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Top 10 Examples of "react-native-gesture-handler in functional component" in JavaScript

Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-native-gesture-handler' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.

} else {
							try {
								;(recorder.current as any)?.on('meter', addMeteredValue)
							} catch (e) {
								console.warn(['err' + e])
							}
							setRecordingState(RecordingState.RECORDING)
						}
					})
				}

				return
			}

			// Released
			if (e.nativeEvent.state === State.END) {
				if (recordingState === RecordingState.RECORDING) {
					setRecordingState(RecordingState.COMPLETE)
				}

				return
			}

			if (e.nativeEvent.state === State.CANCELLED || e.nativeEvent.state === State.FAILED) {
				setRecordingState(RecordingState.PENDING_CANCEL)
				return
			}
		},
		[
_onHandlerStateChange = ({ nativeEvent: event }) => {
    // console.log("event", event);
    switch (event.state) {
      case State.BEGAN:
        this._slowDownAnimation && this._slowDownAnimation.stop();
        this._slowDownAnimation = null;
        this._transformY.extractOffset();
        break;
      case State.CANCELLED:
      case State.FAILED:
      case State.END:
        this._transformY.flattenOffset();
        this._slowDownAnimation = Animated.sequence([
          Animated.decay(this._transformY, {
            velocity: event.velocityY / 1000,
            deceleration: 0.95,
            useNativeDriver: true
          }),
          Animated.timing(this._transformY, {
            toValue: 0,
            duration: 300,
            easing: Easing.sin,
            useNativeDriver: true
          })
        ]);
          this._slowDownAnimation.start();
    }
_onHandlerStateChange = ({ nativeEvent: event }) => {
    // console.log("event", event);
    switch (event.state) {
      case State.BEGAN:
        this._slowDownAnimation && this._slowDownAnimation.stop();
        this._slowDownAnimation = null;
        this._transformY.extractOffset();
        break;
      case State.CANCELLED:
      case State.FAILED:
      case State.END:
        this._transformY.flattenOffset();
        this._slowDownAnimation = Animated.sequence([
          Animated.decay(this._transformY, {
            velocity: event.velocityY / 1000,
            deceleration: 0.95,
            useNativeDriver: true
          }),
          Animated.timing(this._transformY, {
            toValue: 0,
onPanHandlerStateChange = ({nativeEvent}) => {
        switch (nativeEvent.state) {
        case GestureState.UNDETERMINED:
            console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.FAILED:
            console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.BEGAN:
            console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.CANCELLED:
            console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.ACTIVE:
            console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.END:
            console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
onPanHandlerStateChange = ({nativeEvent}) => {
        switch (nativeEvent.state) {
        case GestureState.UNDETERMINED:
            console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.FAILED:
            console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.BEGAN:
            console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.CANCELLED:
            console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.ACTIVE:
            console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.END:
            console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
            break;
        }
    };
_onHandlerStateChange = ({ nativeEvent: event }) => {
    // console.log("event", event);
    switch (event.state) {
      case State.BEGAN:
        this._slowDownAnimation && this._slowDownAnimation.stop();
        this._slowDownAnimation = null;
        this._transformY.extractOffset();
        break;
      case State.CANCELLED:
      case State.FAILED:
      case State.END:
        this._transformY.flattenOffset();
        this._slowDownAnimation = Animated.sequence([
          Animated.decay(this._transformY, {
            velocity: event.velocityY / 1000,
            deceleration: 0.95,
            useNativeDriver: true
          }),
          Animated.timing(this._transformY, {
            toValue: 0,
            duration: 300,
            easing: Easing.sin,
            useNativeDriver: true
          })
        ]);
_onHandlerStateChange = ({ nativeEvent: event }) => {
    // console.log("event", event);
    switch (event.state) {
      case State.BEGAN:
        this._slowDownAnimation && this._slowDownAnimation.stop();
        this._slowDownAnimation = null;
        this._transformY.extractOffset();
        break;
      case State.CANCELLED:
      case State.FAILED:
      case State.END:
        this._transformY.flattenOffset();
        this._slowDownAnimation = Animated.sequence([
          Animated.decay(this._transformY, {
            velocity: event.velocityY / 1000,
            deceleration: 0.95,
            useNativeDriver: true
          }),
          Animated.timing(this._transformY, {
            toValue: 0,
            duration: 300,
            easing: Easing.sin,
            useNativeDriver: true
          })
        ]);
          this._slowDownAnimation.start();
onPanHandlerStateChange = ({nativeEvent}) => {
        switch (nativeEvent.state) {
        case GestureState.UNDETERMINED:
            console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.FAILED:
            console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.BEGAN:
            console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.CANCELLED:
            console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.ACTIVE:
            console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
            break;
        case GestureState.END:
            console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
            break;
        }
    };
call([this.isSwiping], ([value]: readonly Binary[]) => {
        const { keyboardDismissMode } = this.props;

        if (value === TRUE) {
          if (keyboardDismissMode === 'on-drag') {
            Keyboard.dismiss();
          }

          this.toggleStatusBar(true);
        } else {
          this.toggleStatusBar(this.currentOpenValue);
        }
      })
    ),
    cond(
      eq(this.gestureState, State.ACTIVE),
      [
        cond(this.isSwiping, NOOP, [
          // We weren't dragging before, set it to true
          set(this.isSwiping, TRUE),
          // Also update the drag offset to the last position
          set(this.offsetX, this.position),
        ]),
        // Update position with previous offset + gesture distance
        set(
          this.position,
          add(this.offsetX, this.gestureX, this.touchDistanceFromDrawer)
        ),
        // Stop animations while we're dragging
        stopClock(this.clock),
      ],
      [
resetPosition = true
	) => [
		// we stop
		stopClock(clock),
		set(state.finished, 0),
		resetPosition ? set(state.position, 0) : 1,
		set(state.time, 0),
		set(state.frameTime, 0),
		set(config.toValue, toValue),
		set(config.duration, duration),
		// and we restart
		startClock(clock)
	];

	const isNotDragging = and(
		neq(gestureState, State.ACTIVE),
		neq(gestureState, State.BEGAN)
	);

	const pendingPosition = () => cond(greaterThan(state.position, 180), 360, 0);

	const pendingRotate = () =>
		cond(
			greaterThan(state.position, 180),
			sub(360, state.position),
			state.position
		);

	// 180           - 1.0
	// pendingRotate - x
	const pendingDurationP = () => divide(pendingRotate(), 180);

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