Cloud Defense Logo

Products

Solutions

Company

Book A Live Demo

Top 2 Examples of "three-mesh-bvh in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'three-mesh-bvh' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

object3D.traverse(obj => {
    // note that we might already have a bounds tree if this was a clone of an object with one
    const hasBufferGeometry = obj.isMesh && obj.geometry.isBufferGeometry;
    const hasBoundsTree = hasBufferGeometry && obj.geometry.boundsTree;
    if (hasBufferGeometry && !hasBoundsTree && obj.geometry.attributes.position) {
      const geo = obj.geometry;
      const triCount = geo.index ? geo.index.count / 3 : geo.attributes.position.count / 3;
      // only bother using memory and time making a BVH if there are a reasonable number of tris,
      // and if there are too many it's too painful and large to tolerate doing it (at least until
      // we put this in a web worker)
      if (triCount > 1000 && triCount < 1000000) {
        // note that bounds tree construction creates an index as a side effect if one doesn't already exist
        geo.boundsTree = new MeshBVH(obj.geometry, { strategy: 0, maxDepth: 30 });
      }
    }
  });
}
function generateHeightfield(geometry, params) {
  geometry.computeBoundingBox();
  const size = new THREE.Vector3();
  geometry.boundingBox.getSize(size);

  const bvh = new MeshBVH(geometry);

  const heightfieldMesh = new THREE.Mesh(geometry);

  const maxSide = Math.max(size.x, size.z);
  const distance = params.hasOwnProperty("distance") ? params.distance : Math.max(0.25, Math.pow(maxSide, 1 / 2) / 10);
  const resolution = Math.ceil(maxSide / distance);

  const data = [];

  const offset = new THREE.Vector3();
  geometry.boundingBox.getCenter(offset);

  const down = new THREE.Vector3(0, -1, 0);
  const position = new THREE.Vector3();
  const raycaster = new THREE.Raycaster();

Is your System Free of Underlying Vulnerabilities?
Find Out Now