Dive into secure and efficient coding practices with our curated list of the top 10 examples showcasing 'react-native-gesture-handler' in functional components in JavaScript. Our advanced machine learning engine meticulously scans each line of code, cross-referencing millions of open source libraries to ensure your implementation is not just functional, but also robust and secure. Elevate your React applications to new heights by mastering the art of handling side effects, API calls, and asynchronous operations with confidence and precision.
} else {
try {
;(recorder.current as any)?.on('meter', addMeteredValue)
} catch (e) {
console.warn(['err' + e])
}
setRecordingState(RecordingState.RECORDING)
}
})
}
return
}
// Released
if (e.nativeEvent.state === State.END) {
if (recordingState === RecordingState.RECORDING) {
setRecordingState(RecordingState.COMPLETE)
}
return
}
if (e.nativeEvent.state === State.CANCELLED || e.nativeEvent.state === State.FAILED) {
setRecordingState(RecordingState.PENDING_CANCEL)
return
}
},
[
_onHandlerStateChange = ({ nativeEvent: event }) => {
// console.log("event", event);
switch (event.state) {
case State.BEGAN:
this._slowDownAnimation && this._slowDownAnimation.stop();
this._slowDownAnimation = null;
this._transformY.extractOffset();
break;
case State.CANCELLED:
case State.FAILED:
case State.END:
this._transformY.flattenOffset();
this._slowDownAnimation = Animated.sequence([
Animated.decay(this._transformY, {
velocity: event.velocityY / 1000,
deceleration: 0.95,
useNativeDriver: true
}),
Animated.timing(this._transformY, {
toValue: 0,
duration: 300,
easing: Easing.sin,
useNativeDriver: true
})
]);
this._slowDownAnimation.start();
}
_onHandlerStateChange = ({ nativeEvent: event }) => {
// console.log("event", event);
switch (event.state) {
case State.BEGAN:
this._slowDownAnimation && this._slowDownAnimation.stop();
this._slowDownAnimation = null;
this._transformY.extractOffset();
break;
case State.CANCELLED:
case State.FAILED:
case State.END:
this._transformY.flattenOffset();
this._slowDownAnimation = Animated.sequence([
Animated.decay(this._transformY, {
velocity: event.velocityY / 1000,
deceleration: 0.95,
useNativeDriver: true
}),
Animated.timing(this._transformY, {
toValue: 0,
onPanHandlerStateChange = ({nativeEvent}) => {
switch (nativeEvent.state) {
case GestureState.UNDETERMINED:
console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.FAILED:
console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.BEGAN:
console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.CANCELLED:
console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.ACTIVE:
console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.END:
console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
onPanHandlerStateChange = ({nativeEvent}) => {
switch (nativeEvent.state) {
case GestureState.UNDETERMINED:
console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.FAILED:
console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.BEGAN:
console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.CANCELLED:
console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.ACTIVE:
console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.END:
console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
break;
}
};
_onHandlerStateChange = ({ nativeEvent: event }) => {
// console.log("event", event);
switch (event.state) {
case State.BEGAN:
this._slowDownAnimation && this._slowDownAnimation.stop();
this._slowDownAnimation = null;
this._transformY.extractOffset();
break;
case State.CANCELLED:
case State.FAILED:
case State.END:
this._transformY.flattenOffset();
this._slowDownAnimation = Animated.sequence([
Animated.decay(this._transformY, {
velocity: event.velocityY / 1000,
deceleration: 0.95,
useNativeDriver: true
}),
Animated.timing(this._transformY, {
toValue: 0,
duration: 300,
easing: Easing.sin,
useNativeDriver: true
})
]);
_onHandlerStateChange = ({ nativeEvent: event }) => {
// console.log("event", event);
switch (event.state) {
case State.BEGAN:
this._slowDownAnimation && this._slowDownAnimation.stop();
this._slowDownAnimation = null;
this._transformY.extractOffset();
break;
case State.CANCELLED:
case State.FAILED:
case State.END:
this._transformY.flattenOffset();
this._slowDownAnimation = Animated.sequence([
Animated.decay(this._transformY, {
velocity: event.velocityY / 1000,
deceleration: 0.95,
useNativeDriver: true
}),
Animated.timing(this._transformY, {
toValue: 0,
duration: 300,
easing: Easing.sin,
useNativeDriver: true
})
]);
this._slowDownAnimation.start();
onPanHandlerStateChange = ({nativeEvent}) => {
switch (nativeEvent.state) {
case GestureState.UNDETERMINED:
console.log('PAN undetermined', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.FAILED:
console.log('PAN failed', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.BEGAN:
console.log('PAN began', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.CANCELLED:
console.log('PAN cancelled', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.ACTIVE:
console.log('PAN active', nativeEvent.state); // eslint-disable-line no-console
break;
case GestureState.END:
console.log('PAN end', nativeEvent.state); // eslint-disable-line no-console
break;
}
};
call([this.isSwiping], ([value]: readonly Binary[]) => {
const { keyboardDismissMode } = this.props;
if (value === TRUE) {
if (keyboardDismissMode === 'on-drag') {
Keyboard.dismiss();
}
this.toggleStatusBar(true);
} else {
this.toggleStatusBar(this.currentOpenValue);
}
})
),
cond(
eq(this.gestureState, State.ACTIVE),
[
cond(this.isSwiping, NOOP, [
// We weren't dragging before, set it to true
set(this.isSwiping, TRUE),
// Also update the drag offset to the last position
set(this.offsetX, this.position),
]),
// Update position with previous offset + gesture distance
set(
this.position,
add(this.offsetX, this.gestureX, this.touchDistanceFromDrawer)
),
// Stop animations while we're dragging
stopClock(this.clock),
],
[
resetPosition = true
) => [
// we stop
stopClock(clock),
set(state.finished, 0),
resetPosition ? set(state.position, 0) : 1,
set(state.time, 0),
set(state.frameTime, 0),
set(config.toValue, toValue),
set(config.duration, duration),
// and we restart
startClock(clock)
];
const isNotDragging = and(
neq(gestureState, State.ACTIVE),
neq(gestureState, State.BEGAN)
);
const pendingPosition = () => cond(greaterThan(state.position, 180), 360, 0);
const pendingRotate = () =>
cond(
greaterThan(state.position, 180),
sub(360, state.position),
state.position
);
// 180 - 1.0
// pendingRotate - x
const pendingDurationP = () => divide(pendingRotate(), 180);