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Top 10 Examples of "throttle-debounce in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'throttle-debounce' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

firewall.services = {};
        firewall.enabledServices = new Set();

        if (!firewall.enabled) {
            firewall.dispatchEvent('changed');
            return;
        }

        /* As certain dbus signal callbacks might change the firewall frequently
         * in a short period of time, prevent rapid succession of renders by
         * debouncing the ('changed') event */
        firewall.debouncedEvent = debounce(300, event => firewall.dispatchEvent(event));

        /* As a service might be removed from multiple zones at the same time,
         * prevent rapid succession of GetServices call */
        firewall.debouncedGetServices = debounce(300, getServices);

        firewall.debouncedGetZones = debounce(300, () => {
            getZones()
                    .then(() => getServices())
                    .catch(error => console.warn(error));
        });

        getZones()
                .then(() => getServices())
                .catch(error => console.warn(error));
    });
(event: React.PointerEvent) => {
      setIsPointerDown(false);

      if (trackRef.current) {
        trackRef.current.releasePointerCapture(event.pointerId);
      }

      if (onChangeEnd) {
        onChangeEnd(value);
      }
    },
    [onChangeEnd, value],
  );

  // throttle the pointer move function
  const log = throttle(100, (event?: any) => {
    // setIsHovering(true)
    const nextValue = getValueFromPointer(event);
    console.log(nextValue);
  });

  const onPointerLeave = () => {
    // setIsHovering(false)
  };

  const onPointerMove = (event: React.PointerEvent) => {
    event.persist();
    log(event);
    if (isPointerDown) {
      const nextValue = getValueFromPointer(event);
      if (nextValue !== value) {
        updateValue(nextValue);
component: this.componentRef.offsetWidth,
      ellipsis: this.ellipsisRef.offsetWidth,
      text: this.textRef.offsetWidth
    }

    const {ellipsisString} = this.props

    return truncateString({
      measurements,
      text,
      ellipsisString,
      leftPercentage: this.props.truncateAt
    })
  }

  resetTruncate = debounce(50, () => {
    // this renders the original string so we can measure it
    this.setState({truncating: true}, () => {
      // now we render again with the truncated string
      const truncatedString = this.getTruncateString(this.props.text)
      this.setState({truncatedString, truncating: false})
    })
  })

  componentDidMount() {
    // calculate  truncatedString and set state to render again with the truncated string
    const truncatedString = this.getTruncateString(this.props.text)
    this.setState({truncatedString, truncating: false})

    window.addEventListener('resize', this.resetTruncate)
  }
constructor() {
    super();

    // Bind to make 'this' work in callbacks.
    this.handleWindowResize = this.handleWindowResize.bind(this);

    // Throttle the calls to handleWindowResize() so that we're not constantly re-rendering.
    this.throttledHandleWindowResize = throttle(200, true, this.handleWindowResize);
  }
animate(updateCanvas) {
    let last = Date.now();
    let boundCallback;

    let fpsUpdate = () => {
      this.fps = Math.round(avg(this.frames));
    }
    let updateFps = throttle(120, fpsUpdate);

    function loop() {
      let rotations = this.appState.rotations;
      this.frame = requestAnimationFrame(boundCallback);

      for (let i = 0; i < rotations.length; i++) {

        // this.rotations[i].x += 0.01;
        // this.rotations[i].y += 0.01;
        // this.rotations[i].z += 0.01;
        let rotation = rotations[i];
        rotation.r = {
          x: rotation.r.x + 0.01,
          y: rotation.r.y + 0.01,
          z: rotation.r.z + 0.01,
        }
hasScrolled();
                } );
        } );

        // Set FS video size.
        const throttledSetFullscreenVideoSize = throttle( 200, () => {
            rafl( () => {
                self.setFullscreenVideoSize();
            } );
        } );
        $( window ).on( 'DOMContentLoaded load resize orientationchange', () => {
            throttledSetFullscreenVideoSize();
        } );

        // Init blocks.
        const throttledInitBlocks = throttle( 200, () => {
            rafl( () => {
                self.initBlocks();
            } );
        } );
        if ( window.MutationObserver ) {
            new window.MutationObserver( throttledInitBlocks )
                .observe( document.documentElement, {
                    childList: true, subtree: true,
                } );
        } else {
            $( document ).on( 'DOMContentLoaded DOMNodeInserted load', () => {
                throttledInitBlocks();
            } );
        }

        // Prepare hash changes.
selection: [],
    reserveSelection: false,
    selectable: null,
    currentRow: null,
    hoverRow: null,
    filters: {},
    expandRows: [],
    defaultExpandAll: false,
    selectOnIndeterminate: false,
    treeData: {},
    indent: 16,
    lazy: false,
    lazyTreeNodeMap: {}
  };

  this._toggleAllSelection = debounce(10, function(states) {
    const data = states.data || [];
    if (data.length === 0) return;
    const selection = this.states.selection;
    // when only some rows are selected (but not all), select or deselect all of them
    // depending on the value of selectOnIndeterminate
    const value = states.selectOnIndeterminate ? !states.isAllSelected : !(states.isAllSelected || selection.length);
    let selectionChanged = false;
    data.forEach((item, index) => {
      if (states.selectable) {
        if (states.selectable.call(null, item, index) && toggleRowSelection(states, item, value)) {
          selectionChanged = true;
        }
      } else {
        if (toggleRowSelection(states, item, value)) {
          selectionChanged = true;
        }
export function createStore(table, initialState = {}) {
  if (!table) {
    throw new Error('Table is required.');
  }

  const store = new Store();
  store.table = table;
  // fix https://github.com/ElemeFE/element/issues/14075
  // related pr https://github.com/ElemeFE/element/pull/14146
  store.toggleAllSelection = debounce(10, store._toggleAllSelection);
  Object.keys(initialState).forEach(key => {
    store.states[key] = initialState[key];
  });
  return store;
}
angular.module('atlasDemo').provider("crosshair", ["mainAppProvider", "volumesManagerProvider", function (mainAppProvider, volumesManagerProvider) {

    var singleton = {},
        volumesManager = volumesManagerProvider.$get(),
        mainApp = mainAppProvider.$get(),
        crosshairPosition = {},
        needUpdate =true,
        visible = false,
        mouseOverCrosshair = {},
        firebaseView,
        debouncedCommit = debounce(150, function () {
            if(firebaseView) {
                firebaseView.commit('crosshair');
            }
        });

    function computeCrosshairPosition () {
        var sagittal = volumesManager.compositingSlices.sagittal,
            coronal = volumesManager.compositingSlices.coronal,
            axial = volumesManager.compositingSlices.axial;
        if (axial && sagittal && coronal) {
            var dimensions = volumesManager.volumes[0].RASDimensions;
            crosshairPosition =  {
                coronal:[sagittal.index, axial.index],
                sagittal :[dimensions[2]-axial.index, dimensions[1]-coronal.index],
                axial :[sagittal.index, dimensions[1]-coronal.index]
            };
willInit() {
        this.__base(...arguments);

        this._calcIsAnchorVisible = this._calcIsAnchorVisible.bind(this);
        this.onAnchorParentsScroll = throttle(100, this.onAnchorParentsScroll.bind(this));
        this.onViewportResize = throttle(100, this.onViewportResize.bind(this));
        this._bindToScroll = this._bindToScroll.bind(this);
        this._unbindFromScroll = this._unbindFromScroll.bind(this);
    },

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