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Top 10 Examples of "d3-ease in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'd3-ease' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

.tickSize(width - margin.left - margin.right);

    barChartSVG.select('.gridlines').call(gridlines);

    // render the bars
    const bars = barsContainer.selectAll('.bar').data(parsedCounters, c => +c.start_time);

    const barsEnter = bars
      .enter()
      .append('rect')
      .attr('class', 'bar');

    const t = d3Transition
      .transition()
      .duration(DURATION)
      .ease(d3Ease.easeQuad);

    bars
      .merge(barsEnter)
      .attr('x', counter => xScale(counter.start_time))
      // set the initial y value to 0 so the bars animate upwards
      .attr('y', () => yScale(0))
      .attr('width', xScale.bandwidth())
      .transition(t)
      .delay(function(d, i) {
        return i * BASE_SPEED;
      })
      .attr('height', counter => height - yScale(counter.total))
      .attr('y', counter => yScale(counter.total));

    bars.exit().remove();
hoverColor: config.hoverColor === void 0 ? revealConfig.hoverColor : config.hoverColor,
        zIndex: config.zIndex === void 0 ? revealConfig.zIndex : config.zIndex,
        borderColor: config.borderColor === void 0 ? revealConfig.borderColor : config.borderColor
    } as Required;

    const newTinyColor = tinyColor(newConfig.hoverColor);
    const hsla = newTinyColor.toHsl();
    const hslaColor = newTinyColor.toHslString();
    let storeColor = colorMap.get(hslaColor) as ColorStore;

    if (!storeColor) {
        const gradient = revealStore.hoverCtx.createRadialGradient(0, 0, 0, 0, 0, 1);
        const step = 0.01;
        for (let x = 1; x > 0; x -= step) {
            // let alpha = easing.easeCubicIn(x);
            let alpha = easing.easeCubicInOut(x);
            gradient.addColorStop(x / 2, `hsla(${hsla.h}, ${hsla.h * 100}%, ${hsla.l * 100}%, ${(1 - alpha) * hsla.a})`);
        }
        const borderColor = tinyColor({
            h: hsla.h,
            s: hsla.s,
            l: hsla.l,
            a: 1
        }).toHslString();
        storeColor = { gradient, borderColor };
        colorMap.set(hslaColor, storeColor);
    }

    newConfig.hoverGradient = storeColor.gradient;
    if (!newConfig.borderColor) {
        newConfig.borderColor = storeColor.borderColor;
    }
eases.forEach(function (e) {
      // convert to camelCase
      var easeName = e.replace(/-([a-z])/g, function (g) {
        return g[1].toUpperCase();
      });

      // add instance methods dynamically
      _this[easeName] = function (prop, end, duration) {
        return this.animate(prop, end, duration, easeName);
      };

      Easing[easeName] = ease(e);
    });
  }
eases.forEach( (e) => {
            // convert to camelCase
            var easeName = e.replace(/-([a-z])/g, function (g) { return g[1].toUpperCase(); });

            // add instance methods dynamically
            this[easeName] = function(prop, end, duration) {
                return this.animate(prop, end, duration, easeName)
            }

            Easing[easeName] = ease(e)

        });
    }
(isFlying
        ? isSpectator
          ? SPECTATOR_INERTIA
          : INERTIA
        : (isOnGround ? FRIC_INERTIA : IN_AIR_INERTIA) /
          (isSprinting ? SPRINT_FACTOR : 1)) *
      delta

    if (this.needsToJump) {
      this.jumping = true
      this.currJumpTime = JUMP_TIME
      this.needsToJump = false
    }

    if (this.currJumpTime > 0 && this.jumping) {
      const jf = easeQuadOut(this.currJumpTime / JUMP_TIME) * JUMP_FORCE
      this.acc.y += jf // !?????
      this.currJumpTime -= delta * 1000
    }

    if (this.currJumpTime <= 0) {
      this.jumping = false
      this.currJumpTime = 0
    }

    this.vel.add(this.acc)
    this.acc.set(0.0, 0.0, 0.0)

    if (shouldGravity && !this.freshlyJumped) this.vel.y += GRAVITY

    this.vel.multiplyScalar(delta)
import * as d3Ease from 'd3-ease';

let t_in: number = 0.5;
let t_out: number;

t_out = d3Ease.easeLinear(t_in);

t_out = d3Ease.easeQuad(t_in);
t_out = d3Ease.easeQuadIn(t_in);
t_out = d3Ease.easeQuadOut(t_in);
t_out = d3Ease.easeQuadInOut(t_in);

t_out = d3Ease.easeCubic(t_in);
t_out = d3Ease.easeCubicIn(t_in);
t_out = d3Ease.easeCubicOut(t_in);
t_out = d3Ease.easeCubicInOut(t_in);


let easePolyFactory: d3Ease.PolynomialEasingFactory;

easePolyFactory = d3Ease.easePoly;
easePolyFactory = d3Ease.easePoly.exponent(2);
t_out = easePolyFactory(t_in);

easePolyFactory = d3Ease.easePolyIn;
easePolyFactory = d3Ease.easePolyIn.exponent(2);
t_out = easePolyFactory(t_in);

easePolyFactory = d3Ease.easePolyOut;
easePolyFactory = d3Ease.easePolyOut.exponent(2);
t_out = easePolyFactory(t_in);
import * as d3Ease from 'd3-ease';

let t_in: number = 0.5;
let t_out: number;

t_out = d3Ease.easeLinear(t_in);

t_out = d3Ease.easeQuad(t_in);
t_out = d3Ease.easeQuadIn(t_in);
t_out = d3Ease.easeQuadOut(t_in);
t_out = d3Ease.easeQuadInOut(t_in);

t_out = d3Ease.easeCubic(t_in);
t_out = d3Ease.easeCubicIn(t_in);
t_out = d3Ease.easeCubicOut(t_in);
t_out = d3Ease.easeCubicInOut(t_in);


let easePolyFactory: d3Ease.PolynomialEasingFactory;

easePolyFactory = d3Ease.easePoly;
easePolyFactory = d3Ease.easePoly.exponent(2);
t_out = easePolyFactory(t_in);

easePolyFactory = d3Ease.easePolyIn;
easePolyFactory = d3Ease.easePolyIn.exponent(2);
t_out = easePolyFactory(t_in);

easePolyFactory = d3Ease.easePolyOut;
easePolyFactory = d3Ease.easePolyOut.exponent(2);
t_out = easePolyFactory(t_in);
/**
 * Typescript definition tests for d3/d3-ease module
 *
 * Note: These tests are intended to test the definitions only
 * in the sense of typing and call signature consistency. They
 * are not intended as functional tests.
 */

import * as d3Ease from 'd3-ease';

let t_in: number = 0.5;
let t_out: number;

t_out = d3Ease.easeLinear(t_in);

t_out = d3Ease.easeQuad(t_in);
t_out = d3Ease.easeQuadIn(t_in);
t_out = d3Ease.easeQuadOut(t_in);
t_out = d3Ease.easeQuadInOut(t_in);

t_out = d3Ease.easeCubic(t_in);
t_out = d3Ease.easeCubicIn(t_in);
t_out = d3Ease.easeCubicOut(t_in);
t_out = d3Ease.easeCubicInOut(t_in);


let easePolyFactory: d3Ease.PolynomialEasingFactory;

easePolyFactory = d3Ease.easePoly;
easePolyFactory = d3Ease.easePoly.exponent(2);
t_out = easePolyFactory(t_in);
easeBackFactory = d3Ease.easeBackIn;
easeBackFactory = d3Ease.easeBackIn.overshoot(2);
t_out = easeBackFactory(t_in);

easeBackFactory = d3Ease.easeBackOut;
easeBackFactory = d3Ease.easeBackOut.overshoot(2);
t_out = easeBackFactory(t_in);

easeBackFactory = d3Ease.easeBackInOut;
easeBackFactory = d3Ease.easeBackInOut.overshoot(2);
t_out = easeBackFactory(t_in);

let easeElasticFactory: d3Ease.ElasticEasingFactory;

easeElasticFactory = d3Ease.easeElastic;
easeElasticFactory = d3Ease.easeElastic.amplitude(1.5);
easeElasticFactory = d3Ease.easeElastic.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticIn;
easeElasticFactory = d3Ease.easeElasticIn.amplitude(1.5);
easeElasticFactory = d3Ease.easeElasticIn.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticOut;
easeElasticFactory = d3Ease.easeElasticOut.amplitude(1.5);
easeElasticFactory = d3Ease.easeElasticOut.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticInOut;
easeElasticFactory = d3Ease.easeElasticInOut.amplitude(1.5);
easeElasticFactory = d3Ease.easeElasticInOut.period(0.4);
easeBackFactory = d3Ease.easeBackIn;
easeBackFactory = d3Ease.easeBackIn.overshoot(2);
t_out = easeBackFactory(t_in);

easeBackFactory = d3Ease.easeBackOut;
easeBackFactory = d3Ease.easeBackOut.overshoot(2);
t_out = easeBackFactory(t_in);

easeBackFactory = d3Ease.easeBackInOut;
easeBackFactory = d3Ease.easeBackInOut.overshoot(2);
t_out = easeBackFactory(t_in);

let easeElasticFactory: d3Ease.ElasticEasingFactory;

easeElasticFactory = d3Ease.easeElastic;
easeElasticFactory = d3Ease.easeElastic.amplitude(1.5);
easeElasticFactory = d3Ease.easeElastic.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticIn;
easeElasticFactory = d3Ease.easeElasticIn.amplitude(1.5);
easeElasticFactory = d3Ease.easeElasticIn.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticOut;
easeElasticFactory = d3Ease.easeElasticOut.amplitude(1.5);
easeElasticFactory = d3Ease.easeElasticOut.period(0.4);
t_out = easeElasticFactory(t_in);

easeElasticFactory = d3Ease.easeElasticInOut;
easeElasticFactory = d3Ease.easeElasticInOut.amplitude(1.5);

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