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Top 7 Examples of "ag-psd in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'ag-psd' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

const fs = require('fs')
const readPsd = require('ag-psd').readPsd
const initializeCanvas = require('ag-psd').initializeCanvas

const fromPsdBuffer = buffer => {
  console.log('fromPsdBuffer')

  // setup the PSD reader's initializeCanvas function
  initializeCanvas(
    (width, height) => {
      let canvas = document.createElement('canvas')
      canvas.width = width
      canvas.height = height
      return canvas
    }
  )

  let importable = [
    'reference',
const Guides = require('./guides.js')
const OnionSkin = require('./onion-skin.js')
const Sonifier = require('./sonifier/index.js')
const LayersEditor = require('./layers-editor.js')
const sfx = require('../wonderunit-sound.js')
const keytracker = require('../utils/keytracker.js')
const storyTips = new(require('./story-tips'))(sfx, notifications)
const exporter = require('./exporter.js')
const exporterCommon = require('../exporters/common')
const prefsModule = require('electron').remote.require('./prefs.js')

const boardModel = require('../models/board')

const FileHelper = require('../files/file-helper.js')
const readPsd = require('ag-psd').readPsd;
const initializeCanvas = require('ag-psd').initializeCanvas;

const StsSidebar = require('./sts-sidebar.js')

const pkg = require('../../../package.json')

const sharedObj = remote.getGlobal('sharedObj')

const LAYER_INDEX_REFERENCE = 0
const LAYER_INDEX_MAIN = 1
// onion = 2
const LAYER_INDEX_NOTES = 3
// guides = 4
const LAYER_INDEX_COMPOSITE = 5

const CanvasRecorder = require('../recording/canvas-recorder.js')
const moment = require('moment')
psd.width = meta.canvas.width > psd.width ? meta.canvas.width : psd.width
    psd.height = meta.canvas.height > psd.height ? meta.canvas.height : psd.height

    id++
  }

  // generate a canvas for the Background layer
  let canvas = document.createElement('canvas')
  canvas.width = psd.width
  canvas.height = psd.height
  var context = canvas.getContext('2d')
  context.fillStyle = 'white'
  context.fillRect(0, 0, canvas.width, canvas.height)
  psd.children[0].canvas = canvas

  return writePsdBuffer(psd)
}
let getBase64TypeFromPhotoshopFilePath = (filepath, options) => {
  if (!fs.existsSync(filepath)) return null

  initializeCanvas((width, height) => {
        let canvas = document.createElement('canvas');
        canvas.width = width;
        canvas.height = height;
        return canvas;
      });
  
  let psd
  try {
    const buffer = fs.readFileSync(filepath)
    psd = readPsd(buffer)
  } catch(exception) {
    console.error(exception)
    return null
  }

  if(!psd || !psd.children) {
    return;
  }

  let mainCanvas = options.mainCanvas 
  if(!mainCanvas) {
    mainCanvas = document.createElement('canvas')
    mainCanvas.width = psd.width
    mainCanvas.height = psd.height
  }
  let mainContext = mainCanvas.getContext('2d');
return canvas
    }
  )

  let importable = [
    'reference',
    'fill',
    'tone',
    'pencil',
    'ink',
    'notes'
  ]

  let psd
  try {
    psd = readPsd(buffer)
  } catch (err) {
    console.error(err)
  }

  if (!psd) {
    console.warn('PSD is invalid', psd)
    return
  }

  console.log('got psd', psd)

  let numChannelValues = (1 << psd.bitsPerChannel) - 1

  let canvases = { }

  const canvasNameForLayer = name => {
const path = require('path')
const fs = require('fs')
const readPsd = require('ag-psd').readPsd;
const initializeCanvas = require('ag-psd').initializeCanvas;
const writePsd = require('ag-psd').writePsd;

/**
 * Retrieve an ojbect with base 64 representations of an image file ready for storyboard pane layers.
 *  
 * @param {string} filepath 
 * @param {Object} options
 * @returns {Object} An object with data for notes (optional), reference (optional), and main
 */
let getBase64ImageDataFromFilePath = (filepath, options={ importTargetLayer: 'reference' }) => {
  let { importTargetLayer } = options
  let type = path.extname(filepath).toLowerCase()

  let result = {}
  switch (type) {
    case '.png':
var whiteBGContext = whiteBG.getContext('2d')
        whiteBGContext.fillStyle = 'white'
        whiteBGContext.fillRect(0, 0, whiteBG.width, whiteBG.height)
        children = [{
          "id": 1,
          "name": "Background",
          "canvas": whiteBG
        }].concat(children)
        let psd = {
          width: psdWidth,
          height: psdHeight,
          imageResources: {layerSelectionIds: [3] },
          children: children
        };

        const buffer = writePsd(psd)
        fs.writeFileSync(psdPath, buffer)
        fulfill()
      })
      .catch(error => {

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