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Top 10 Examples of "chessground in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'chessground' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

}
          } else {
            // go through the move:try flow to decide whether to accept the move
            const cjs = new Chess(this.cjs.fen())
            const moveObj = cjs.move({ from: from as Square, to: to as Square })
            dispatch('move:try', moveObj)
          }
        }
      },
    }
    if (options.orientation) {
      cgOptions.orientation = options.orientation
    } else if (options.fen) {
      cgOptions.orientation = options.fen?.includes(' w ') ? 'black' : 'white' as Color
    }
    this.chessground = Chessground(document.querySelector(selector), cgOptions);

    new PiecePromoModal()

    subscribe({
      'board:flipped': shouldBeFlipped => {
        this.chessground.set({ orientation: shouldBeFlipped ? 'black' : 'white' })
      },

      'fen:set': (fen: FEN, lastMove?: [Square, Square]) => {
        console.log(`chessground_board - fen:set - ${fen}`)
        this.cjs.load(fen)
        const turnColor = this.cjs.turn() === 'w' ? 'white' : 'black'
        this.chessground.set({
          fen,
          lastMove: lastMove || [],
          movable: {
setTimeout(function () {
      this.ground = Chessground(document.getElementById('puzzleBoard'), options)
      var Width = document.getElementById('puzzleBoard').clientWidth
      document.getElementById('puzzleBoard').style.height = Width + 'px'
      document.getElementById('puzzleBoard').style.width = Width + 'px'
      // getFromLocalStorage
      console.log('cargando board')
      this.loadPuzzle()
    }.bind(this), 10)
  },
loadPosition () { // set a default value for the configuration object itself to allow call to loadPosition()
      this.game.load(this.fen)
      this.board = Chessground(this.$refs.board, {
        fen: this.game.fen(),
        turnColor: this.toColor(),
        movable: {
          color: this.toColor(),
          free: this.free,
          dests: this.possibleMoves(),
        },
        orientation: this.orientation,
      })
      this.board.set({
        movable: { events: { after: this.changeTurn() } },
      })
      this.afterMove()
    },
  },
oncreate: function(vNode) {

      // This lifecycle event tells us that the DOM is ready. That means we
      // can attach chessground to our chessground container element that was
      // prepared for it during the 'view' lifecycle method.

      var config = summaryToChessgroundConfig(summary);

      var dom = vNode.dom;
      var chessGroundParent = dom.querySelector(".ssb-chessground-container");
      chessground = Chessground(chessGroundParent, config);

      // Listen for game updates
      var gameSummaryObservable = gameCtrl.getSituationSummaryObservable(summary.gameId);
      var obs = gameSummaryObservable(newSummary => {
        var newConfig = summaryToChessgroundConfig(newSummary);
        chessground.set(newConfig);
      });

      observables.push(obs);
    },
    onremove: function() {
oncreate(vNode) {
      // This lifecycle event tells us that the DOM is ready. That means we
      // can attach chessground to our chessground container element that was
      // prepared for it during the 'view' lifecycle method.

      const config = summaryToChessgroundConfig(summary);

      const { dom } = vNode;
      const chessGroundParent = dom.querySelector('.ssb-chessground-container');
      chessground = Chessground(chessGroundParent, config);

      // Listen for game updates

      const situationObs = gameSummaryObservable((newSummary) => {
        const newConfig = summaryToChessgroundConfig(newSummary);
        chessground.set(newConfig);
        lastActivityTimestamp = newSummary.lastUpdateTime;
      });

      observables.push(situationObs);
    },
    onremove() {
setTimeout(function () {
      this.ground = Chessground(document.getElementById('frontBoardVisor'), options)
      var Width = document.getElementById('frontBoardVisor').clientWidth
      document.getElementById('frontBoardVisor').style.height = Width + 'px'
      document.getElementById('frontBoardVisor').style.width = Width + 'px'
      // getFromLocalStorage
      this.loadDataGame(this.board)
    }.bind(this), 10)
  }
run(el) {
    const chess = new Chess();
    const cg = chessground(el, {
      movable: {
        color: 'white',
        free: false,
        dests: toDests(chess)
      }
    });
    cg.set({
      // draggable: {
      //   showGhost: false
      // },
      movable: {
        events: {
          after(orig, dest) {
            chess.move({from: orig, to: dest});
            cg.set({
              turnColor: toColor(chess),
loadFen(fen) {
      this.game = new Chess(fen);

      this.board = Chessground(this.$refs.board, {
        fen: fen,
        turnColor: this.toColor(),
        movable: {
          color: this.toColor(),
          free: false,
          dests: this.possibleMoves()
        }
      })
      this.board.set({
        movable: { events: { after: this.changeTurn() } }
      });
    }
  },
constructor(
      boardEl: HTMLElement,
      boardHandler: BoardHandler,
      soundPlayer: SoundPlayer,
      viewOnly: boolean) {
    this.chessBoardElement_ = boardEl;
    this.soundPlayer_ = soundPlayer;
    this.chessBoard_ = Chessground(boardEl, {
      movable: { free: false },
      viewOnly: viewOnly,
      events: {
        move: (from, to) => boardHandler.onMove(from, to),
        change: () => boardHandler.onChange()
      }
    });
    boardEl.onwheel = e => boardHandler.onScroll(e);
    window.addEventListener('resize', () => this.redraw());
  }
oncreate(vNode) {
      const gameId = atob(vNode.attrs.gameId);
      const boardDom = document.getElementById(gameId);
      const chatDom = document.getElementById(`chat-${gameId}`);

      const originalSituation = situationObservable();

      const config = situationToChessgroundConfig(originalSituation, 'live', {});
      chessGround = Chessground(boardDom, config);
      chessGroundObservable.set(chessGround);

      this.embeddedChat = makeEmbeddedChat(originalSituation);
      chatDom.appendChild(this.embeddedChat.getChatboxElement());

      const validMovesObservable = gameCtrl.getMovesFinderCtrl()
        .validMovesForSituationObs(situationObservable);

      this.removeWatches = watchAll([situationObservable,
        gameHistory.getMoveSelectedObservable(), validMovesObservable],
      (newSituation, moveSelected, validMoves) => {
        const newConfig = situationToChessgroundConfig(newSituation, moveSelected, validMoves);

        if (settings.getPlaySounds()) {
          playMoveSound(newSituation, newConfig, chessGround, moveSelected);
        }

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