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Top 10 Examples of "react-art in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-art' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

// libs
container
	.register('React', React, { maker: 'fixed' })
	.register('_', require('lodash'), { maker: 'fixed' })
	.register('rsvp', require('rsvp'), { maker: 'fixed' })
	.register('eventEmitter', function() { return new Events.EventEmitter() })
	.register('seedrandom', require('seedrandom'), { maker: 'fixed' })
	.register('displayHelper', require('./utilities/displayHelper'), { maker: 'singleton' });

// components
container
	.register('Surface', ReactArt.Surface, { maker : 'fixed' })
	.register('Group', ReactArt.Group, { maker : 'fixed' })
	.register('Path', ReactArt.Path, { maker : 'fixed' })
	.register('Shape', ReactArt.Shape, { maker : 'fixed' })
	.register('App', require('./components/app.jsx'))
	.register('GameBoard', require('./components/game-board.jsx'))
	.register('HexGrid', require('./components/hex-grid.jsx'))
	.register('HexTile', require('./components/hex-tile.jsx'));

// mixins
container
	.register('PureRenderMixin', React.addons.PureRenderMixin, { maker: 'fixed' });

var React = container.get('React');
var AppElement = React.createElement(container.get('App'));
React.render(AppElement, document.body);
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;


var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;

var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
        .moveTo(x1, y1)
import React from 'react';
import ReactArt from 'react-art';
import ImmutablePropTypes from 'react-immutable-proptypes';
import {Map} from 'immutable';

import Colors from '../styles/Colors.js';
import EventTypes from '../update/EventTypes.js';
import {relMouseCoords} from './utils/DrawingUtils.js';
import {getKeyCombo} from '../utils/KeyboardShortcuts.js';

const Surface = ReactArt.Surface;

const addPropsAndCreate = (extraProps) => (element) => {
  // https://facebook.github.io/react/docs/multiple-components.html#dynamic-children
  const props = Object.assign({key: element.props.id}, extraProps || {}, element.props);
  return React.createElement(element.component, props);
};

const toJS = e => e.toJS();

const convert = {
  mousedown: EventTypes.CanvasMouseDown,
  mousemove: EventTypes.CanvasMouseMove,
  mouseup: EventTypes.CanvasMouseUp,
  keydown: EventTypes.KeyDown
};
var Events = require('events');
var indejection = require('indejection');
var container = indejection();

// libs
container
	.register('React', React, { maker: 'fixed' })
	.register('_', require('lodash'), { maker: 'fixed' })
	.register('rsvp', require('rsvp'), { maker: 'fixed' })
	.register('eventEmitter', function() { return new Events.EventEmitter() })
	.register('seedrandom', require('seedrandom'), { maker: 'fixed' })
	.register('displayHelper', require('./utilities/displayHelper'), { maker: 'singleton' });

// components
container
	.register('Surface', ReactArt.Surface, { maker : 'fixed' })
	.register('Group', ReactArt.Group, { maker : 'fixed' })
	.register('Path', ReactArt.Path, { maker : 'fixed' })
	.register('Shape', ReactArt.Shape, { maker : 'fixed' })
	.register('App', require('./components/app.jsx'))
	.register('GameBoard', require('./components/game-board.jsx'))
	.register('HexGrid', require('./components/hex-grid.jsx'))
	.register('HexTile', require('./components/hex-tile.jsx'));

// mixins
container
	.register('PureRenderMixin', React.addons.PureRenderMixin, { maker: 'fixed' });

var React = container.get('React');
var AppElement = React.createElement(container.get('App'));
React.render(AppElement, document.body);
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;

var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
        .moveTo(x1, y1)
        .lineTo(x2, y2);
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;


var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
    return new Path()
        .moveTo(x1, y1)
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;

var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

var linePath = function(x1, y1, x2, y2) {
var indejection = require('indejection');
var container = indejection();

// libs
container
	.register('React', React, { maker: 'fixed' })
	.register('_', require('lodash'), { maker: 'fixed' })
	.register('rsvp', require('rsvp'), { maker: 'fixed' })
	.register('eventEmitter', function() { return new Events.EventEmitter() })
	.register('seedrandom', require('seedrandom'), { maker: 'fixed' })
	.register('displayHelper', require('./utilities/displayHelper'), { maker: 'singleton' });

// components
container
	.register('Surface', ReactArt.Surface, { maker : 'fixed' })
	.register('Group', ReactArt.Group, { maker : 'fixed' })
	.register('Path', ReactArt.Path, { maker : 'fixed' })
	.register('Shape', ReactArt.Shape, { maker : 'fixed' })
	.register('App', require('./components/app.jsx'))
	.register('GameBoard', require('./components/game-board.jsx'))
	.register('HexGrid', require('./components/hex-grid.jsx'))
	.register('HexTile', require('./components/hex-tile.jsx'));

// mixins
container
	.register('PureRenderMixin', React.addons.PureRenderMixin, { maker: 'fixed' });

var React = container.get('React');
var AppElement = React.createElement(container.get('App'));
React.render(AppElement, document.body);
var _ = require('underscore');
var React = require('react');
var ReactART = require('react-art');

var Group = ReactART.Group;
var Path = ReactART.Path;
var Shape = ReactART.Shape;
var Surface = ReactART.Surface;
var Text = ReactART.Text;
var Pattern = ReactART.Pattern;


var circlePath = function(r) {
    return new Path()
        .moveTo(0, -r)
        // Two arcs make a circle
        .arcTo(0, r, r, r, true)
        .arcTo(0, -r, r, r, true)
        .close();
};

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