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Top 10 Examples of "minimalistic-assert in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'minimalistic-assert' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

Node.prototype._init = function init(body) {
  var state = this._baseState;

  assert(state.parent === null);
  body.call(this);

  // Filter children
  state.children = state.children.filter(function(child) {
    return child._baseState.parent === this;
  }, this);
  assert.equal(state.children.length, 1, 'Root node can have only one child');
};
Node.prototype._init = function init(body) {
  var state = this._baseState;

  assert(state.parent === null);
  body.call(this);

  // Filter children
  state.children = state.children.filter(function(child) {
    return child._baseState.parent === this;
  }, this);
  assert.equal(state.children.length, 1, 'Root node can have only one child');
};
types.forEach(type => {
      const notComposite = !(type instanceof Composite);
      const notUnion = !(type instanceof Union);

      assert(notUnion, `Unions cannot contain other unions.`);
      assert(
        notComposite,
        `Unions cannot contain composite types (given ${type.name}).`
      );

      // Ensure types can always be inferred by value.
      if (type instanceof Derivation) {
        assert(
          !typeSet.has(type.subtype),
          `Union contains ambiguous types (${type.name} & ${
            type.subtype.name
          }).`
        );
      }
    });
types.forEach(type => {
      const notComposite = !(type instanceof Composite);
      const notUnion = !(type instanceof Union);

      assert(notUnion, `Unions cannot contain other unions.`);
      assert(
        notComposite,
        `Unions cannot contain composite types (given ${type.name}).`
      );

      // Ensure types can always be inferred by value.
      if (type instanceof Derivation) {
        assert(
          !typeSet.has(type.subtype),
          `Union contains ambiguous types (${type.name} & ${
            type.subtype.name
          }).`
        );
      }
    });
constructor(name, primitive, def) {
    assert(nameRegex.test(name), `Invalid derivation name "${name}".`);

    this.name = name;
    this.subtype = primitive;
    Object.defineProperty(this, '_definition', {
      value: def,
    });
  }
constructor(name: string, def: TypeDefinition) {
    assert(nameRegex.test(name), invalidNameMsg(name));

    this.name = name;
    Object.defineProperties(this, {
      _isValid: { value: def.isValid },
      _coerce: { value: def.coerce },
    });
  }
function EDEState(type, key) {
  assert.equal(key.length, 24, 'Invalid key length');

  var k1 = key.slice(0, 8);
  var k2 = key.slice(8, 16);
  var k3 = key.slice(16, 24);

  if (type === 'encrypt') {
    this.ciphers = [
      DES.create({ type: 'encrypt', key: k1 }),
      DES.create({ type: 'decrypt', key: k2 }),
      DES.create({ type: 'encrypt', key: k3 })
    ];
  } else {
    this.ciphers = [
      DES.create({ type: 'decrypt', key: k3 }),
      DES.create({ type: 'encrypt', key: k2 }),
      DES.create({ type: 'decrypt', key: k1 })
function Game(options) {
  EventEmitter.call(this);

  this.options = options;

  assert.equal(typeof this.options.index, 'number',
               'options.index is required (number)');
  assert.equal(typeof this.options.playerCount, 'number',
               'options.players is required (number)');
  assert.equal(typeof this.options.rules, 'object',
               'options.rules is required (object)');
  this.rules = this.options.rules;

  this.index = this.options.index;
  this.playerCount = this.options.playerCount;
  this.players = new Array(this.playerCount);
  for (var i = 0; i < this.players.length; i++)
    this.players[i] = new Player();

  this.prev = this.index === 0 ? this.playerCount - 1 : this.index - 1;
  this.next = (this.index + 1) % this.playerCount;
DES.prototype._unpad = function _unpad(buffer) {
  var pad = buffer[buffer.length - 1];
  for (var i = buffer.length - pad; i < buffer.length; i++)
    assert.equal(buffer[i], pad);

  return buffer.slice(0, buffer.length - pad);
};
function Visual(options) {
  EventEmitter.call(this);

  this.options = options;
  assert.equal(typeof this.options.cardCount, 'number',
               'options.cardCount is required (number)');

  this.cards = new Array(this.options.cardCount);
  for (var i = 0; i < this.cards.length; i++)
    this.cards[i] = new Card();
}
inherits(Visual, EventEmitter);

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