Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'p5' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
p.translate(0, height-50);
// stroke(random(100,200),random(100,200),0)
for(let i = 0; i < systems.length; i++){
const options = systems[i];
options.p = p;
console.log(options)
const l = new LSystem(options);
p.translate(distanceX, 0)
l.run(iterations[i]);
}
}
}
// set global functions for p5
const p5Instance = new p5(sketch)
function separate(boids, boid) {
const [count, direction] = boids.reduce(
([count, direction], otherBoid) => {
const d = boid.position.dist(otherBoid.position);
if (d > 0 && d < CONFIG.desiredSeparation) {
// Calculate vector pointing away from neighbour
const diff = Vector.sub(boid.position, otherBoid.position)
.normalize()
.div(d); // Weight by distance
return [count + 1, direction.add(diff)];
}
return [count, direction];
},
[0, new Vector(0, 0)],
);
return count > 0
? direction
.div(count) // average
.normalize()
.mult(boid.maxSpeed)
.sub(boid.velocity)
.limit(boid.maxForce)
: direction;
}
function seek(target, boid) {
// A vector pointing from the boid location to the target
const desired = Vector.sub(target, boid.position);
// Normalize and scale to maximum speed
desired.normalize();
desired.mult(boid.maxSpeed);
// Steer = Desired - Velocity
const steer = Vector.sub(desired, boid.velocity);
// Limit to maximum steering force
steer.limit(boid.maxForce);
return steer;
}
function seek(target, boid) {
// A vector pointing from the boid location to the target
const desired = Vector.sub(target, boid.position);
// Normalize and scale to maximum speed
desired.normalize();
desired.mult(boid.maxSpeed);
// Steer = Desired - Velocity
const steer = Vector.sub(desired, boid.velocity);
// Limit to maximum steering force
steer.limit(boid.maxForce);
return steer;
}
This is a port of Daniel Shiffman Nature of Code: Intelligence and Learning
Original Repo: https://github.com/shiffman/NOC-S17-2-Intelligence-Learning
Cristóbal Valenzuela
https://github.com/cvalenzuela/p5deeplearn
===
*/
import p5 from 'p5';
import 'p5/lib/addons/p5.dom';
import { lstm } from './lstm';
let textInput, tempSlider, lengthSlider, maxlen = 40,
waiting = false;
let sketch = new p5((p) => {
p.setup = () => {
p.noCanvas();
// Grab the DOM elements
textInput = p.select('#textInput');
lengthSlider = p.select('#lenSlider');
tempSlider = p.select('#tempSlider');
// Run generate anytime something changes
textInput.input(generate);
lengthSlider.input(generate);
tempSlider.input(generate);
};
let generate = () => {
getCanvas = () =>
new p5(p => {
this.instance = p
this.renderer(p)
// Do some extra stuff here with processing
this.props.extras && this.props.extras(p)
}, this.wrapper)
(_this.getCanvas = function() {
return new p5(function(p) {
_this.instance = p
_this.renderer(p)
// Do some extra stuff here with processing
_this.props.extras && _this.props.extras(p)
}, _this.wrapper)
}),
_temp)),
([count, direction], otherBoid) => {
const d = boid.position.dist(otherBoid.position);
if (d > 0 && d < CONFIG.desiredSeparation) {
// Calculate vector pointing away from neighbour
const diff = Vector.sub(boid.position, otherBoid.position)
.normalize()
.div(d); // Weight by distance
return [count + 1, direction.add(diff)];
}
return [count, direction];
},
[0, new Vector(0, 0)],
p.setup = function() {
// Canvas setup
p.background(7, 11, 21);
canvas = p.createCanvas(width, height);
fft = new p5.FFT(0.9, 256); // for the waves
amplitude = new p5.Amplitude(); // for the ellipses
p.noFill();
p.stroke(0, 100);
initAudioStream();
};
p.setup = () => {
this.canvas = p.createCanvas(window.innerWidth, window.innerHeight);
if (this.state.mode === "mic") {
this.mic = new p5.AudioIn();
this.mic.start();
this.fft = new p5.FFT();
this.fft.setInput(this.mic);
} else {
// using a song file
this.song.setVolume(1.0);
this.song.playMode("restart");
this.song.play();
this.fft = new p5.FFT();
this.fft.setInput(this.song);
}
};