Learn about CVE-2019-10069 affecting Godot up to version 3.1, allowing remote code execution due to deserialization policy flaws. Find mitigation steps here.
Godot up to version 3.1 is susceptible to remote code execution due to improper deserialization policy implementation.
Understanding CVE-2019-10069
The vulnerability in Godot allows for potential remote code execution by exploiting deserialization policy flaws.
What is CVE-2019-10069?
The vulnerability in Godot up to version 3.1 enables attackers to execute remote code by circumventing the deserialization policy.
The Impact of CVE-2019-10069
The vulnerability poses a significant risk as it allows malicious actors to remotely execute code on affected systems.
Technical Details of CVE-2019-10069
Godot through version 3.1 is affected by a flaw that permits remote code execution due to deserialization policy misconfiguration.
Vulnerability Description
The deserialization policy in Godot is not correctly enforced, leading to the potential for remote code execution.
Affected Systems and Versions
Exploitation Mechanism
Attackers can exploit this vulnerability to execute arbitrary code remotely on systems running affected versions of Godot.
Mitigation and Prevention
To address CVE-2019-10069, users should take immediate action and implement long-term security measures.
Immediate Steps to Take
Long-Term Security Practices
Patching and Updates
Developers should prioritize patching the affected systems promptly to prevent potential remote code execution.