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Top 10 Examples of "react-joyride in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-joyride' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

} else if (action === ACTIONS.PREV) {
          t = this.state.steps[index - 1]
        }

        if(!t) return
        const a = document.querySelector(t.target)
        centerDiv(a)
      }

      

      // Update state to advance the tour
      //this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });
    }
    else if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      // Need to set our running state to false, so we can restart if we click start again.
      this.setState({ run: false });
    }

    console.groupCollapsed(type);
    console.log(data); //eslint-disable-line no-console
    console.groupEnd();
  };
handleJoyrideCallback = data => {
    const { action, index, status, type } = data;

    if ([EVENTS.STEP_AFTER, EVENTS.TARGET_NOT_FOUND].includes(type)) {
      // Update state to advance the tour
      this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });
    }
    else if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      // Need to set our running state to false, so we can restart if we click start again.
      this.setState({ run: false });
      this.registerEvent(status)
    }

    console.groupCollapsed(type);
    console.log(data); //eslint-disable-line no-console
    console.groupEnd();
  };
handleJoyrideCallback = data => {
    const { action, index, status, type } = data;

    if ([EVENTS.STEP_AFTER, EVENTS.TARGET_NOT_FOUND].includes(type)) {
      // Update state to advance the tour
      this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });
    }
    else if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      // Need to set our running state to false, so we can restart if we click start again.
      this.setState({ run: false });
      this.registerEvent(status)
    }

    console.groupCollapsed(type);
    console.log(data); //eslint-disable-line no-console
    console.groupEnd();
  };
handleJoyrideCallback = data => {
    const { action, index, status, type } = data;

    if ([EVENTS.STEP_AFTER, EVENTS.TARGET_NOT_FOUND].includes(type)) {
      // Update state to advance the tour
      this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });
    }
    else if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      // Need to set our running state to false, so we can restart if we click start again.
      this.setState({ run: false });
      this.registerEvent(status)
    }

    console.groupCollapsed(type);
    console.log(data); //eslint-disable-line no-console
    console.groupEnd();
  };
//console.log(data)

    const centerDiv = (element)=>{
      const elementRect = element.getBoundingClientRect();
      const absoluteElementTop = elementRect.top + window.pageYOffset;
      const middle = absoluteElementTop - (window.innerHeight / 2);
      window.scrollTo(0, middle);
    }

    if ([EVENTS.STEP_AFTER, EVENTS.TARGET_NOT_FOUND].includes(type)) {
      
      if (action === ACTIONS.NEXT || action === ACTIONS.PREV)  {

        let t = null

        if (action === ACTIONS.NEXT){
          t = this.state.steps[index + 1]

        } else if (action === ACTIONS.PREV) {
          t = this.state.steps[index - 1]
        }

        if(!t) return
        const a = document.querySelector(t.target)
        centerDiv(a)
      }

      

      // Update state to advance the tour
      //this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });
    }
mutationObserver = new MutationObserver(mutationHandler);

            mutationObserver.observe(document.body, {
                childList: true,
                attributes: true,
                subtree: true
            });

            // call it once manually after the event was registered as the
            // element might already be visible in the DOM at which point we're
            // already done.
            mutationHandler();

        }

        if (callbackProps.status === STATUS.SKIPPED || callbackProps.status === STATUS.FINISHED) {

            try {

                // FIXME?
                // this.setState({ run: false, stepIndex: 0 });

                switch (callbackProps.status) {
                    case STATUS.SKIPPED:
                        RendererAnalytics.event({category: 'tour-result', action: 'skipped'});
                        RendererAnalytics.event({category: 'tour-skip', action: 'skipped-at-step-' + callbackProps.index});

                        LifecycleToggle.mark(LifecycleEvents.TOUR_SKIPPED);
                        break;
                    case STATUS.FINISHED:
                        RendererAnalytics.event({category: 'tour-result', action: 'finished'});
const handleJoyrideCallback = (data) => {
    const {
      action, index, type, status,
    } = data;
    if ([EVENTS.TOUR_START].includes(type)) {
      document.addEventListener('mouseup', onClick);
    } else if ([ACTIONS.START].includes(action) && index === 0) {
      // if the guide is restarted there will be no EVENTS.TOUR_START, the EventListener must
      // be added on ACTION.START and step 0.
      document.addEventListener('mouseup', onClick);
    } else if ([ACTIONS.CLOSE].includes(action) || [STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
      if (runGuide) {
        endGuide();
      }
    } else if ([EVENTS.STEP_AFTER].includes(type)) {
      const newStepIndex = index + (action === ACTIONS.PREV ? -1 : 1);
      if (action !== ACTIONS.PREV && !readyToProceed(newStepIndex)) {
        // we are not ready to proceed to the next step. Reset the current step.
        // The stop/start of the guide is needed to reset the Joyride events, or it will
        // be somewhere in between steps, statewise.
        setRunGuide(false);
        setStepIndex(index);
        setTimeout(() => setRunGuide(true), 100);
      } else {
        // Update state to advance the guide
        setStepIndex(newStepIndex);
      }
callback={data => {
          const { action, index, type, status, step } = data;
          const { actions } = step || {};
          const { prev, next } = actions || {};

          if ([STATUS.FINISHED, STATUS.SKIPPED].includes(status)) {
            // Need to set our running state to false, so we can restart if we click start again.
            handleStateChange({ open: false, stepIndex: 0, stepsKey: '' });
          } else if (data.action === 'close' || data.type === 'tour:end') {
            handleStateChange({
              stepIndex: 0,
              open: false
            });
          } else if (
            [
              EVENTS.STEP_AFTER,
              EVENTS.TARGET_NOT_FOUND,
              EVENTS.TOUR_START
            ].includes(type)
          ) {
            const newStepIndex = index + (action === ACTIONS.PREV ? -1 : 1);
            // Update state to advance the tour
if (callbackProps.status === STATUS.SKIPPED || callbackProps.status === STATUS.FINISHED) {

            try {

                // FIXME?
                // this.setState({ run: false, stepIndex: 0 });

                switch (callbackProps.status) {
                    case STATUS.SKIPPED:
                        RendererAnalytics.event({category: 'tour-result', action: 'skipped'});
                        RendererAnalytics.event({category: 'tour-skip', action: 'skipped-at-step-' + callbackProps.index});

                        LifecycleToggle.mark(LifecycleEvents.TOUR_SKIPPED);
                        break;
                    case STATUS.FINISHED:
                        RendererAnalytics.event({category: 'tour-result', action: 'finished'});

                        LifecycleToggle.mark(LifecycleEvents.TOUR_FINISHED);
                        break;
                }

            } finally {
                LifecycleToggle.mark(LifecycleEvents.TOUR_TERMINATED);
            }

        } else if (callbackProps.type === EVENTS.STEP_AFTER) {

            if ( ! this.state.run) {

                setTimeout(() => {
if (tour.step && tour.step.callback && type === 'tooltip' /* && undone*/) {
                    let doneSteps = (new Set(this.state.doneSteps)).add(index);
                    tour.step.callback();
                    this.setState({ doneSteps });
                }
            }
            if (action === ACTIONS.CLOSE) {
                this.h.toggleTour(false);
                this.setState({ doneSteps: new Set(), stepIndex: 0 });
            }
            if (type === EVENTS.TOUR_END) {
                this.h.toggleTour(false);
                this.setState({ doneSteps: new Set(), stepIndex: 0 });
            } else if ([EVENTS.STEP_AFTER, EVENTS.CLOSE, EVENTS.TARGET_NOT_FOUND].includes(type)) {
                // Since this is a controlled tour you'll need to update the state to advance the tour
                this.setState({ stepIndex: index + (action === ACTIONS.PREV ? -1 : 1) });

            }
        }

    }

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