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Top 2 Examples of "camera-controls in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'camera-controls' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

public componentDidMount () {

    this.renderer = new THREE.WebGLRenderer({canvas: this.canvas!, antialias: true});
    this.renderer.setPixelRatio(window.devicePixelRatio);
    this.renderer.setSize(window.innerWidth, window.innerHeight);
    this.renderer.setClearColor(0xFFFFFF,1.0);
    this.cameraControls = new CameraControls(this.camera, this.renderer.domElement)

    this.directionalLight.position.set(20, 20, -20);
    this.scene.add(new THREE.AxesHelper(3));
    this.scene.add(new THREE.GridHelper(10, 10))
    this.scene.add(this.directionalLight);

    this.loadVRM("../models/shino.vrm").then( (vrm: VRM) => {
      this.clock.start()
      this.animate()
    }).catch(console.error)

    window.addEventListener('resize', () => {
      this.renderer!.setPixelRatio(window.devicePixelRatio);
      this.renderer!.setSize(window.innerWidth, window.innerHeight);
      this.camera.aspect = window.innerWidth / window.innerHeight;
      this.camera.updateProjectionMatrix();
import CameraControls from "camera-controls";
import * as React from "react";
import { render } from "react-dom";
import * as THREE from "three";
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DebugOption, VRM, VRMDebug } from "../../..";
import * as Action from "./components";

CameraControls.install( { THREE } );

class App extends React.Component<{}, { vrmId: string | null }> {

  private canvas?: HTMLCanvasElement | null
  private vrm?: VRM | null
  private vrmPath?: string | null
  private clock: THREE.Clock = new THREE.Clock()
  private scene: THREE.Scene = new THREE.Scene()
  private renderer?: THREE.WebGLRenderer
  private camera: THREE.PerspectiveCamera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.25, 1000);
  private directionalLight = new THREE.DirectionalLight(0xFFFFFF, 1.0);
  private cameraControls?: CameraControls
  private debug: boolean = false
  private debugOption : DebugOption = {
    disableRightEyeDirectionHelper: false,
    disableLeftEyeDirectionHelper: false,

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