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Top 10 Examples of "d3-random in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'd3-random' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

*/

import * as d3Random from 'd3-random';


// ------------------------------------------------------------
// Preparatory Steps
// ------------------------------------------------------------

let randomNumberGenerator: () => number;

// ------------------------------------------------------------
// randomUniform
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomUniform();
randomNumberGenerator = d3Random.randomUniform(0.2);
randomNumberGenerator = d3Random.randomUniform(0.2, 5);

// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
import * as d3Random from 'd3-random';


// ------------------------------------------------------------
// Preparatory Steps
// ------------------------------------------------------------

let randomNumberGenerator: () => number;

// ------------------------------------------------------------
// randomUniform
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomUniform();
randomNumberGenerator = d3Random.randomUniform(0.2);
randomNumberGenerator = d3Random.randomUniform(0.2, 5);

// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
import * as d3Random from 'd3-random';


// ------------------------------------------------------------
// Preparatory Steps
// ------------------------------------------------------------

let randomNumberGenerator: () => number;

// ------------------------------------------------------------
// randomUniform
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomUniform();
randomNumberGenerator = d3Random.randomUniform(0.2);
randomNumberGenerator = d3Random.randomUniform(0.2, 5);

// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);
// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);

// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
// randomExponential
// ------------------------------------------------------------
randomNumberGenerator = d3Random.randomUniform(0.2, 5);

// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);

// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
// randomExponential
randomNumberGenerator = d3Random.randomUniform(0.2);
randomNumberGenerator = d3Random.randomUniform(0.2, 5);

// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomNormal();
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);

// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
randomNumberGenerator = d3Random.randomNormal(3);
randomNumberGenerator = d3Random.randomNormal(3, 4);

// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);

// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
// randomExponential
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomExponential(1 / 40);
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
// randomExponential
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomExponential(1 / 40);
randomNumberGenerator = d3Random.randomLogNormal();
randomNumberGenerator = d3Random.randomLogNormal(3);
randomNumberGenerator = d3Random.randomLogNormal(3, 4);

// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomBates(3);

// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomIrwinHall(3);

// ------------------------------------------------------------
// randomExponential
// ------------------------------------------------------------

randomNumberGenerator = d3Random.randomExponential(1 / 40);
import * as React from "react"
import { XYFrame } from "../../components"

import DocumentComponent from "../layout/DocumentComponent"
import { randomNormal } from "d3-random"
import { scaleThreshold } from "d3-scale"
import { hexbinning, heatmapping } from "../../components/svg/areaDrawing"

// eslint-disable-next-line

const components = []
const pointTestData = []
const nRando = randomNormal(0, 1000)
const pRando = randomNormal(0, 1000)

const steps = ["none", "#FBEEEC", "#f3c8c2", "#e39787", "#ce6751", "#b3331d"]
const thresholds = scaleThreshold()
  .domain([0.01, 0.25, 0.5, 0.75, 1])
  .range(steps)

for (let x = 1; x < 100; x++) {
  pointTestData.push({
    x: nRando() * 2 - 3000,
    y: 2000 + nRando(),
    color: "#00a2ce"
  })
}
for (let x = 1; x < 100; x++) {
  pointTestData.push({

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