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Top 10 Examples of "vega-scenegraph in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'vega-scenegraph' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

function drawGL(context, scene, bounds) {
    visit(scene, function(item) {
      if (bounds && !bounds.intersects(item.bounds)) return; // bounds check

      var x = item.x || 0,
          y = item.y || 0,
          shapeGeom;

      context._tx += x;
      context._ty += y;

      if (context._fullRedraw || item._dirty || !item._geom || item._geom.deleted) {
        shapeGeom = shape(context, item);
        item._geom = geometryForItem(context, item, shapeGeom);
      }
      drawGeometry(item._geom, context, item);

      context._tx -= x;
function drawGL(context, scene, bounds) {
  var renderer = this;

  visit(scene, function(item) {
    if (bounds && !bounds.intersects(item.bounds)) return; // bounds check

    var image = getImage(item, renderer),
        x = item.x || 0,
        y = item.y || 0,
        w = item.width || image.width || 0,
        h = item.height || image.height || 0;

    x -= imageXOffset(item.align, w);
    y -= imageYOffset(item.baseline, h);

    if (image.loaded) {
      var imgInfo = loadImageAndCreateTextureInfo(context, image);
      imgInfo.x = x + context._tx + context._origin[0];
      imgInfo.y = y + context._ty + context._origin[1];
      imgInfo.w = w;
drawGeometry(group._geom, context, group);

    // set clip and bounds
    if (group.clip) {
      oldClip = context._clip;
      context._clip = [
        context._origin[0] + context._tx,
        context._origin[1] + context._ty,
        context._origin[0] + context._tx + w,
        context._origin[1] + context._ty + h
      ];
    }
    if (bounds) bounds.translate(-gx, -gy);

    // draw group contents
    visit(group, function(item) {
      renderer.draw(context, item, bounds);
    });

    // restore graphics context
    if (bounds) bounds.translate(gx, gy);
    if (group.clip) {
      context._clip = oldClip;
    }

    context._tx -= gx;
    context._ty -= gy;
    context._textContext.restore();
  });
}
function drawGL(context, scene, bounds) {
  visit(scene, function(item) {
    var x1, y1, x2, y2, shapeGeom;
    if (bounds && !bounds.intersects(item.bounds)) return; // bounds check
    if (context._fullRedraw || item._dirty || !item._geom || item._geom.deleted) {
      x1 = item.x || 0;
      y1 = item.y || 0;
      x2 = item.x2 != null ? item.x2 : x1;
      y2 = item.y2 != null ? item.y2 : y1;
      shapeGeom = {
        lines: [[[x1, y1], [x2, y2]]],
        closed: false
      };
      shapeGeom.key = JSON.stringify(shapeGeom.lines);
      item._geom = geometryForItem(context, item, shapeGeom);
    }
    drawGeometry(item._geom, context, item);
  });
function drawGL(context, scene, bounds) {
  var renderer = this;

  visit(scene, function(group) {
    var gx = group.x || 0,
        gy = group.y || 0,
        w = group.width || 0,
        h = group.height || 0,
        offset, oldClip;

    // setup graphics context
    context._tx += gx;
    context._ty += gy;
    context._textContext.save();
    context._textContext.translate(gx, gy);

    // draw group background
    if (context._fullRedraw || group._dirty || !group._geom || group._geom.deleted) {
      offset = group.stroke ? 0.5 : 0;
      var shapeGeom = rectangleGL(context, group, offset, offset);
yc = boundary[4 + dy] + (insideFactor * textHeight * dy) / 2 + offsets[i] * dy * sizeFactor;
      y1 = yc - textHeight / 2;
      y2 = yc + textHeight / 2;

      _x1 = $(x1);
      _y1 = $(y1);
      _y2 = $(y2);

      if (!textWidth) {
        // to avoid finding width of text label,
        if (!test(_x1, _x1, _y1, _y2, bm0, bm1, x1, x1, y1, y2, boundary, isInside)) {
          // skip this anchor/offset option if we fail to place a label with 1px width
          continue;
        } else {
          // Otherwise, find the label width
          textWidth = textMetrics.width(d.datum);
        }
      }

      xc = x1 + (insideFactor * textWidth * dx) / 2;
      x1 = xc - textWidth / 2;
      x2 = xc + textWidth / 2;

      _x1 = $(x1);
      _x2 = $(x2);

      if (test(_x1, _x2, _y1, _y2, bm0, bm1, x1, x2, y1, y2, boundary, isInside)) {
        // place label if the position is placeable
        d.x = !dx ? xc : dx * insideFactor < 0 ? x2 : x1;
        d.y = !dy ? yc : dy * insideFactor < 0 ? y2 : y1;

        d.align = Aligns[dx * insideFactor + 1];
y = offset + height;
      s = Math.max(minExtent, Math.min(maxExtent, bounds.y2));
      if (title) {
        title.y = titlePadding + s;
        s += titleSize;
      }
      bounds.add(0, y).add(width, y + s);
      break;
    }
  }

  item.x = x + 0.5;
  item.y = y + 0.5;

  // update bounds
  boundStroke(bounds, item);
  item.mark.bounds.clear().union(bounds);
  return bounds;
}
y += height - h - offset;
      break;
    case 'bottom-right':
      x += width - w - offset;
      y += height - h - offset;
      break;
  }

  // update legend layout
  item.x = x;
  item.y = y;
  item.width = w;
  item.height = h;

  // update bounds
  boundStroke(bounds.set(x, y, x + w, y + h), item);
  item.mark.bounds.clear().union(bounds);
  return bounds;
}
if (title) if (title.auto) {
        s += titlePadding;
        title.y = s;
        s += title.bounds.height();
      } else {
        bounds.union(title.bounds);
      }
      bounds.add(0, 0).add(range, s);
      break;
    default:
      x = item.x;
      y = item.y;
  }

  // update bounds
  boundStroke(bounds.translate(x, y), item);

  if (set(item, 'x', x + AxisOffset) | set(item, 'y', y + AxisOffset)) {
    item.bounds = tempBounds;
    view.dirty(item);
    item.bounds = bounds;
    view.dirty(item);
  }

  return item.mark.bounds.clear().union(bounds);
}
break;
    case 'bottom-left':
      x += offset;
      y += height - h - offset;
      break;
    case 'bottom-right':
      x += width - w - offset;
      y += height - h - offset;
      break;
    default:
      x = item.x;
      y = item.y;
  }

  // update bounds
  boundStroke(bounds.set(x, y, x + w, y + h), item);

  // update legend layout
  if (set(item, 'x', x) | set(item, 'width', w) |
      set(item, 'y', y) | set(item, 'height', h)) {
    item.bounds = tempBounds;
    view.dirty(item);
    item.bounds = bounds;
    view.dirty(item);
  }

  return item.mark.bounds.clear().union(bounds);
}

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