Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'ag-psd' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
const fs = require('fs')
const readPsd = require('ag-psd').readPsd
const initializeCanvas = require('ag-psd').initializeCanvas
const fromPsdBuffer = buffer => {
console.log('fromPsdBuffer')
// setup the PSD reader's initializeCanvas function
initializeCanvas(
(width, height) => {
let canvas = document.createElement('canvas')
canvas.width = width
canvas.height = height
return canvas
}
)
let importable = [
'reference',
const Guides = require('./guides.js')
const OnionSkin = require('./onion-skin.js')
const Sonifier = require('./sonifier/index.js')
const LayersEditor = require('./layers-editor.js')
const sfx = require('../wonderunit-sound.js')
const keytracker = require('../utils/keytracker.js')
const storyTips = new(require('./story-tips'))(sfx, notifications)
const exporter = require('./exporter.js')
const exporterCommon = require('../exporters/common')
const prefsModule = require('electron').remote.require('./prefs.js')
const boardModel = require('../models/board')
const FileHelper = require('../files/file-helper.js')
const readPsd = require('ag-psd').readPsd;
const initializeCanvas = require('ag-psd').initializeCanvas;
const StsSidebar = require('./sts-sidebar.js')
const pkg = require('../../../package.json')
const sharedObj = remote.getGlobal('sharedObj')
const LAYER_INDEX_REFERENCE = 0
const LAYER_INDEX_MAIN = 1
// onion = 2
const LAYER_INDEX_NOTES = 3
// guides = 4
const LAYER_INDEX_COMPOSITE = 5
const CanvasRecorder = require('../recording/canvas-recorder.js')
const moment = require('moment')
psd.width = meta.canvas.width > psd.width ? meta.canvas.width : psd.width
psd.height = meta.canvas.height > psd.height ? meta.canvas.height : psd.height
id++
}
// generate a canvas for the Background layer
let canvas = document.createElement('canvas')
canvas.width = psd.width
canvas.height = psd.height
var context = canvas.getContext('2d')
context.fillStyle = 'white'
context.fillRect(0, 0, canvas.width, canvas.height)
psd.children[0].canvas = canvas
return writePsdBuffer(psd)
}
let getBase64TypeFromPhotoshopFilePath = (filepath, options) => {
if (!fs.existsSync(filepath)) return null
initializeCanvas((width, height) => {
let canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
});
let psd
try {
const buffer = fs.readFileSync(filepath)
psd = readPsd(buffer)
} catch(exception) {
console.error(exception)
return null
}
if(!psd || !psd.children) {
return;
}
let mainCanvas = options.mainCanvas
if(!mainCanvas) {
mainCanvas = document.createElement('canvas')
mainCanvas.width = psd.width
mainCanvas.height = psd.height
}
let mainContext = mainCanvas.getContext('2d');
return canvas
}
)
let importable = [
'reference',
'fill',
'tone',
'pencil',
'ink',
'notes'
]
let psd
try {
psd = readPsd(buffer)
} catch (err) {
console.error(err)
}
if (!psd) {
console.warn('PSD is invalid', psd)
return
}
console.log('got psd', psd)
let numChannelValues = (1 << psd.bitsPerChannel) - 1
let canvases = { }
const canvasNameForLayer = name => {
const path = require('path')
const fs = require('fs')
const readPsd = require('ag-psd').readPsd;
const initializeCanvas = require('ag-psd').initializeCanvas;
const writePsd = require('ag-psd').writePsd;
/**
* Retrieve an ojbect with base 64 representations of an image file ready for storyboard pane layers.
*
* @param {string} filepath
* @param {Object} options
* @returns {Object} An object with data for notes (optional), reference (optional), and main
*/
let getBase64ImageDataFromFilePath = (filepath, options={ importTargetLayer: 'reference' }) => {
let { importTargetLayer } = options
let type = path.extname(filepath).toLowerCase()
let result = {}
switch (type) {
case '.png':
var whiteBGContext = whiteBG.getContext('2d')
whiteBGContext.fillStyle = 'white'
whiteBGContext.fillRect(0, 0, whiteBG.width, whiteBG.height)
children = [{
"id": 1,
"name": "Background",
"canvas": whiteBG
}].concat(children)
let psd = {
width: psdWidth,
height: psdHeight,
imageResources: {layerSelectionIds: [3] },
children: children
};
const buffer = writePsd(psd)
fs.writeFileSync(psdPath, buffer)
fulfill()
})
.catch(error => {