Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'translate' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
/*
check out the translate.js project for more information
http://github.com/marak/translate.js/
requires installing the translate.js module via
sudo npm install translate
*/
var say = require('../lib/say');
var translate = require('translate');
translate.text('Yo quero tacos por favor', function(result){
say.speak('Alex', result);
});
/*
check out the translate.js project for more information
http://github.com/marak/translate.js/
requires installing the translate.js module via
sudo npm install translate
*/
var say = require('../lib/say');
var translate = require('translate');
translate.text('Yo quero tacos por favor', function(result){
say.speak('Alex', result);
});
// If the application was loaded as a launcher...
if(runtime.arguments.launcher) {
debug.log('Running dolphin launcher...');
// Run the launcher's file in the global's context
system.loadScript(runtime.path + '/launcher.js', () => {
debug.error(tr('Failed to load the launcher file'));
});
} else {
/** The translation package path
* @type {string} */
// NOTE: We load the translation only here because the launcher will have
// to load it by itself (translations are not synchronous between
// main and child processes)
let tr_path = fs.makeAbsolute('translations/' + translate.language + '.ntp');
// If the translation was not loaded and a package exists for this language...
if(!translate.loaded(tr_path) && fs.fileExists(tr_path) === true) {
// Load the translation package
error = translate.load(translate.language, tr_path);
// If an error occured
if(e(error))
// Make it fatal
debug.error(`Failed to load the translation package for "${translate.language}"`, error);
}
/** The dolphin's explorer file
* @type {string|NightError} */
let content = fs.readFile('explorer.js');
// If the reading failed...
} else {
/** The translation package path
* @type {string} */
// NOTE: We load the translation only here because the launcher will have
// to load it by itself (translations are not synchronous between
// main and child processes)
let tr_path = fs.makeAbsolute('translations/' + translate.language + '.ntp');
// If the translation was not loaded and a package exists for this language...
if(!translate.loaded(tr_path) && fs.fileExists(tr_path) === true) {
// Load the translation package
error = translate.load(translate.language, tr_path);
// If an error occured
if(e(error))
// Make it fatal
debug.error(`Failed to load the translation package for "${translate.language}"`, error);
}
/** The dolphin's explorer file
* @type {string|NightError} */
let content = fs.readFile('explorer.js');
// If the reading failed...
if(e(content))
// Make it fatal
debug.error(tr('Failed to load the explorer script'), content);
// Run the explorer file
eval(content);
}
// Run the launcher's file in the global's context
system.loadScript(runtime.path + '/launcher.js', () => {
debug.error(tr('Failed to load the launcher file'));
});
} else {
/** The translation package path
* @type {string} */
// NOTE: We load the translation only here because the launcher will have
// to load it by itself (translations are not synchronous between
// main and child processes)
let tr_path = fs.makeAbsolute('translations/' + translate.language + '.ntp');
// If the translation was not loaded and a package exists for this language...
if(!translate.loaded(tr_path) && fs.fileExists(tr_path) === true) {
// Load the translation package
error = translate.load(translate.language, tr_path);
// If an error occured
if(e(error))
// Make it fatal
debug.error(`Failed to load the translation package for "${translate.language}"`, error);
}
/** The dolphin's explorer file
* @type {string|NightError} */
let content = fs.readFile('explorer.js');
// If the reading failed...
if(e(content))
// Make it fatal
debug.error(tr('Failed to load the explorer script'), content);
// Run the explorer file
debug.log('Running dolphin launcher...');
// Run the launcher's file in the global's context
system.loadScript(runtime.path + '/launcher.js', () => {
debug.error(tr('Failed to load the launcher file'));
});
} else {
/** The translation package path
* @type {string} */
// NOTE: We load the translation only here because the launcher will have
// to load it by itself (translations are not synchronous between
// main and child processes)
let tr_path = fs.makeAbsolute('translations/' + translate.language + '.ntp');
// If the translation was not loaded and a package exists for this language...
if(!translate.loaded(tr_path) && fs.fileExists(tr_path) === true) {
// Load the translation package
error = translate.load(translate.language, tr_path);
// If an error occured
if(e(error))
// Make it fatal
debug.error(`Failed to load the translation package for "${translate.language}"`, error);
}
/** The dolphin's explorer file
* @type {string|NightError} */
let content = fs.readFile('explorer.js');
// If the reading failed...
if(e(content))
// Make it fatal
debug.error(tr('Failed to load the explorer script'), content);
/** The timer interface
* @type {object} */
const timer = require('timer');
/** The system module
* @type {object} */
const system = runtime.level >= fs.ROOT_LEVEL ? require('system') : null;
/** The web page's document
* @type {Document} */
const document = system ? system.window.document : null;
/** The translation function
* @type {function} */
const tr = translate.translate;
// If the application was loaded as a launcher...
if(runtime.arguments.launcher) {
debug.log('Running dolphin launcher...');
// Run the launcher's file in the global's context
system.loadScript(runtime.path + '/launcher.js', () => {
debug.error(tr('Failed to load the launcher file'));
});
} else {
/** The translation package path
* @type {string} */
// NOTE: We load the translation only here because the launcher will have
// to load it by itself (translations are not synchronous between
// main and child processes)
let tr_path = fs.makeAbsolute('translations/' + translate.language + '.ntp');
this.triggers.translate = function(name,to,message,languages,text) {
//figure out who to respond to
//if it was a private message to me, respond to the person
//if it was to a room and not me specificall, reply in the room
var destination = to === this.nick
? name
: to
var client = this
if(text) {
var pair = languages.split(/[:]/)
translate.text({input:pair[0],output:pair[1]},text,function(txt) {
//respond with the translated test, decoding the html entities
client.say(destination,html.decode(txt))
})
}
else {
translate.text(languages,function(txt) {
//respond with the translated test, decoding the html entities
client.say(destination,html.decode(txt))
})
}
}
}
//if it was to a room and not me specificall, reply in the room
var destination = to === this.nick
? name
: to
var client = this
if(text) {
var pair = languages.split(/[:]/)
translate.text({input:pair[0],output:pair[1]},text,function(txt) {
//respond with the translated test, decoding the html entities
client.say(destination,html.decode(txt))
})
}
else {
translate.text(languages,function(txt) {
//respond with the translated test, decoding the html entities
client.say(destination,html.decode(txt))
})
}
}
}
var t = require('translate');
t.text("this is a test", function(err, txt) {
console.log(txt);
});
t.text("this isn't a test", function(err, txt) {
console.log(txt);
});