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Top 1 Examples of "babylonjs-materials in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'babylonjs-materials' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

public static createWaterMaterial(name: string, noiseFile: string, scene: BABYLON.Scene): MATERIAL.WaterMaterial {
        if (!name) {
            console.error("GameUtils.createWaterMaterial: name is not defined");
            return;
        }
        if (!noiseFile) {
            console.error("GameUtils.createWaterMaterial: noiseFile is not defined");
            return;
        }
        if (!scene) {
            console.error("GameUtils.createWaterMaterial: scene is not defined");
            return;
        }
        // Water material
        let water = new MATERIAL.WaterMaterial(name, scene);
        water.bumpTexture = new BABYLON.Texture(noiseFile, scene);
        // Water properties
        water.windForce = -15;
        water.waveHeight = 0;
        water.windDirection = new BABYLON.Vector2(1, 1);
        water.waterColor = new BABYLON.Color3(0.25, 0.88, 0.82);
        water.colorBlendFactor = 0.3;
        water.bumpHeight = 0.1;
        water.waveLength = 0.1;

        return water
    }

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