Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'tween' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
//console.log('Sent state to peer %s.', pc.remotePeerId);
pc.send(JSON.stringify(state));
}
// Set the pose of the observer in the audio renderer.
var ar = audioRenderers[pc.remotePeerId]
var pr = peerRenderers[pc.remotePeerId];
if (ar && pr) {
ar.setPose(pose);
// Reflect your peer's audio level in the peer renderer.
pr.setPeerAudioLevel(ar.getLevel());
}
}
TWEEN.update();
rafID = requestAnimationFrame(render);
}
Pic.prototype.startGrid = function() {
var target = {x: 10, y: 20, z: 0};
// this.tween = new TWEEN.Tween(this.position).to(target, 2000);
// this.tween.start();
new TWEEN.Tween(this.position).to(target, 2000)
.start();
new TWEEN.Tween(this.rotation).to({x:0,y:0,z:0}, 2000)
.start();
};
Pic.prototype.startGrid = function() {
var target = {x: 10, y: 20, z: 0};
// this.tween = new TWEEN.Tween(this.position).to(target, 2000);
// this.tween.start();
new TWEEN.Tween(this.position).to(target, 2000)
.start();
new TWEEN.Tween(this.rotation).to({x:0,y:0,z:0}, 2000)
.start();
};
render() {
if (!this.renderer.autoClear) this.renderer.clear();
this.controls.update();
// this.CameraHelper.update();
TWEEN.update();
this.pinObj3D.children.forEach((item) => {
item.lookAt(this.controls.object.position);
})
this.octree.update();
this.renderer.render(this.scene, this.camera);
}
}
// Move camera from its current position to target:
new TWEEN.Tween(from).to(cameraEndPos, 400)
.easing(TWEEN.Easing.Linear.None)
.onUpdate(moveCamera)
.onComplete(function() {
if (typeof done === 'function') done();
})
.start();
// Also rotate camera while it flies to an object:
var startRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.lookAt(new THREE.Vector3(to.x, to.y, to.z));
var endRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.quaternion.copy(startRotation); // revert to original rotation
new TWEEN.Tween({
x: startRotation.x,
y: startRotation.y,
z: startRotation.z,
w: startRotation.w
}).to({
x: endRotation.x,
y: endRotation.y,
z: endRotation.z,
w: endRotation.w
}, 300).onUpdate(rotateCamera).start();
}
// Move camera from its current position to target:
new TWEEN.Tween(from).to(cameraEndPos, 400)
.easing(TWEEN.Easing.Linear.None)
.onUpdate(moveCamera)
.onComplete(function() {
if (typeof done === 'function') done();
})
.start();
// Also rotate camera while it flies to an object:
var startRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.lookAt(new THREE.Vector3(to.x, to.y, to.z));
var endRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.quaternion.copy(startRotation); // revert to original rotation
new TWEEN.Tween({
x: startRotation.x,
y: startRotation.y,
z: startRotation.z,
w: startRotation.w
}).to({
x: endRotation.x,
y: endRotation.y,
z: endRotation.z,
w: endRotation.w
}, 300).onUpdate(rotateCamera).start();
}
cameraOffset = done;
done = undefined;
}
cameraOffset = typeof cameraOffset === 'number' ? cameraOffset : 100;
// copy camera's current position - we will be animating this value
var from = {
x: camera.position.x,
y: camera.position.y,
z: camera.position.z,
};
// Camera needs to stop at given distance from target's center
var cameraEndPos = intersect(from, to, cameraOffset);
// Move camera from its current position to target:
new TWEEN.Tween(from).to(cameraEndPos, 400)
.easing(TWEEN.Easing.Linear.None)
.onUpdate(moveCamera)
.onComplete(function() {
if (typeof done === 'function') done();
})
.start();
// Also rotate camera while it flies to an object:
var startRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.lookAt(new THREE.Vector3(to.x, to.y, to.z));
var endRotation = new THREE.Quaternion().copy(camera.quaternion);
camera.quaternion.copy(startRotation); // revert to original rotation
new TWEEN.Tween({
x: startRotation.x,
y: startRotation.y,
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}