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Top 6 Examples of "strip-comments in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'strip-comments' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

ensureUniforms(uniforms) {
        if (!uniforms) {
            return;
        }

        var vs = strip(this.computed_vertex_source);
        var fs = strip(this.computed_fragment_source);
        var inject, vs_injections = [], fs_injections = [];

        // Check for missing uniform definitions
        for (var name in uniforms) {
            let vs_defined = GLSL.isUniformDefined(name, vs); // check vertex shader
            let fs_defined = GLSL.isUniformDefined(name, fs); // check fragment shader

            if (!vs_defined || !fs_defined) {
                inject = GLSL.defineUniform(name, uniforms[name]);
                if (!inject) {
                    continue;
                }

                if (!vs_defined) {
                    log('trace', `Program ${this.name}: ${name} not defined in vertex shader, injecting: '${inject}'`);
                    vs_injections.push(inject);
ensureUniforms(uniforms) {
        if (!uniforms) {
            return;
        }

        var vs = strip(this.computed_vertex_source);
        var fs = strip(this.computed_fragment_source);
        var inject, vs_injections = [], fs_injections = [];

        // Check for missing uniform definitions
        for (var name in uniforms) {
            let vs_defined = GLSL.isUniformDefined(name, vs); // check vertex shader
            let fs_defined = GLSL.isUniformDefined(name, fs); // check fragment shader

            if (!vs_defined || !fs_defined) {
                inject = GLSL.defineUniform(name, uniforms[name]);
                if (!inject) {
                    continue;
                }

                if (!vs_defined) {
                    log('trace', `Program ${this.name}: ${name} not defined in vertex shader, injecting: '${inject}'`);
export async function getFileByOrder (...files) {
  for (let file of files) {
    if (await pathExists(file)) {
      let data = {
        name: file,
        value: stripComments(await fs.readFile(file, 'utf8'))
      }
      return data
    }
  }
  log('Could not find Makefile in current directory!'.red)
  process.exit()
}
constructor(source, config = {}) {
    if (config.reverseOctave) {
      source = reverseOctave(source);
    }

    let MMLIteratorClass = config.MMLIterator || MMLIterator;
    let tracks = stripComments(source).split(";");

    tracks = tracks.filter(source => !!source.trim());
    tracks = tracks.map(track => new MMLIteratorClass(track, config));

    super(tracks, config);
  }
}
const rs = source.split('\n').map(function (line) {
    line = line.replace(/^\s+|\s+$/g, '')
    try {
      line = stripComments.line(line)
    } catch (e) {
    }
    return line
  }).join('\n')
  return rs
function css2js(code) {
  return strip
    .block(code)
    .replace(/\n|\r/g, '')
    .replace(/\\/g, '\\\\')
    .replace(/'/g, '"');
}

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