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Top 10 Examples of "expo-three in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'expo-three' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

AR.isConfigurationAvailable(trackingConfiguration)
        );
      });
    }

    try {
      AR.setWorldOriginAsync(new THREE.Matrix4().toArray());
    } catch (error) {
      console.warn('Error:setWorldOriginAsync: ', error);
    }
    this.renderer = ExpoTHREE.renderer({ gl });
    this.renderer.setPixelRatio(scale);
    this.renderer.setSize(width, height);
    this.renderer.setClearColor(0xffffff);

    this.scene = new THREE.Scene();
    this.scene.background = ThreeAR.createARBackgroundTexture(this.renderer);

    /// AR Camera
    this.camera = ThreeAR.createARCamera(width, height, 0.01, 1000);

    this.setupARUtils();
  };
constructor(props) {
    // console.log(`GraphCbgGl ctor`);

    super(props);

    const radius = 3.5;
    if (useSprites) {
      this.lowSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.lowSpriteTexture,
        transparent: true,
      });
      this.normalSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.normalSpriteTexture,
        transparent: true,
      });
      this.highSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.highSpriteTexture,
        transparent: true,
      });
      this.spriteGeometry = new THREE.PlaneGeometry(
        radius * 2 * this.pixelRatio,
        radius * 2 * this.pixelRatio,
        1,
        1
constructor(props) {
    // console.log(`GraphCbgGl ctor`);

    super(props);

    const radius = 3.5;
    if (useSprites) {
      this.lowSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.lowSpriteTexture,
        transparent: true,
      });
      this.normalSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.normalSpriteTexture,
        transparent: true,
      });
      this.highSpriteMaterial = new THREE.MeshBasicMaterial({
        map: GraphCbgGl.highSpriteTexture,
        transparent: true,
      });
      this.spriteGeometry = new THREE.PlaneGeometry(
        radius * 2 * this.pixelRatio,
        radius * 2 * this.pixelRatio,
        1,
        1
      );
    } else {
      this.circleGeometry = new THREE.CircleBufferGeometry(
        radius * this.pixelRatio,
componentDidMount() {
        // console.disableYellowBox = true;
        THREE.suppressExpoWarnings(true);
    }
const trackingConfiguration = AR.TrackingConfigurations[key];
        // AR.setConfigurationAsync(trackingConfiguration);
        console.log(
          'isConfigurationAvailable:',
          key,
          AR.isConfigurationAvailable(trackingConfiguration)
        );
      });
    }

    try {
      AR.setWorldOriginAsync(new THREE.Matrix4().toArray());
    } catch (error) {
      console.warn('Error:setWorldOriginAsync: ', error);
    }
    this.renderer = new ExpoTHREE.Renderer({ gl, width, height, pixelRatio });
    this.scene = new THREE.Scene();
    this.scene.background = new ThreeAR.BackgroundTexture(this.renderer);

    /// AR Camera
    this.camera = new ThreeAR.Camera(width, height, 0.01, 1000);
    this.points = new ThreeAR.Points();
    this.scene.add(this.points);
    this.light = new ThreeAR.Light(0x222222);
    this.scene.add(this.light);
    this.planes = new ThreeAR.Planes();
    this.scene.add(this.planes);
  };
// console.log(`GraphYAxisGl ctor`);
    super(props);

    const { width } = this.graphFixedLayoutInfo;

    this.lineDashedMaterial = new THREE.LineDashedMaterial({
      color: convertHexColorStringToInt(this.theme.graphLineStrokeColor),
      linewidth: 1.5 * this.pixelRatio,
      dashSize: 5 * this.pixelRatio,
      gapSize: 4 * this.pixelRatio,
    });
    const leftMargin = 30;
    const rightMargin = 4;
    const xStart = leftMargin * this.pixelRatio;
    const xEnd = width * this.pixelRatio - rightMargin * this.pixelRatio;
    this.lineGeometry = new THREE.Geometry();
    this.lineGeometry.vertices.push(
      new THREE.Vector3(xStart, 0, 0),
      new THREE.Vector3(xEnd, 0, 0)
    );

    this.yAxisBGBoundaryValueLines = new Map();
    this.yAxisLabelTextMeshes = new Map();
  }
constructor(props) {
    super(props);

    // console.log(`GraphNoteEventGl ctor`);

    const tickLineHeight = this.graphFixedLayoutInfo.height;
    this.tickLineGeometry = new THREE.Geometry();
    this.tickLineGeometry.vertices.push(new THREE.Vector3(0, 0, 0));
    this.tickLineGeometry.vertices.push(
      new THREE.Vector3(0, -tickLineHeight * this.pixelRatio, 0)
    );
    this.tickLineMaterial = new THREE.LineBasicMaterial({
      color: 0x000000,
      linewidth: 1.5 * this.pixelRatio,
    });

    const tickTriangleWidth = 16;
    const tickTriangleHeight = Math.sqrt(
      tickTriangleWidth * tickTriangleWidth - tickTriangleWidth / 2
    );
    const tickTriangleShape = new THREE.Shape();
    tickTriangleShape.moveTo(-tickTriangleWidth / 2 * this.pixelRatio, 0);
    tickTriangleShape.lineTo(tickTriangleWidth / 2 * this.pixelRatio, 0);
mesh.traverse(async child => {
    if (child instanceof THREE.Mesh) {
      console.warn('child', child);

      /// Smooth geometry
      const tempGeo = new THREE.Geometry().fromBufferGeometry(child.geometry);
      tempGeo.mergeVertices();
      // after only mergeVertices my textrues were turning black so this fixed normals issues
      tempGeo.computeVertexNormals();
      tempGeo.computeFaceNormals();

      child.geometry = new THREE.BufferGeometry().fromGeometry(tempGeo);

      child.material.shading = THREE.SmoothShading;
      child.material.side = THREE.FrontSide;

      /// Apply other maps - maybe this is supposed to be automatic :[
      child.material.normalMap = await ExpoTHREE.loadAsync(
        model['B-AO_iOS_HERO_Bruce_Wayne_Batman_Arkham_Origins_Body_N.png']
      );
      child.material.specularMap = await ExpoTHREE.loadAsync(
        model['B-AO_iOS_HERO_Bruce_Wayne_Batman_Arkham_Origins_Body_S.png']
async setupModels() {
    await super.setupModels();

    const model = Assets.models.ply.ascii['dolphins.ply'];
    const geometry = await ExpoTHREE.loadAsync(model);

    geometry.computeVertexNormals();
    const material = new THREE.MeshStandardMaterial({
      color: 0x0055ff,
      flatShading: true,
    });
    const mesh = new THREE.Mesh(geometry, material);

    ExpoTHREE.utils.scaleLongestSideToSize(mesh, 3);
    ExpoTHREE.utils.alignMesh(mesh, { y: 1 });
    this.scene.add(mesh);
    this.mesh = mesh; // Save reference for rotation
  }
async setupModels() {
    await super.setupModels();

    const model = Assets.models.ply.binary['Lucy100k.ply'];
    const geometry = await ExpoTHREE.loadAsync(model);

    geometry.computeVertexNormals();
    const material = new THREE.MeshStandardMaterial({
      color: 0x0055ff,
      flatShading: true,
    });
    const mesh = new THREE.Mesh(geometry, material);

    ExpoTHREE.utils.scaleLongestSideToSize(mesh, 3);
    ExpoTHREE.utils.alignMesh(mesh, { y: 1 });
    this.scene.add(mesh);
    this.mesh = mesh; // Save reference for rotation
  }

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