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Top 10 Examples of "gun in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'gun' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

del = true;
else {
	console.log( "Must supply parameter 'add' or 'del'" );
	//process.exit(0);
}

var Gun = require( "gun/gun" );
var gunDb = require( "." );

//var Gun = require( "gun" );

require('gun/lib/not')
require( "gun-unset" );


const rel_ = Gun.val.rel._;  // '#'
const val_ = Gun._.field;  // '.'
const node_ = Gun.node._;  // '_'

var gun = new Gun( /*{ db:{ file:'gun.db' } }*/ );

console.log( new Date(), "Initialized gun instance" );
var root = gun.get( "db" );

var alice = root.get( "alice" )
alice.not( (val)=>{
	console.log( "init alice data", val );
	alice.put( { name: 'alice', dob: 'before now', whatever: 'one' } );
} );
var bob = root.get( "bob" )
bob.not( (val)=>{
	console.log( "init bob data" , val);
console.log( "Must supply parameter 'add' or 'del'" );
	//process.exit(0);
}

var Gun = require( "gun/gun" );
var gunDb = require( "." );

//var Gun = require( "gun" );

require('gun/lib/not')
require( "gun-unset" );


const rel_ = Gun.val.rel._;  // '#'
const val_ = Gun._.field;  // '.'
const node_ = Gun.node._;  // '_'

var gun = new Gun( /*{ db:{ file:'gun.db' } }*/ );

console.log( new Date(), "Initialized gun instance" );
var root = gun.get( "db" );

var alice = root.get( "alice" )
alice.not( (val)=>{
	console.log( "init alice data", val );
	alice.put( { name: 'alice', dob: 'before now', whatever: 'one' } );
} );
var bob = root.get( "bob" )
bob.not( (val)=>{
	console.log( "init bob data" , val);
	bob.put( { name:'bob', dob: "yes", color: "purple" } );
} );
test.async();
				// Now we want to connect to every gun server peer...
				var peers = [], i = env.config.servers;
				while(i--){
					// For the total number of servers listed in the configuration
					// Add their URL into an array.
					peers.push('http://'+ env.config.IP + ':' + (env.config.port + (i + 1)) + '/gun');
				}
				// Pass all the servers we want to connect to into gun.
				//var gun = Gun();
				var gun = Gun(peers);
				// Now we want to create a list
				// of all the messages that WILL be sent
				// according to the expected configuration.
				// This is equal to...
				var num = 0, total = 0, check = Gun.obj.map(env.ids, function(v,id,t){
					// for each browser ID
					// they will be saving X number of messages each.
					var i = env.config.each;
					while(i--){
						// So add a deterministic key we can check against.
						t(id + (i + 1), 1);
						// And count up the total number of messages we expect for all.
						total += 1;
					}
				});
				// Note, this `check` hash table now looks something like this:
				// {alice1: 1, alice2: 1, alice3: 1, bob1: 1, bob2: 1, bob3: 1}
				var report = $("<div>").css({position: 'fixed', top: 0, right: 0, background: 'white', padding: 10}).text(num +" / "+ total +" Verified").prependTo('body');
				// Add a nifty UI that tells us how many messages have been verified.
				// FINALLY, tell gun to subscribe to every record
				// that is is/will be saved to this table.</div>
//$(log).append(el.attr('id', key).text(key +": "+ data));
					$(log).text(key +": "+ data); // DOM updates thrash performance, try this.
					// Scroll down with the logging.
					//$('body').stop(true).animate({scrollTop: $(log).height()});
					// Now, make sure the received data
					// matches exactly the data we EXPECT
					if(("Hello world, "+key+"!") === data){
						// if it does, we can "check off" record
						// Bump the total number of verified items and update the UI.
						if(check[key]){ num += 1 }
						// from our verify todo list.
						check[key] = 0;
						report.text(num +" / "+ total +" Verified");
					}
					// This next part is important:
					if(Gun.obj.map(check, function(still){
						// IF THERE ARE ANY RECORDS STILL LEFT TO BE VERIFIED
						if(still){ return true }
					})){ return } // return, PREVENTING the test from being finished.
					// IF HOWEVER, every single message
					// that we EXPECTED to see
					// has now been seen
					// then THIS ONE BROWSER PEER (of many peers)
					// is finally done.
					test.done();
				});
				// But we have to actually tell the browser to save data!
export const dataApiFactory = (accountMock: IAccountMock) => {
	const time = () => new Date(Gun.state());

	const rootGun: IGunInstance = new Gun({
		localStorage: false,
		radix: true,
	});

	const gun = rootGun.get('test');

	// const account = gun.user();
	const account: IGunAccountInstance = {
		create(
			username: string,
			password: string,
			callback?: (data: { wait?: boolean; err?: string; ok?: number; pub: string }) => void,
		) {
			return this;
		},
		auth(
return this.once((obj: object = {}, key: string) => {
		// if null or undefined (but shouldnt be able to be that, right ?).. skip it if opt allows
		if (obj === null) {
			return;
		}

		const { _: obSoul, ...obRest } = Gun.obj.copy(obj);
		obj = obRest;

		// next objects to dig into
		const queue: any = {};
		// current doc (passed on the callback)
		let doc: object;
		// flag
		let done: boolean;

		// get deeper into the reference soul
		const expand = (newObj: object | any = {}) => {
			const { _: newObSoul, ...o } = newObj;
			// console.log("que", queue);
			// if doc is null assign the current object to the doc
			if (!doc) {
				doc = o;
//process.on( "warning", (warning)=>{console.trace( "WARNING:", warning ); } );
//process.on( "error", (warning)=>{console.trace( "ERROR PROCESS:", warning ); } );
//process.on( "exit", (warning)=>{console.trace( "EXIT:", warning ); } );

const Gun = require('gun/gun');
const vfs = require("sack.vfs");

var _debug_counter = 0;
var __debug_counter = 0;
var _debug_tick = Date.now();
const _debug = false;

const rel_ = Gun.val.rel._;  // '#'
const val_ = Gun.obj.has._;  // '.'
const node_ = Gun.node._;  // '_'
const state_ = Gun.state._;// '>';
const soul_ = Gun.node.soul._;// '#';

const ACK_ = '@';
const SEQ_ = '#';

Gun.on('opt', function(ctx){
	this.to.next(ctx);
	if(ctx.once){ return }
	var opt = ctx.opt.db || (ctx.opt.db = {});
	//opt.file = opt.file || ('file:gun.db?nolock=1');
	opt.file = opt.file || ('gun.db');
	var client = vfs.Sqlite(opt.file);
	var gun = ctx.gun;
//process.on( "warning", (warning)=>{console.trace( "WARNING:", warning ); } );
//process.on( "error", (warning)=>{console.trace( "ERROR PROCESS:", warning ); } );
//process.on( "exit", (warning)=>{console.trace( "EXIT:", warning ); } );

const Gun = require('gun/gun');

var _debug_counter = 0;
var __debug_counter = 0;
var _debug_tick = Date.now();
const _debug = false;

const rel_ = Gun.val.rel._; // '#'
const val_ = Gun._.field; // '.'
const node_ = Gun.node._; // '_'
const state_ = Gun.state._; // '>';

var qb;

const ACK_ = '@';
const SEQ_ = '#';

Gun.on('opt', function(ctx) {

    var goNext = function(){
	    this.to.next(ctx);
	    if (ctx.once) {
	        return;
	    }
if(data instanceof Function){
			return travel(data, a, b, this);
		}
		var gun = this, root = gun.back(-1);
		var cb = (a instanceof Function && a) || (b instanceof Function && b);
		if(Gun.is(data)){
			data.get(function(soul){
				if(!soul){
					return cb && cb({err: "Timegraph cannot link `undefined`!"});
				}
				gun.time(Gun.val.link.ify(soul), a, b);
			}, true);
			return gun;
		}
		opt = (cb === a)? b : a;
		opt = Gun.text.is(opt)? {key: opt} : opt || {};
		var t = new Date(Gun.state()).toISOString().split(/[\-t\:\.z]/ig);
		var p, tmp = t.pop();
		gun.get(function(soul){
			var id = soul;
			p = id;
			if(!p){ id = p = (gun.back('opt.uuid') || Gun.text.random)(9) }
			// could shrink this into a loop. Do later?
			t = [p].concat(t);
			var rid = opt.key || (gun.back('opt.uuid') || Gun.text.random)(9);
			var milli = ify({}, t.join(':'));
			milli[rid] = data;
			tmp = t.pop();
			var sec = ify({}, t.join(':'));
			sec[tmp] = milli;
			tmp = t.pop();
			var min = ify({}, t.join(':'));
//process.on( "warning", (warning)=>{console.trace( "WARNING:", warning ); } );
//process.on( "error", (warning)=>{console.trace( "ERROR PROCESS:", warning ); } );
//process.on( "exit", (warning)=>{console.trace( "EXIT:", warning ); } );

const Gun = require('gun/gun');

var _debug_counter = 0;
var __debug_counter = 0;
var _debug_tick = Date.now();
const _debug = false;

const rel_ = Gun.val.rel._; // '#'
const val_ = Gun._.field; // '.'
const node_ = Gun.node._; // '_'
const state_ = Gun.state._; // '>';

var qb;

const ACK_ = '@';
const SEQ_ = '#';

Gun.on('opt', function(ctx) {

    var goNext = function(){
	    this.to.next(ctx);
	    if (ctx.once) {
	        return;
	    }
    }.bind(this);

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