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Top 10 Examples of "p5 in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'p5' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

p.translate(0, height-50);
        // stroke(random(100,200),random(100,200),0)

        for(let i = 0; i < systems.length; i++){
            const options = systems[i];
            options.p = p;
            console.log(options)
            const l = new LSystem(options);
            p.translate(distanceX, 0)
            l.run(iterations[i]);
        }
    }
}

// set global functions for p5
const p5Instance = new p5(sketch)
function separate(boids, boid) {
  const [count, direction] = boids.reduce(
    ([count, direction], otherBoid) => {
      const d = boid.position.dist(otherBoid.position);
      if (d > 0 && d < CONFIG.desiredSeparation) {
        // Calculate vector pointing away from neighbour
        const diff = Vector.sub(boid.position, otherBoid.position)
          .normalize()
          .div(d); // Weight by distance
        return [count + 1, direction.add(diff)];
      }
      return [count, direction];
    },
    [0, new Vector(0, 0)],
  );

  return count > 0
    ? direction
        .div(count) // average
        .normalize()
        .mult(boid.maxSpeed)
        .sub(boid.velocity)
        .limit(boid.maxForce)
    : direction;
}
function seek(target, boid) {
  // A vector pointing from the boid location to the target
  const desired = Vector.sub(target, boid.position);
  // Normalize and scale to maximum speed
  desired.normalize();
  desired.mult(boid.maxSpeed);
  // Steer = Desired - Velocity
  const steer = Vector.sub(desired, boid.velocity);
  // Limit to maximum steering force
  steer.limit(boid.maxForce);
  return steer;
}
function seek(target, boid) {
  // A vector pointing from the boid location to the target
  const desired = Vector.sub(target, boid.position);
  // Normalize and scale to maximum speed
  desired.normalize();
  desired.mult(boid.maxSpeed);
  // Steer = Desired - Velocity
  const steer = Vector.sub(desired, boid.velocity);
  // Limit to maximum steering force
  steer.limit(boid.maxForce);
  return steer;
}
This is a port of Daniel Shiffman Nature of Code: Intelligence and Learning
Original Repo: https://github.com/shiffman/NOC-S17-2-Intelligence-Learning

Cristóbal Valenzuela
https://github.com/cvalenzuela/p5deeplearn
===
*/

import p5 from 'p5';
import 'p5/lib/addons/p5.dom';
import { lstm } from './lstm';

let textInput, tempSlider, lengthSlider, maxlen = 40,
  waiting = false;

let sketch = new p5((p) => {

  p.setup = () => {
    p.noCanvas();

    // Grab the DOM elements
    textInput = p.select('#textInput');
    lengthSlider = p.select('#lenSlider');
    tempSlider = p.select('#tempSlider');

    // Run generate anytime something changes
    textInput.input(generate);
    lengthSlider.input(generate);
    tempSlider.input(generate);
  };

  let generate = () => {
getCanvas = () =>
      new p5(p => {
        this.instance = p

        this.renderer(p)

        // Do some extra stuff here with processing
        this.props.extras && this.props.extras(p)
      }, this.wrapper)
(_this.getCanvas = function() {
          return new p5(function(p) {
            _this.instance = p

            _this.renderer(p)

            // Do some extra stuff here with processing
            _this.props.extras && _this.props.extras(p)
          }, _this.wrapper)
        }),
        _temp)),
([count, direction], otherBoid) => {
      const d = boid.position.dist(otherBoid.position);
      if (d > 0 && d < CONFIG.desiredSeparation) {
        // Calculate vector pointing away from neighbour
        const diff = Vector.sub(boid.position, otherBoid.position)
          .normalize()
          .div(d); // Weight by distance
        return [count + 1, direction.add(diff)];
      }
      return [count, direction];
    },
    [0, new Vector(0, 0)],
p.setup = function() {
        // Canvas setup
        p.background(7, 11, 21);
        canvas = p.createCanvas(width, height);
        fft = new p5.FFT(0.9, 256); // for the waves
        amplitude = new p5.Amplitude(); // for the ellipses
        p.noFill();
        p.stroke(0, 100);
        initAudioStream();
    };
p.setup = () => {
      this.canvas = p.createCanvas(window.innerWidth, window.innerHeight);

      if (this.state.mode === "mic") {
        this.mic = new p5.AudioIn();
        this.mic.start();
        this.fft = new p5.FFT();
        this.fft.setInput(this.mic);
      } else {
        // using a song file
        this.song.setVolume(1.0);
        this.song.playMode("restart");
        this.song.play();
        this.fft = new p5.FFT();
        this.fft.setInput(this.song);
      }
    };

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