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Top 10 Examples of "steam-user in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'steam-user' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

let SteamUser = require('steam-user');

module.exports = SteamUser;

SteamUser.prototype.setWebSocket = function (webSocket) {
    this.webSocket = webSocket;
};


/**
 * overrides _steamGuardPrompt method to support WebSocket
 * @param domain
 * @param lastCodeWrong
 * @param {steamGuardCallback} callback
 */
SteamUser.prototype._steamGuardPrompt = function (domain, lastCodeWrong, callback) {
    if (this.options.promptSteamGuardCode) {
        this.authCode = null;
        try {
            this.webSocket.send(JSON.stringify({action: 'authCode'}));
        } catch (err) {
            // TODO
        }

        this.once('inputAuthCode', code => callback(code));
    } else {
        this.emit('steamGuard', domain, callback, lastCodeWrong);
    }
};

/**
 * @callback steamGuardCallback
exports.onLogin = function () {
    if (exports.isReady()) {
        // We have relogged, set game and online
        this.gamesPlayed(package.name);
        this.setPersona(SteamUser.EPersonaState.Online);
    }
};
function loginResponse (err) {
                if (err) {
                    if (!lastLoginFailed && err.eresult !== SteamUser.EFriendRelationship.RateLimitExceeded && err.eresult !== SteamUser.EFriendRelationship.InvalidPassword) {
                        lastLoginFailed = true;
                        // Try and sign in without login key
                        log.warn('Failed to sign in to Steam, retrying without login key...');
                        login(null, loginResponse);
                    } else {
                        log.warn('Failed to sign in to Steam');
                        handler.onLoginFailure(err);
                    }
                    return;
                }

                checkAccountLimitations(function (err) {
                    if (err) {
                        throw err;
                    }
steam.on("loggedOn", () => {
	steam.setPersona(Steam.EPersonaState.Online);
	console.log("Logged on to Steam.");
	ensureCommunityLoggedIn(() => {});
});
.then(() => {
        this.client.setPersona(SteamUser.EPersonaState.Offline)
        this.client.gamesPlayed(this.games !== null ? this.games : [10, 730])
        return console.log(`${this.logheader()} Starting to boost games!`)
      })
      .catch(err => console.error(`${this.logheader()} ${err}`))
client.on('loggedOn', function(details) {
	console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID());
    client.setPersona(SteamUser.EPersonaState.Invisible);
});
.then(() => {
        this.client.setPersona(SteamUser.EPersonaState.Offline)
        this.client.gamesPlayed(this.games !== null ? this.games : [10, 730])
        return console.log(`${this.logheader()} Starting to boost games!`)
      })
      .catch(err => console.error(`${this.logheader()} ${err}`))
client.on("loggedOn", function(response) {
            console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID());
            client.setPersona(SteamUser.EPersonaState.Online);
        });
        client.on("error", function(error) {
client.on('loggedOn', () => {
    client.setPersona(SteamUser.Steam.EPersonaState.LookingToTrade, config.botName);
    client.gamesPlayed(440);
    console.log(colours.bgGreen(config.botName) + ' is online and looking for trade.'.green);

});
client.on('webSession', (sessionid, cookies) => {
constructor(name, password, sentry, secret, games, indent = 0) {
    super()
    this.name = name
    this.password = password
    this.sentry = sentry
    this.secret = secret
    this.games = games
    this.indent = indent
    const options = {
      promptSteamGuardCode: false,
      dataDirectory: null
    }
    this.client = new SteamUser(null, options)
    if (this.sentry) this.client.setSentry(Buffer.from(this.sentry, "base64"))

    this.client.on("error", err => this.emit("clientError", err))
    this.client.on("steamGuard", () => this.emit("clientSteamGuard"))
    this.client.once("steamGuard", () => (this.steamGuardRequested = true))
  }

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