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export function createSortedStream(feeds) {
const streams = createStreams(feeds)
// eslint-disable-next-line no-unused-vars
const heap = new Heap(([k1, v1], [k2, v2]) => {
if (typeof v2.timestamp === 'undefined') {
if (typeof v1.timestamp === 'undefined') {
return false
}
return true
}
if (typeof v1.timestamp === 'undefined') {
return false
}
return v1.timestamp < v2.timestamp
})
Object.keys(streams).forEach((key) => {
const stream = streams[key]
this.id = rndHex();
this.isAverageCenter = isAverageCenter;
this.cX = null;
this.cY = null;
this.members = new KeySet('id');
this.isChanged = false;
this.minX = Infinity;
this.maxX = 0;
this.minY = Infinity;
this.maxY = 0;
// Manhatten diameter
this.diameter = 0;
// Farthest nearest neighbors
this.fnns = new FastPriorityQueue((a, b) => a.d > b.d);
// Usually this is the grid size of the clusterer
this.padding = padding;
this.isRemoved = false;
this.isDisconnected = false;
}
super();
this.opts = opts;
this.chain = opts.name;
this.config = config;
this.db = db;
this.eth1 = eth1;
this.opPool = opPool;
this.logger = logger;
this.metrics = metrics;
this.forkChoice = new StatefulDagLMDGHOST();
this.chainId = 0; // TODO make this real
this.networkId = new BN(0); // TODO make this real
this.attestationProcessingQueue = queue(async (task: Function) => {
await task();
}, 1);
this.blockProcessingQueue = new FastPriorityQueue((a: BeaconBlock, b: BeaconBlock) => {
return a.slot < b.slot;
});
}
export function getBestPathAcross(
startToExits: Map,
exitsToTarget: Map,
distancesBetweenExits: Map>,
graphs: Map,
accessible: boolean,
shortest: boolean): Path | undefined {
const doorPairings = new FastPriorityQueue(doorPairingComparator);
for (const exit of startToExits.keys()) {
for (const entrance of exitsToTarget.keys()) {
// TODO: adjust path distances inside buildings to give less weight than those outside
const exitPath = startToExits.get(exit);
const entrancePath = exitsToTarget.get(entrance);
if (exitPath == undefined || entrancePath == undefined) {
// Path could not be found between the start and door, possibly because it's closed,
// possibly because the user wants it to be accessible
continue;
}
let distance = 0;
if (shortest) {
distance = exitPath.distance * INNER_UNIT_TO_M;
distance += entrancePath.distance * INNER_UNIT_TO_M;
super();
this.opts = opts;
this.chain = opts.name;
this.config = config;
this.db = db;
this.eth1 = eth1;
this.opPool = opPool;
this.logger = logger;
this.metrics = metrics;
this.forkChoice = new StatefulDagLMDGHOST();
this.chainId = 0; // TODO make this real
this.networkId = 0n; // TODO make this real
this.attestationProcessingQueue = queue(async (task: Function) => {
await task();
}, 1);
this.blockProcessingQueue = new FastPriorityQueue((a: IBlockProcessJob, b: IBlockProcessJob) => {
return a.block.slot < b.block.slot;
});
}
function layeringCoffmanGraham(dag) {
maxWidth =
maxWidth || Math.floor(Math.sqrt(dag.reduce((a) => a + 1, 0)) + 0.5);
// Initialize node data
dag
.each((node) => {
node._before = [];
node._parents = [];
})
.each((n) => n.children.forEach((c) => c._parents.push(n)));
// Create queue
const queue = FastPriorityQueue((a, b) => {
for (let j = 0; j < a._before.length; ++j) {
if (j >= b._before.length) {
return false;
} else if (a._before[j] < b._before[j]) {
return true;
} else if (b._before[j] < a._before[j]) {
return false;
}
}
return true;
});
// Start with root nodes
dag.roots().forEach((n) => queue.add(n));
let i = 0;
let layer = 0;
function createSortedStream(feeds) {
const streams = createStreams(feeds);
// eslint-disable-next-line no-unused-vars
const heap = new fastpriorityqueue_ts_1.FastPriorityQueue((t1, t2) => {
if (typeof t1 === 'undefined') {
if (typeof t2 === 'undefined') {
return false;
}
return true;
}
if (typeof t1 === 'undefined') {
return false;
}
return t1 < t2;
});
Object.keys(streams).forEach((type) => {
const stream = streams[type];
stream.pull((err, item) => {
if (!err && item) {
heap.add({
export function findShortestPathsBetween(
startNode: Node,
targetNodes: Set,
graph: Graph,
accessible: boolean,
reverse: boolean): Map {
const paths: Map = new Map();
const targetsFound: Set = new Set();
const nodes = new FastPriorityQueue(partialPathComparator);
const distances: Map = new Map();
const previous: Map = new Map();
for (const node of graph.adjacencies.keys()) {
if (node === startNode) {
distances.set(node, 0);
nodes.add({ dist: 0, node });
} else {
distances.set(node, Infinity);
nodes.add({ dist: Infinity, node });
}
}
const firstTargetNode = targetNodes.values().next().value;
if (startNode.getType() === NodeType.Door && firstTargetNode.getBuilding() === startNode.getBuilding()) {
constructor(data) {
this._queue = new Map();
this._pq = new FastPriorityQueue();
this._tick = 0;
this._graph = this.makeGraph(data, data.subcircuits);
}
shutdown() {