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Top 10 Examples of "vega-canvas in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'vega-canvas' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

/*eslint no-unused-vars: "warn"*/
/*eslint no-fallthrough: "warn" */
/*eslint no-console: "warn"*/
import BitMap from './BitMap';
import { Marks } from 'vega-scenegraph';
import { canvas } from 'vega-canvas';

var SIZE_FACTOR = 0.707106781186548;
var ALIGN = ['right', 'center', 'left'];
var BASELINE = ['bottom', 'middle', 'top'];
var ALPHA_MASK = 0xff000000;
var INSIDE_OPACITY_IN_ALPHA = 0x10000000; // opacity at 0.0625 in alpha
var INSIDE_OPACITY = 0.0625;
var CONTEXT = canvas().getContext('2d');

export default function placeLabels(
  data,
  anchors,
  offsets,
  marktype,
  avoidMarks,
  size,
  avoidBaseMark,
  markIdx,
  padding
) {
  var n = data.length,
    labelInside = false;
  for (var i = 0; i < anchors.length && !labelInside; i++) {
    labelInside = anchors[i] === 0x5 || offsets[i] < 0;
export function markBitmaps($, avoidMarks, labelInside, isGroupArea) {
  // create canvas
  const width = $.width,
        height = $.height,
        border = labelInside || isGroupArea,
        context = canvas(width, height).getContext('2d');

  // render all marks to be avoided into canvas
  avoidMarks.forEach(items => draw(context, items, border));

  // get canvas buffer, create bitmaps
  const buffer = new Uint32Array(context.getImageData(0, 0, width, height).data.buffer),
        layer1 = $.bitmap(),
        layer2 = border && $.bitmap();

  // populate bitmap layers
  let x, y, u, v, alpha;
  for (y=0; y < height; ++y) {
    for (x=0; x < width; ++x) {
      alpha = buffer[y * width + x] & ALPHA_MASK;
      if (alpha) {
        u = $(x);
function writeToCanvas(avoidMarks, width, height, labelInside) {
  const context = canvas(width, height).getContext('2d'),
        m = avoidMarks.length;

  let originalItems, itemsLen;

  // draw every avoiding marks into canvas
  for (let i=0; i
place(d) {
    const mb = d.markBound;
    // can not be placed if the mark is not visible in the graph bound
    if (mb[2] < 0 || mb[5] < 0 || mb[0] > this.width || mb[3] > this.height) {
      return false;
    }

    const context = canvas().getContext('2d');
    const n = this.offsets.length;
    const textHeight = d.textHeight;
    const markBound = d.markBound;
    const text = d.text;
    const font = d.font;
    let textWidth = d.textWidth;
    let dx, dy, isInside, sizeFactor, insideFactor;
    let x, x1, xc, x2, y1, yc, y2;
    let _x1, _x2, _y1, _y2;

    // for each anchor and offset
    for (let i = 0; i < n; i++) {
      dx = (this.anchors[i] & 0x3) - 1;
      dy = ((this.anchors[i] >>> 0x2) & 0x3) - 1;

      isInside = (dx === 0 && dy === 0) || this.offsets[i] < 0;
place(d) {
    const mb = d.markBound;
    // can not be placed if the mark is not visible in the graph bound
    if (mb[2] < 0 || mb[5] < 0 || mb[0] > this.width || mb[3] > this.height) {
      return false;
    }

    const context = canvas().getContext('2d');
    const n = this.offsets.length;
    const textHeight = d.textHeight;
    const markBound = d.markBound;
    const text = d.text;
    const font = d.font;
    let textWidth = d.textWidth;
    let dx, dy, isInside, sizeFactor, insideFactor;
    let x, x1, xc, x2, y1, yc, y2;
    let _x1, _x2, _y1, _y2;

    // for each anchor and offset
    for (let i = 0; i < n; i++) {
      dx = (this.anchors[i] & 0x3) - 1;
      dy = ((this.anchors[i] >>> 0x2) & 0x3) - 1;

      isInside = (dx === 0 && dy === 0) || this.offsets[i] < 0;
function toCanvas(grid, obj, color, opacity) {
  const n = grid.width,
        m = grid.height,
        x1 = grid.x1 || 0,
        y1 = grid.y1 || 0,
        x2 = grid.x2 || n,
        y2 = grid.y2 || m,
        val = grid.values,
        value = val ? i => val[i] : zero,
        can = canvas(x2 - x1, y2 - y1),
        ctx = can.getContext('2d'),
        img = ctx.getImageData(0, 0, x2 - x1, y2 - y1),
        pix = img.data;

  for (let j=y1, k=0; j
cloud.layout = function() {
    var contextAndRatio = getContext(canvas()),
        board = zeroArray((size[0] >> 5) * size[1]),
        bounds = null,
        n = words.length,
        i = -1,
        tags = [],
        data = words.map(function(d) {
          return {
            text: text(d),
            font: font(d),
            style: fontStyle(d),
            weight: fontWeight(d),
            rotate: rotate(d),
            size: ~~(fontSize(d) + 1e-14),
            padding: padding(d),
            xoff: 0,
            yoff: 0,
export default function() {
  var context = canvas().getContext("2d"),
      markData = [],
      size,
      padding = 3,
      label = {};

  label.layout = function() {
    var data = markData.map(function(d) {
      var textWidth = labelWidth(d.text, d.fontSize, d.font, context),
          textHeight = d.fontSize;
      return {
        fontSize: d.fontSize,
        x: d.x,
        y: d.y,
        textWidth: textWidth,
        textHeight: textHeight,
        boundaryFun: getBoundaryFunction(d.x, d.y, textWidth, textHeight),
place(d) {
    const context = canvas().getContext('2d');
    const items = d.datum.datum.items[0].items;
    const n = items.length;
    const textHeight = d.textHeight;
    const textWidth = labelWidth(context, d.text, textHeight, d.font);
    const pixelRatio = this.bm1.getPixelRatio();
    const stack = new Stack();
    let maxSize = this.avoidBaseMark ? textHeight : 0;
    let labelPlaced = false;
    let labelPlaced2 = false;
    let maxAreaWidth = 0;
    let x1, x2, y1, y2, x, y, _x, _y, lo, hi, mid, areaWidth, coordinate, nextX, nextY;

    for (let i = 0; i < n; i++) {
      x1 = items[i].x;
      y1 = items[i].y;
      x2 = items[i].x2 === undefined ? x1 : items[i].x2;
prototype.loadImage = function(uri) {
  var loader = this,
      Image = image();
  increment(loader);

  return loader._loader
    .sanitize(uri, {context: 'image'})
    .then(function(opt) {
      var url = opt.href;
      if (!url || !Image) throw {url: url};

      var img = new Image();

      img.onload = function() {
        decrement(loader);
      };

      img.onerror = function() {
        decrement(loader);

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