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Top 10 Examples of "leapjs in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'leapjs' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

startLeapController: function() {
        var controller = new leap.Controller(),
        lightSetInterval = null,
        updatingLights = false,
        state = {
            "on": false, // lights on: true/false
            "bri": null, // brightness: 0-255
            "hue": null, // hue: 0-65535
            "sat": 255   // always set to 255 for full color
        };

        hue.updateLights(state);

        console.log('Put your hand over the leapmotion to turn the lights on...');

        // continuous loop from the Leap Motion
        controller.on('frame', function(frame) {
if (this.directionsIndex < this.directions.length) this.directionsIndex++;
  },

  speakingDone: function(){
    // note -this needs to be updated for concurrent async speech
    //this.speech = null;
  },

  loudnessError: function(){}

};


speaker = new Speaker(recipe);

Leap.loopController.on('gesture', function(gesture){
  //if (gesture.type != 'swipe' && gesture.type != 'update') console.log('u', gesture.id);
  if (gesture.type != 'swipe' || gesture.state != 'start') return;

  var hand = Leap.loopController.frame().hand(gesture.handIds[0]);

  if (hand.grabStrength > 0.7){
    console.log('rejecting due to high grabStrength: ' + hand.grabStrength);
    return
  }

  if (
    Math.abs(gesture.direction[0]) > Math.abs(gesture.direction[1]) &&
    Math.abs(gesture.direction[0]) > Math.abs(gesture.direction[2])
  ){
    speaker.handleGesture(gesture);
  }
constructor() {
    
    this.options = {
      host: '127.0.0.1',
      port: 6437,
      enableGestures: false,
      background: false,
      optimizeHMD: false,
      frameEventName: 'animationFrame',
      useAllPlugins: false
    }


    Leap.loop(function(frame){
      console.log(frame.hands.length);
    });

    // this.controller = new Leap.Controller();
    // this.controller = new Leap.Controller(options);
    // controller.connect();
  }
// Camera benhavior variables
var sensitivityX = 0.09;
var sensitivityY = 0.0725;

var centerX = 0;
var x_box_width = 12.5;

var centerY = 205;
var y_box_width = 15;

var x_safe = [centerX - x_box_width, centerX + x_box_width]
var y_safe = [centerY - y_box_width, centerY + y_box_width];

//Main event loop
var controller = new Leap.Controller({ loopWhileDisconnected: true });
controller.setBackground(true);
controller.loop(function(frame) {
    if (frame.hands.length === 0) {
        bangEventEmitted = false;
        return;
    }

    var hand = frame.hands[0];

    //Update camera position
    var posX = hand.indexFinger.stabilizedTipPosition[0];
    var posY = hand.indexFinger.stabilizedTipPosition[1];

    if (posX > x_safe[0] && posX < x_safe[1]) {
        posX = 0;
    }
var MIN_Y = 0;
var MIN_Z = 0;
var MAX_Z = 800;

// How many past frames to cache for smoothing; slows down response time with a higher number
var SMOOTHING_FRAMES = 10;

/*
 * Need to set up 4 servos: shoulder, elbow, claw, and base
 * Use inverse kinematics equation on servoShoulder & servoElbow
 * Use fingerDistance to rotate servoClaw to desired position
 * Servos must be placed on the Arduino's PWM pins
 */

// Leap motion controller
var controller = new Leap.Controller();

// Main Leap frame loop
controller.on('frame', function(frame) {
  // Hand position controls the robot arm position
  if(frame.hands.length > 0) {
    handPosition = frame.hands[0].palmPosition;

    // Offset z to always keep the value positive
    frame.hands[0].palmPosition[1] -= 150;
    frame.hands[0].palmPosition[2] = 200 + (-1*frame.hands[0].palmPosition[2]);

    var smoothedInput = smoothInput(handPosition);
    smoothingQueue(handPosition);

    // Restrict certain inputs to prevent physical damage
    // These values should be changed depending on your arm design
function Leap(data) {
  this.threshold = data.threshold || 10;

  var controllerOptions = {
    host: data.host || '127.0.0.1',
    port: data.port || 6437,
    enableGestures: data.enableGestures || false,
    enableHeartbeat: data.enableHeartbeat || true,
    heartbeatInterval: data.heartbeatInterval || 100,
    requestProtocolVersion: data.requestProtocolVersion || 3
  };
  this.controller = new Leapjs.Controller(controllerOptions);

  this.controller.on('frame', this.handleFrame.bind(this));

  if (controllerOptions.enableGestures) {
    this.controller.on('gesture', this.handleGesture.bind(this));
  }

  this.controller.on('ready', function() {
    console.log("Leap ready");
  });
  this.controller.on('connect', function() {
    console.log("Leap connected");
  });
  this.controller.on('disconnect', function() {
    console.log("Leap disconnected");
  });
var controlSphero = function(sphero) {

  var controller = new Leap.Controller({frameEventName:'deviceFrame', enableGestures:true});

  //Debugging console messages to make sure the Leap Motion is connected and working.
  controller.on('connect', function() {
    console.log('connected to leap motion');
  });
  controller.on('ready', function() {
    console.log('ready');
  });
  controller.on('focus', function() {
    console.log('focus?');
  });
  controller.on('deviceConnected', function() {
    console.log('device connected');
  });
  controller.on('deviceDisconnected', function() {
    console.log('device disconnected');
var controlSphero = function(spheroBall) {

    var controller = Leap.loop({frameEventName:'deviceFrame', enableGestures:true});

    controller.on('connect', function() {
    	console.log('connected to leap motion');
    });
    controller.on('ready', function() {
        console.log('ready');
    });
    controller.on('deviceStreaming', function() {
        console.log('device connected');
    });
    controller.on('deviceStopped', function() {
        console.log('device disconnected');
    });
    controller.on('frame', function(frame) {
      if(frame.hands[0]){
        var hand = frame.hands[0];
const initLeapMotionConnection = () => {
  controller = Leap.loop({frameEventName:'deviceFrame', enableGestures:true});
  console.log('waiting for Leap Motion connection...');

  controller.connect();

  controller.on('connect', () => {
    console.log('connected to leap motion');
  });
  controller.on('ready', () => {
      console.log('ready');
  });
  controller.on('deviceStreaming', () => {
      console.log('device connected');
  });
  controller.on('deviceStopped', () => {
      console.log('device disconnected');
  });
Leap.loopController.on('gesture', function(gesture){
  //if (gesture.type != 'swipe' && gesture.type != 'update') console.log('u', gesture.id);
  if (gesture.type != 'swipe' || gesture.state != 'start') return;

  var hand = Leap.loopController.frame().hand(gesture.handIds[0]);

  if (hand.grabStrength > 0.7){
    console.log('rejecting due to high grabStrength: ' + hand.grabStrength);
    return
  }

  if (
    Math.abs(gesture.direction[0]) > Math.abs(gesture.direction[1]) &&
    Math.abs(gesture.direction[0]) > Math.abs(gesture.direction[2])
  ){
    speaker.handleGesture(gesture);
  }

});

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