_materials_specular"] = extensionStates["KHR_materials_specular"] || { enabled: true };
        extensionStates["KHR_materials_unlit"] = extensionStates["KHR_materials_unlit"] || { enabled: true };
        extensionStates["KHR_lights_punctual"] = extensionStates["KHR_lights_punctual"] || { enabled: true };
        extensionStates["KHR_texture_transform"] = extensionStates["KHR_texture_transform"] || { enabled: true };
        extensionStates["EXT_lights_image_based"] = extensionStates["EXT_lights_image_based"] || { enabled: true };

        const loaderState = this.props.globalState.glTFLoaderDefaults;

        if (loaderState["animationStartMode"] === undefined) {
            loaderState["animationStartMode"] = GLTFLoaderAnimationStartMode.FIRST;
        }
        loaderState["capturePerformanceCounters"] = loaderState["capturePerformanceCounters"] || false;
        loaderState["compileMaterials"] = loaderState["compileMaterials"] || false;
        loaderState["compileShadowGenerators"] = loaderState["compileShadowGenerators"] || false;
        loaderState["coordinateSystemMode"] = loaderState["coordinateSystemMode"] || GLTFLoaderCoordinateSystemMode.AUTO;
        loaderState["loggingEnabled"] = loaderState["loggingEnabled"] || false;
        loaderState["transparencyAsCoverage"] = loaderState["transparencyAsCoverage"] || false;
        loaderState["useClipPlane"] = loaderState["useClipPlane"] || false;
        loaderState["validate"] = loaderState["validate"] || true;
    }
render() {
        const extensionStates = this.props.globalState.glTFLoaderExtensionDefaults;
        const loaderState = this.props.globalState.glTFLoaderDefaults;

        var animationStartMode = [
            { label: "None", value: GLTFLoaderAnimationStartMode.NONE },
            { label: "First", value: GLTFLoaderAnimationStartMode.FIRST },
            { label: "ALL", value: GLTFLoaderAnimationStartMode.ALL }
        ];

        var coordinateSystemMode = [
            { label: "Auto", value: GLTFLoaderCoordinateSystemMode.AUTO },
            { label: "Right handed", value: GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED }
        ];

        return (
            <div>
                
                    
                    
                    
                    
                    
                    
</div>
render() {
        const extensionStates = this.props.globalState.glTFLoaderExtensionDefaults;
        const loaderState = this.props.globalState.glTFLoaderDefaults;

        var animationStartMode = [
            { label: "None", value: GLTFLoaderAnimationStartMode.NONE },
            { label: "First", value: GLTFLoaderAnimationStartMode.FIRST },
            { label: "ALL", value: GLTFLoaderAnimationStartMode.ALL }
        ];

        var coordinateSystemMode = [
            { label: "Auto", value: GLTFLoaderCoordinateSystemMode.AUTO },
            { label: "Right handed", value: GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED }
        ];

        return (
            <div>
                
                    
                    
                    
                    
</div>
render() {
        const extensionStates = this.props.globalState.glTFLoaderExtensionDefaults;
        const loaderState = this.props.globalState.glTFLoaderDefaults;

        var animationStartMode = [
            { label: "None", value: GLTFLoaderAnimationStartMode.NONE },
            { label: "First", value: GLTFLoaderAnimationStartMode.FIRST },
            { label: "ALL", value: GLTFLoaderAnimationStartMode.ALL }
        ];

        var coordinateSystemMode = [
            { label: "Auto", value: GLTFLoaderCoordinateSystemMode.AUTO },
            { label: "Right handed", value: GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED }
        ];

        return (
            <div>
                
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                
</div>

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