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Top 10 Examples of "velocity-animate in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'velocity-animate' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

assert.equal(Data($target1).cache.backgroundColor, testStartValues.backgroundColor, "Undefined start value hook was calculated.");

	/* Properties previously defined on the element. */
	const $target2 = getTarget();

	Velocity($target2, defaultProperties);
	assert.equal(Data($target2).cache.width, parseFloat(defaultStyles.width as any), "Defined start value #1 was calculated.");
	assert.equal(Data($target2).cache.opacity, parseFloat(defaultStyles.opacity as any), "Defined start value #2 was calculated.");
	assert.equal(Data($target2).cache.color, parseFloat(defaultStyles.colorGreen as any), "Defined hooked start value was calculated.");

	/* Properties that shouldn't cause start values to be unit-converted. */
	const testPropertiesEndNoConvert = {paddingLeft: "20px", height: "40px", paddingRight: "75%"},
		$target3 = getTarget();

	applyStartValues($target3, testStartValues);
	Velocity($target3, testPropertiesEndNoConvert);
	assert.equal(Data($target3).cache.paddingLeft, parseFloat(testStartValues.paddingLeft), "Start value #1 wasn't unit converted.");
	assert.equal(Data($target3).cache.height, parseFloat(testStartValues.height), "Start value #2 wasn't unit converted.");
	//			assert.deepEqual(Data($target3).cache.paddingRight.startValue, [Math.floor((parentWidth * parseFloat(testStartValues.paddingRight)) / 100), 0],
	//			 "Start value #3 was pattern matched.");

	/* Properties that should cause start values to be unit-converted. */
	const testPropertiesEndConvert = {paddingLeft: "20%", height: "40%", lineHeight: "0.5em", wordSpacing: "2rem", marginLeft: "10vw", marginTop: "5vh", marginBottom: "100px"},
		parentWidth = $qunitStage.clientWidth,
		parentHeight = $qunitStage.clientHeight,
		parentFontSize = Velocity($qunitStage, "style", "fontSize"),
		remSize = parseFloat(Velocity(document.body, "style", "fontSize") as any),
		$target4 = getTarget();

	applyStartValues($target4, testStartValues);
	Velocity($target4, testPropertiesEndConvert);
.velocity("stop");
	} catch {
		// We don't care if it fails.
	}
	// Free all targets requested by the current test.
	while (targets.length) {
		try {
			$qunitStage.removeChild(targets.pop());
		} catch {
			// We don't care if it fails.
		}
	}
	// Ensure we have reset the test counter.
	asyncTests();
	// Make sure Velocity goes back to defaults.
	Velocity.defaults.reset();
});
testFrame = (frameRate) => {
			let counter = 0;

			Velocity.defaults.fpsLimit = frameRate;
			// Test if the frame rate is assigned succesfully.
			assert.equal(frameRate, Velocity.defaults.fpsLimit, "Setting global fps limit to " + frameRate);

			return Velocity($target, defaultProperties,
				{
					duration: 1000,
					progress() {
						counter++;
					},
				})
				.then(() => counter);
		};
testFrame = (frameRate) => {
			let counter = 0;

			Velocity.defaults.fpsLimit = frameRate;
			// Test if the frame rate is assigned succesfully.
			assert.equal(frameRate, Velocity.defaults.fpsLimit, "Setting global fps limit to " + frameRate);

			return Velocity($target, defaultProperties,
				{
					duration: 1000,
					progress() {
						counter++;
					},
				})
				.then(() => counter);
		};
import utilsAPI from './lib/utils/api';
import { init as initTransformers } from './inputs/magic-button-transformers';
import { hasClickedFocusableEl } from './lib/decorators/focus';
import { hasClickedSelectableEl } from './lib/decorators/select';
import { META_PRESS, META_UNPRESS } from './lib/preloader/mutationTypes';
import { getEventPath } from './lib/utils/events';
import { standardCurve } from './lib/utils/references';
import { getLastEditUser } from './lib/utils/history';
import 'keen-ui/src/bootstrap'; // import this once, for KeenUI components
import 'velocity-animate/velocity.ui.min.js'; // import this once, for velocity ui stuff
import VueObserveVisibility from 'vue-observe-visibility';
import VueClickOutside from 'vue-click-outside';

// set animation defaults
velocity.defaults.easing = standardCurve;
velocity.defaults.queue = false;

const inputReq = require.context('./inputs', false, /\.vue$/),
  // todo: in the future, we should queue up the saves
  connectionLostMessage = 'Connection Lost. Changes will <strong>NOT</strong> be saved.',
  progressOptions = {
    parent: '.nprogress-container',
    template: '<div role="bar" class="bar"></div>',
    showSpinner: false,
    easing: 'linear',
    speed: 500,
    trickle: false,
    minimum: 0.001
  },
  nprogress = new NProgress(progressOptions),
  // shortKey is a Quill convention to test for cmd on mac and ctrl on windows
  SHORTKEY = (/Mac/i).test(navigator.platform) ? 'metaKey' : 'ctrlKey';
componentDidMount: function() {
		var me = this;

		// Hook styles
		for (var key in this.state.startStyles) {
			Velocity.hook(this.getDOMNode(), key, this.state.startStyles[key]);
		}

		this.setState({ mounted: true });
		this.getDOMNode().style.display = 'block';

		var options = {
			duration: this.state.duration,
			easing: this.state.easing,
			complete: function () {
				me.getDOMNode().classList.add('loaded-page');
				me.state.callback();
			}
		};

		Velocity(this.getDOMNode(),
			this.state.endStyles,
enter (el, done) {
        const animObj = {} // empty object where we'll push animations

        if (ctx.props.options.parallax) { // if parallax is activated
          /**
           * Get section background's offset and store it in a constant
           * @param {string} action - enter or leave
           * @param {string} direction - up or down
           * @param {float} offset - the parallax offset defined in options
          */
          const bgOffset = utils.bgOffset('enter', ctx.parent.$ksvuefp.sliderDirection, ctx.props.options.parallaxOffset)

          Velocity.hook(el, 'backgroundPositionX', bgOffset * ctx.parent.$ksvuefp.wWidth + 'px') // Positionate the background before triggering the animation

          animObj['backgroundPosition'] = '0% 50%' // Push bgPosition animation to our empty object animObj
        }

        const start = ctx.parent.$ksvuefp.sliderDirection === 'up' ? '-100%' : '100%' // Define the full section's translate animation starting offset
        Velocity.hook(el, 'translateX', start) // Positionate the full section before triggering the animation
        Velocity.hook(el, 'translateY', '0%') // Positionate the full section before triggering the animation
        Velocity.hook(el, 'opacity', 1)

        animObj['translateX'] = '0%'
        animObj['translateZ'] = 0 // Force 3d rendering

        /**
         * Get animations params
         * @param {object} ctx - the context
         * @param {object} animObj - the animObject
enter: function (el, done) {
        Velocity.hook(el, 'translateX', '0%') // Positionate the full section before triggering the animation
        Velocity.hook(el, 'translateY', '0%') // Positionate the full section before triggering the animation
        Velocity.hook(el, 'opacity', 0)

        /**
         * Get animations params
         * @param {object} ctx - the context
         * @param {object} animObj - the animObject
         * @param {function} animParams - Velocity's animation options
        */
        const animParams = getAnimParams(ctx, el, done)

        /**
         * Velocity anim function
         * @param  el - the element
         * @param {object} animObj - the animObject
         * @param {function} animParams - Velocity's animation options
        */
        Velocity(
if (ctx.props.options.parallax) { // if parallax is activated
          /**
           * Get section background's offset and store it in a constant
           * @param {string} action - enter or leave
           * @param {string} direction - up or down
           * @param {float} offset - the parallax offset defined in options
          */
          const bgOffset = utils.bgOffset('enter', ctx.parent.$ksvuefp.sliderDirection, ctx.props.options.parallaxOffset)

          Velocity.hook(el, 'backgroundPositionX', bgOffset * ctx.parent.$ksvuefp.wWidth + 'px') // Positionate the background before triggering the animation

          animObj['backgroundPosition'] = '0% 50%' // Push bgPosition animation to our empty object animObj
        }

        const start = ctx.parent.$ksvuefp.sliderDirection === 'up' ? '-100%' : '100%' // Define the full section's translate animation starting offset
        Velocity.hook(el, 'translateX', start) // Positionate the full section before triggering the animation
        Velocity.hook(el, 'translateY', '0%') // Positionate the full section before triggering the animation
        Velocity.hook(el, 'opacity', 1)

        animObj['translateX'] = '0%'
        animObj['translateZ'] = 0 // Force 3d rendering

        /**
         * Get animations params
         * @param {object} ctx - the context
         * @param {object} animObj - the animObject
         * @param {function} animParams - Velocity's animation options
        */
        const animParams = getAnimParams(ctx, el, done)

        /**
         * Velocity anim function
if (ctx.props.options.parallax) { // if parallax is activated
          /**
           * Get section background's offset and store it in a constant
           * @param {string} action - enter or leave
           * @param {string} direction - up or down
           * @param {float} offset - the parallax offset defined in options
          */
          const bgOffset = utils.bgOffset('leave', ctx.parent.$ksvuefp.sliderDirection, ctx.props.options.parallaxOffset)

          animObj['backgroundPositionX'] = bgOffset * ctx.parent.$ksvuefp.wWidth + 'px' // Push bgPosition animation to our empty object animObj
        }

        const end = ctx.parent.$ksvuefp.sliderDirection === 'up' ? '100%' : '-100%' // Define the full section's translate animation starting offset
        Velocity.hook(el, 'translateX', '0%')// Positionate the full section before triggering the animation
        Velocity.hook(el, 'translateY', '0%')// Positionate the full section before triggering the animation
        Velocity.hook(el, 'opacity', 1)

        animObj['translateX'] = end // Push translate animation to our object animObj
        animObj['translateZ'] = 0 // Force 3d rendering

        /**
         * Get animations params
         * @param {object} ctx - the context
         * @param {object} animObj - the animObject
         * @param {function} animParams - Velocity's animation options
        */
        const animParams = getAnimParams(ctx, el, done)

        /**
         * Velocity anim function
         * @param  el - the element
         * @param {object} animObj - the animObject

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