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Top 10 Examples of "vec3 in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'vec3' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

function placeBlock (slot, position, cb) {
    bot.setQuickBarSlot(slot - 36)
    // always place the block on the top of the block below it, i guess.
    const referenceBlock = bot.blockAt(position.plus(new Vec3(0, -1, 0)))
    bot.placeBlock(referenceBlock, new Vec3(0, 1, 0), cb)
  }
function placeBlock (slot, position, cb) {
    bot.setQuickBarSlot(slot - 36)
    // always place the block on the top of the block below it, i guess.
    const referenceBlock = bot.blockAt(position.plus(new Vec3(0, -1, 0)))
    bot.placeBlock(referenceBlock, new Vec3(0, 1, 0), cb)
  }
(cb) => {
      // TODO: find a better way than this setTimeout(cb,200);
      bot.test.placeBlock(36, bot.entity.position.plus(new Vec3(1, 0, 0)), () => {
        setTimeout(cb, 200)
      })
    },
    bot.test.clearInventory,
it("generate a portal", () => {
    assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
      bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
      left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
      right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
      top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
      air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
    })
  });
});
it("generate a portal", () => {
    assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
      bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
      left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
      right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
      top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
      air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
    })
  });
});
it("generate a portal", () => {
    assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
      bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
      left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
      right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
      top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
      air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
    })
  });
});
it("can use /setblock",async() => {
      await once(bot, 'chunkColumnLoad');
      bot.chat('/setblock 1 2 3 95 0');
      let [,newBlock]=await once(bot,'blockUpdate:'+new Vec3(1,2,3),{array:true});
      assert.equal(newBlock.type,95);
    });
    it("can use /xp",async() => {
parse (str) {
      const pars = str.split(' ')
      if (pars.length !== 6) { return false }
      let [x, y, z, direction, width, height] = pars;
      [x, y, z] = [x, y, z].map((val, i) => serv.posFromString(val, player.position[['x', 'y', 'z'][i]]))
      const bottomLeft = new Vec3(x, y, z)
      if (direction !== 'x' && direction !== 'z') { throw new UserError('Wrong Direction') }
      direction = direction === 'x' ? new Vec3(1, 0, 0) : new Vec3(0, 0, 1)
      return { bottomLeft, direction, width, height }
    },
    async action ({ bottomLeft, direction, width, height }) {
bot._client.on('spawn_position', (packet) => {
    bot.spawnPoint = new Vec3(packet.location.x, packet.location.y, packet.location.z)
    bot.emit('game')
  })
}
parse (str) {
      const pars = str.split(' ')
      if (pars.length !== 6) { return false }
      let [x, y, z, direction, width, height] = pars;
      [x, y, z] = [x, y, z].map((val, i) => serv.posFromString(val, player.position[['x', 'y', 'z'][i]]))
      const bottomLeft = new Vec3(x, y, z)
      if (direction !== 'x' && direction !== 'z') { throw new UserError('Wrong Direction') }
      direction = direction === 'x' ? new Vec3(1, 0, 0) : new Vec3(0, 0, 1)
      return { bottomLeft, direction, width, height }
    },
    async action ({ bottomLeft, direction, width, height }) {

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