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Top 10 Examples of "signals in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'signals' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

* @example
 * // listen to double clicking (and double tapping) events
 * mouseObserver.signals.doubleClicked.add( function(){ ... } );
 *
 * @example
 * // listen to hovering events
 * mouseObserver.signals.hovered.add( function(){ ... } );
 */
class MouseObserver {
  signals: MouseSignals = {
    moved: new Signal(),
    scrolled: new Signal(),
    dragged: new Signal(),
    dropped: new Signal(),
    clicked: new Signal(),
    hovered: new Signal(),
    doubleClicked: new Signal()
  }

  hoverTimeout: number
  handleScroll:boolean
  doubleClickSpeed: number

  viewer: Viewer
  mouse: MouseObserver
  controls: MouseControls

  position = new Vector2()  // Position on page
  prevPosition = new Vector2()  // Previous position on page
  down = new Vector2()  // Position on page when clicked
  canvasPosition = new Vector2()  // Position on dom element
  prevClickCP = new Vector2()
representationRemoved: Signal  // when a representation is removed
  visibilityChanged: Signal  // on matrix change
  matrixChanged: Signal  // on visibility change
  statusChanged: Signal  // on status change
  nameChanged: Signal  // on name change
  disposed: Signal  // on dispose
}

/**
 * Base class for components
 */
abstract class Component {
  signals: ComponentSignals = {
    representationAdded: new Signal(),
    representationRemoved: new Signal(),
    visibilityChanged: new Signal(),
    matrixChanged: new Signal(),
    statusChanged: new Signal(),
    nameChanged: new Signal(),
    disposed: new Signal()
  }

  parameters: ComponentParameters
  get defaultParameters () { return ComponentDefaultParameters }

  uuid: string
  status: string
  stage: Stage
  viewer: Viewer

  reprList: RepresentationElement[] = []
  annotationList: Annotation[] = []
* // listen to double clicking (and double tapping) events
 * mouseObserver.signals.doubleClicked.add( function(){ ... } );
 *
 * @example
 * // listen to hovering events
 * mouseObserver.signals.hovered.add( function(){ ... } );
 */
class MouseObserver {
  signals: MouseSignals = {
    moved: new Signal(),
    scrolled: new Signal(),
    dragged: new Signal(),
    dropped: new Signal(),
    clicked: new Signal(),
    hovered: new Signal(),
    doubleClicked: new Signal()
  }

  hoverTimeout: number
  handleScroll:boolean
  doubleClickSpeed: number

  viewer: Viewer
  mouse: MouseObserver
  controls: MouseControls

  position = new Vector2()  // Position on page
  prevPosition = new Vector2()  // Previous position on page
  down = new Vector2()  // Position on page when clicked
  canvasPosition = new Vector2()  // Position on dom element
  prevClickCP = new Vector2()
matrixChanged: Signal  // on visibility change
  statusChanged: Signal  // on status change
  nameChanged: Signal  // on name change
  disposed: Signal  // on dispose
}

/**
 * Base class for components
 */
abstract class Component {
  signals: ComponentSignals = {
    representationAdded: new Signal(),
    representationRemoved: new Signal(),
    visibilityChanged: new Signal(),
    matrixChanged: new Signal(),
    statusChanged: new Signal(),
    nameChanged: new Signal(),
    disposed: new Signal()
  }

  parameters: ComponentParameters
  get defaultParameters () { return ComponentDefaultParameters }

  uuid: string
  status: string
  stage: Stage
  viewer: Viewer

  reprList: RepresentationElement[] = []
  annotationList: Annotation[] = []

  matrix = new Matrix4()
constructor (stage: Stage, readonly trajectory: Trajectory, params: Partial = {}) {
    super(stage, Object.assign({ name: trajectory.name }, params))

    this.signals = Object.assign(this.signals, {
      frameChanged: new Signal(),
      playerChanged: new Signal(),
      countChanged: new Signal(),
      parametersChanged: new Signal()
    })

    // signals

    trajectory.signals.frameChanged.add((i: number) => {
      this.signals.frameChanged.dispatch(i)
    })

    trajectory.signals.playerChanged.add((player: TrajectoryPlayer) => {
      this.signals.playerChanged.dispatch(player)
    })

    trajectory.signals.countChanged.add((n: number) => {
constructor (stage: Stage, readonly trajectory: Trajectory, params: Partial = {}) {
    super(stage, Object.assign({ name: trajectory.name }, params))

    this.signals = Object.assign(this.signals, {
      frameChanged: new Signal(),
      playerChanged: new Signal(),
      countChanged: new Signal(),
      parametersChanged: new Signal()
    })

    // signals

    trajectory.signals.frameChanged.add((i: number) => {
      this.signals.frameChanged.dispatch(i)
    })

    trajectory.signals.playerChanged.add((player: TrajectoryPlayer) => {
      this.signals.playerChanged.dispatch(player)
    })

    trajectory.signals.countChanged.add((n: number) => {
      this.signals.countChanged.dispatch(n)
    })
function Route(pattern, callback, priority, router){
        var isRegexPattern = isRegExp(pattern);
        this._router = router;
        this._pattern = pattern;
        this._paramsIds = isRegexPattern? null : patternLexer.getParamIds(this._pattern);
        this._optionalParamsIds = isRegexPattern? null : patternLexer.getOptionalParamsIds(this._pattern);
        this._matchRegexp = isRegexPattern? pattern : patternLexer.compilePattern(pattern);
        this.matched = new signals.Signal();
        if(callback) this.matched.add(callback);
        this._priority = priority || 0;
    }
function Crossroads(){
        this._routes = [];
        this.bypassed = new signals.Signal();
        this.routed = new signals.Signal();
    }
function Crossroads(){
        this._routes = [];
        this.bypassed = new signals.Signal();
        this.routed = new signals.Signal();
    }
var GitTask = function() {
  var self = this;
  this._completed = false;
  this._started = false;
  this.onDone = new signals.Signal();
  this.onFail = new signals.Signal();
  this.onStarted = new signals.Signal();
  this.always = function(callback) {
    if (self._completed) callback(self.error, self.result);
    else {
      self.onDone.add(callback.bind(null, null));
      self.onFail.add(callback);
    }
    return self;
  }
  this.done = function(callback) {
    if (self._completed) {
      if (!self.error) callback(self.result);
    }
    else self.onDone.add(callback);
    return self;
  }
  this.fail = function(callback) {

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