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Top 10 Examples of "snappy in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'snappy' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

(message[index++] << 16) |
    (message[index++] << 24);

  // Unpack and decompress if the message is OP_COMPRESSED
  if (type === opcodes.OP_COMPRESSED) {
    const requestID = message.readInt32LE(4);
    const responseTo = message.readInt32LE(8);
    const originalOpcode = message.readInt32LE(16);
    const uncompressedSize = message.readInt32LE(20);
    const compressorID = message.readUInt8(24);

    const compressedData = message.slice(25);
    let uncompressedData;
    switch (compressorID) {
      case compressorIDs.snappy:
        uncompressedData = Snappy.uncompressSync(compressedData);
        break;
      case compressorIDs.zlib:
        uncompressedData = zlib.inflateSync(compressedData);
        break;
      default:
        uncompressedData = compressedData;
    }

    if (uncompressedData.length !== uncompressedSize) {
      throw new Error(
        'corrupt wire protocol message: uncompressed message is not the correct size'
      );
    }

    // Reconstruct the msgHeader of the uncompressed opcode
    const newMsgHeader = Buffer(MESSAGE_HEADER_SIZE);
function createStringTable(data) {
        //create a stringtable
        //console.error(data);
        //extract the native buffer from the string_data ByteBuffer, with the offset removed
        var buf = data.string_data.toBuffer();
        if (data.data_compressed) {
            //decompress the string data with snappy
            //early source 2 replays may use LZSS, we can detect this by reading the first four bytes of buffer
            buf = snappy.uncompressSync(buf);
        }
        //pass the buffer and parse string table data from it
        var items = parseStringTableData(buf, data.num_entries, data.user_data_fixed_size, data.user_data_size);
        //console.error(items);
        //remove the buf and replace with items, which is a decoded version of it
        data.string_data = {};
        // Insert the items into the table as an object
        items.forEach(function(it) {
            data.string_data[it.index] = it;
        });
        /*
        // Apply the updates to baseline state
	    if t.name == "instancebaseline" {
	    	p.updateInstanceBaseline()
	    }
        */
//msgCompressed: = (command & dota.EDemoCommands_DEM_IsCompressed) == dota.EDemoCommands_DEM_IsCompressed
                var msgType = command & ~dota.EDemoCommands.DEM_IsCompressed;
                var msgCompressed = (command & dota.EDemoCommands.DEM_IsCompressed) === dota.EDemoCommands.DEM_IsCompressed;
                // Read the tick that the message corresponds with.
                //tick: = p.reader.readVarUint32()
                // This appears to actually be an int32, where a -1 means pre-game.
                /*
                if tick == 4294967295 {
                        tick = 0
                }
                */
                if (tick === 4294967295) {
                    tick = 0;
                }
                if (msgCompressed) {
                    buf = snappy.uncompressSync(buf);
                }
                var msg = {
                    tick: tick,
                    typeId: msgType,
                    size: size,
                    isCompressed: msgCompressed,
                    data: buf
                };
                return cb(null, msg);
            });
        });
//msgCompressed: = (command & dota.EDemoCommands_DEM_IsCompressed) == dota.EDemoCommands_DEM_IsCompressed
            var msgType = command & ~dota.EDemoCommands.DEM_IsCompressed;
            var msgCompressed = (command & dota.EDemoCommands.DEM_IsCompressed) === dota.EDemoCommands.DEM_IsCompressed;
            // Read the tick that the message corresponds with.
            //tick: = p.reader.readVarUint32()
            // This appears to actually be an int32, where a -1 means pre-game.
            /*
            if tick == 4294967295 {
                    tick = 0
            }
            */
            if (tick === 4294967295) {
                tick = 0;
            }
            if (msgCompressed) {
                buf = snappy.uncompressSync(buf);
            }
            var msg = {
                tick: tick,
                typeId: msgType,
                size: size,
                isCompressed: msgCompressed,
                data: buf
            };
            return cb(err, msg);
        });
    });
this.buffer.consume(4 + size)

  if (!this.foundIdentifier && type !== 'identifier')
    return callback(new Error('malformed input: must begin with an identifier'))

  if (type === 'identifier') {
    if(!bufferEqual(data, IDENTIFIER))
      return callback(new Error('malformed input: bad identifier'))

    this.foundIdentifier = true
    return this._parse(callback)
  }

  if (type === 'compressed') {
    // TODO: check that the checksum matches
    snappy.uncompress(data.slice(4), { asBuffer: this.asBuffer }, function (err, raw) {
      if(err) {
        return callback(err)
      }
      self.push(raw)
      self._parse(callback)
    })
    return
  }

  if (type === 'uncompressed') {
    // TODO: check that the checksum matches
    data = data.slice(4)

    if (!this.asBuffer)
      data = data.toString()
snappy: function (buf, cb) {
            // Avro appends checksums to compressed blocks, which we skip here.
            return snappy.uncompress(buf.slice(0, buf.length - 4), cb);
        }
    };
var fs = require('fs')
  , path = require('path')

  , snappy = require('snappy')
  , snappyjs = require('../../snappy.js')

  , input = fs.readFileSync(path.resolve(__dirname, '../fixtures/urls.10K-compressed.bin'))

console.log('uncompress')
console.time('snappy')
for(var i = 0; i < 100; ++i)
  snappy.uncompressSync(input)
console.timeEnd('snappy')

console.time('snappy.js')
for(var i = 0; i < 100; ++i)
  snappyjs.uncompress(input)
console.timeEnd('snappy.js')

console.log('isValidCompressed')
console.time('snappy')
for(var i = 0; i < 100; ++i)
  snappy.isValidCompressedSync(input)
console.timeEnd('snappy')

console.time('snappy.js')
for(var i = 0; i < 100; ++i)
  snappyjs.isValidCompressed(input)
console.log('uncompress')
console.time('snappy')
for(var i = 0; i < 100; ++i)
  snappy.uncompressSync(input)
console.timeEnd('snappy')

console.time('snappy.js')
for(var i = 0; i < 100; ++i)
  snappyjs.uncompress(input)
console.timeEnd('snappy.js')

console.log('isValidCompressed')
console.time('snappy')
for(var i = 0; i < 100; ++i)
  snappy.isValidCompressedSync(input)
console.timeEnd('snappy')

console.time('snappy.js')
for(var i = 0; i < 100; ++i)
  snappyjs.isValidCompressed(input)
console.timeEnd('snappy.js')
function sendMessageToClient(destination,message){
    if(debug) console.log(message);
    if(message.length<1000) clientSocket.send(['','c'+destination,'',message]);
    else{
        message=snappy.compressSync(message);
        clientSocket.send(['','c'+destination,'c',message]);
    }
}
function sendMessageToServer(destination,message){
    if(debug) console.log('Client: ',message);
    if(message.length<1000) clientSocket.send(['','s'+destination,'',message]);
    else{
        message=snappy.compressSync(message);
        clientSocket.send(['','s'+destination,'c',message]);
    }
}
clientSocket.on('message',function(){

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